Night Stand

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Night Stand
Nightstand.png
Entity
Removed: {{{removed_version}}}
Item Group Decor/Miscellaneous
Categories Placeable
Type Container
Description

}}

Characteristics
Hit Points 1
Durability (Min Level)
Durability (Max Level)
Durability Loss per Use
Driveable
Vehicle Base Speed
Vehicle Sprint Speed
Mass
Horizontal Support
Light Value
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots 12
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price
Attack stats
Max Range
Effective Range
Entity Damage
Entity Power Attack Damage
Power Attack Multiplier
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Critical Chance
Attacks per minute
Rounds per minute
Attacks per minute
Attacks per minute / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil
Handling
Unholster time
Reload Time (seconds)
Stamina per Use
Block Range
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: earth
Multiplier: metal
Multiplier: organic
Multiplier: stone
Multiplier: water
Multiplier: wood
Multiplier: glass
Additional effects
Initial Experience
Subsequent Experience
Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C
Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Tool
Butcher Tool
Butcher Resource Multiplier
Disassemble Tool
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repairs per minute
Block Repair Range
Use
Ammo Type
Capacity
Capacity
Requires Electrical Power
Production
Smelted Into
Smelted Amount
Used to forge
Burn Time as Fuel
Provides Electrical Power
Other uses
Unlocks
Used by
Upgrades into
Used to craft
Crafting Ingredient Time
Crafting
Unlocked with
Ingredients Used
Repaired using
Scraps into
Scraps into ScrapBrass.png
Scraps into Cloth.png
Scraps into ElectricParts.png
Scraps into Glass.png
Scraps into ScrapIron.png
Scraps into ScrapLead.png
Scraps into MechanicalParts.png
Scraps into MilitaryFiber.png
Scraps into Paper.png
Scraps into YuccaFibers.png
Scraps into ScrapPlastics.png
Scraps into RockSmall.png
Scraps into ScrapTungsten.png
Scraps into Woodresource.png
Breaks into
Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced
Obtained
Farming
Looting
Hunting
Mining
Dismantling
Loot Containers
Versioning
Added
Removed
Updated
Confirmed Alpha 17

Description[edit | edit source]

Night Stands can be found in most households and used as storage. The Night Stand will hold twelve items.

Crafting[edit | edit source]

Required Items[edit | edit source]

Woodresource.png 20* Wood Produces
{{{yield}}}
Nails.png 10* Nails
[[File:{{{image3}}}|75px|link=]] {{{itemcount3}}}* [[{{{linkname3}}}]]
[[File:|75px|link=]] {{{itemcount4}}}* [[]]
[[File:|75px|link=]] {{{itemcount5}}}* [[]]
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]


Loot List[edit source]

The list below contains the items and tools that may spawn inside a Night Stand.

All probabilities are modified by the players level. So the chance of finding anything in a container is less the 1 in 4 at the beginning if the container has 1 as the minimum number. If the minimum number is less than one, the chances are even less. Containers that have 1 or more should always drop something once you reach level 151.

Level Adjustment
1 - 50 25%
51 - 100 50%
101 - 150 75%
151 - 200 100%

Loot List Table

When opening a Night Stand you will get between 1 and 2 items. Each of the items can give the number as described in the table below. Note: It is possible to get more of an item, if that item was chosen more than once.

  • Size: 4,3 = 12
  • Count: 1 - 2


Loot Availability Rarity Count Chance
(70111111.51)
Min Max
7DaysGroupIcon.png clothes (Group) Rare 70 1 0 %
7DaysGroupIcon.png trophyGroup (Group) Rare 1 1 0 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png ammo (Group) Rare 1 1 0 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png books (Group) Rare 1 1 0 %
PaintingWallCoverings.png Painting Wall Coverings Rare 1 1 0 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png medicine (Group) Rare 1 1 0 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png weaponsPistol+ammo (Group) Rare 1.5 1 0 %
Flashlight02.png Flashlight Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 77.5

Loot Groups[edit source]

These are the Loot Groups that are included in a Loot Container. The chance of an item appearing in any of these groups has been scaled based on the chance of that group appearing in the parent group. A group can also appear more than once if it has been included subsequently by another group, the chances in this case will then reflect all the parent chances. The quality of the items returned will be defined by the loot container quality levels unless it has been specifically defined for the group, in which case it will be listed beside the group.



