m (Include Celsius equivalents.) |
mNo edit summary |
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|category = Status Effects |
|category = Status Effects |
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|type = Negative |
|type = Negative |
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− | |cause = |
+ | |cause = Feels like Temperature ≥ 100°F (37.7°C) |
− | | |
+ | |cure = Feels like Temperature < 100°F (37.7°C) |
|desc = |
|desc = |
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− | |speed = |
+ | |speed = |
|hunger = |
|hunger = |
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|stamina = |
|stamina = |
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− | |thirst = |
+ | |thirst = -1 |
+ | |thirst_freq = 10 |
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}} |
}} |
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Revision as of 23:08, 19 April 2017
Sweltering | |
---|---|
Description | |
Category | Status Effects |
Type | Negative |
Caused by | Feels like Temperature ≥ 100°F (37.7°C) |
Cured by | Feels like Temperature < 100°F (37.7°C) |
Effects | |
Effect on Hydration | -1 every 10 seconds |
"You're overheating. Rest, find water or shelter. When hot you will dehydrate faster"
Description[ | ]
If a character's core temp reaches 100°F (37.7°C) or above, the overheated buff will be applied. Sweltering negatively impacts a character's hydration level over time. If left uncorrected, it will advance to heat stroke, stage 1.
Known Issues:[ | ]
- Sometimes the character may overheat not matter what.