7 Days to Die Wiki
m (Include Celsius equivalents.)
mNo edit summary
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|category = Status Effects
 
|category = Status Effects
 
|type = Negative
 
|type = Negative
|cause = Core temp ≥ 100°F (37.7°C)
+
|cause = Feels like Temperature ≥ 100°F (37.7°C)
|duration = Until core temp less than 100°F
+
|cure = Feels like Temperature < 100°F (37.7°C)
 
|desc =
 
|desc =
|speed =
+
|speed =
 
|hunger =
 
|hunger =
 
|stamina =
 
|stamina =
|thirst = <nowiki>-</nowiki>1
+
|thirst = -1
  +
|thirst_freq = 10
 
}}
 
}}
   

Revision as of 23:08, 19 April 2017


Sweltering
Hot icon
Description
Removed: {{{removed_version}}}
Category Status Effects
Type Negative
Description
Caused by Feels like Temperature ≥ 100°F (37.7°C)
Cured by Feels like Temperature < 100°F (37.7°C)
Leads to
Debuffs
Overall Duration
Effects
Effect on Fullness
Effect on Hydration -1 every 10 seconds
Effect on Health
Damage caused
Duration
Effect on Stamina
Duration
Effect on Wellness
Duration
Effect on Temperature °F, 0°C
Duration


Stun Resist
Damage Resist
Other Effects
Stack (Cumulative) Effects


"You're overheating. Rest, find water or shelter. When hot you will dehydrate faster"

Description[ | ]

If a character's core temp reaches 100°F (37.7°C) or above, the overheated buff will be applied. Sweltering negatively impacts a character's hydration level over time. If left uncorrected, it will advance to heat stroke, stage 1.

Known Issues:[ | ]

- Sometimes the character may overheat not matter what.