Level 1 Groups


LootGroup - clothes : 0%


Loot Availability Rarity Count Chance
(111110.51111111)
Min Max
Puffercoat.png Puffer Coat (Various Colours) Rare 1 1 0 %
SkullCap.png Skull Cap (Various Colours) Rare 1 1 0 %
Plaid Shirt.png Shirt (Various Colours) Rare 1 1 0 %
DenimPants.png Denim Pants (Various Colours) Rare 1 1 0 %
DenimShortsPants.png Shorts (Various Colours) Rare 1 1 0 %
Skirt.png Skirt (Various Colours) Rare 0.5 1 0 %
TankTop.png Tank Top (Various Colours) Rare 1 1 0 %
Bandana.png Bandana (Various Colours) Rare 1 1 0 %
Sweatshirt.png Sweatshirt (Various Colours) Rare 1 1 0 %
Flannel Shirt (Various Colours) Rare 1 1 0 %
HoodedSweatshirtWhite.png Hooded Sweatshirt (Various Colours) Rare 1 1 0 %
CowboyHat.png Cowboy Hat (Various Colours) Rare 1 1 0 %
Overalls.png Overalls Rare 1 1 0 %
Tshirt.png T-Shirt (Various Colours) Rare 1 1 0 %
BallCap.png Baseball Cap (Various Colours) Rare 1 1 0 %
PressboyCapWhite.png Press Boy Cap (Various Colours) Rare 1 1 0 %
7DaysGroupIcon.png suitAll (Group) Rare 0.2 1 0 %
WornBoots.png Worn Boots Rare 1 1 0 %
RunningShoes.png Running Shoes Rare 0.2 1 0 %
CowboyBootsBrown.png Cowboy Boots Rare 1 1 0 %
Shades.png Shades Rare 1 1 0 %
Nerdy glasses.png Nerdy glasses Rare 1 1 0 %
Aviator Goggles Rare 1 1 0 %
FootballHelmet.png Football Helmet Rare 1 1 0 %
LeatherDuster.png Leather Duster Rare 1 1 0 %
LeatherDuster.png Leather Duster Black Rare 0.2 1 0 %
AnimalHidePoncho.png Leather Poncho Rare 1 1 0 %
Version = Alpha 17 24.1

LootGroup - trophyGroup : 0%


Loot Availability Rarity Count Chance
(11)
Min Max
Trophy.png Brass Trophy Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Trophy2.png Lead Trophy Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 2

LootGroup - ammo : 0%

  • Count: 1 - 1


Loot Availability Rarity Count Chance
(11.51)
Min Max
ShotgunShell.png Shotgun Shell Rare 1 1 10 0 % No value is given,
a default value of one has been assumed.
9mmBullet.png 9mm Round Rare 1.5 1 20 0 %
762mmBullet.png 7.62mm Round Rare 1 1 20 0 % No value is given,
a default value of one has been assumed.
44MagnumBullet.png 44 Magnum Round Rare 0.2 1 12 0 %
SteelArrow.png Steel Arrow Rare 1 8 16 0 % No value is given,
a default value of one has been assumed.
SteelCrossbowBolt.png Steel Crossbow Bolt Rare 1 8 16 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 17.0 5.7

LootGroup - books : 0%


Loot Availability Rarity Count Chance
(0.66)
Min Max
Paper.png paper Rare 0.66 10 25 0 %
7DaysGroupIcon.png commonBooks (Group) Rare 0.33 1 0 %
7DaysGroupIcon.png paintMagazines (Group) Rare 0.03 1 0 %
7DaysGroupIcon.png rareBooks (Group) Rare 0.2 1 0 %
7DaysGroupIcon.png perkMagazines (Group) Rare 1 1 0 %
Version = Alpha 17 2.22

LootGroup - medicine : 0%


Loot Availability Rarity Count Chance
(111111111)
Min Max
Painkillers.png Painkillers Rare 1 1 0 % No value is given,
a default value of one has been assumed.
FirstAidBandage.png First Aid Bandage Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Bandage Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Steroids.png Steroids Rare 1 1 0 % No value is given,
a default value of one has been assumed.
BloodBag.png Blood Bag Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Vitamins.png Vitamins Rare 1 1 0 % No value is given,
a default value of one has been assumed.
GrainAlcohol.png Grain Alcohol Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Splint.png Splint Rare 1 1 0 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png rareMedicine (Group) Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 9

LootGroup - weaponsPistol+ammo : 0%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
9mmBullet.png 9mm Round Rare -- 1 10 0 %
Pistol.png Pistol Rare -- 1 0 %
Version = Alpha 17 2

Level 2 Groups


LootGroup - suitAll : 0%


Loot Availability Rarity Count Chance
(111)
Min Max
SuitPants.png Suit Pants (Black) Rare 1 1 0 %
SuitJacket.png Suit Jacket (Black) Rare 1 1 0 %
DressShoes.png Dress Shoes (Black) Rare 1 1 0 %
Version = Alpha 16.2 3

LootGroup - commonBooks : 0%

Pen icon.png This article may require cleanup.
This page contains outdated information and should be edited to provide relevant and useful information.
Please help improve this article if you can. The Discussion page may contain suggestions.

Proposed since December 6, 2018.


Loot Availability Rarity Count Chance
(0.6611111111111)
Min Max
Paper.png Paper Rare 0.66 5 15 0 %
CrossbowSchematic.png Crossbow Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
HuntingKnifeBook.png Hunting Knife Book Rare 1 1 0 % No value is given,
a default value of one has been assumed.
HuntingRifleSchematic.png Hunting Rifle Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
LeatherBootsSchematic.png Leather Boots Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
LeatherGlovesSchematic.png Leather Gloves Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
LeatherHatSchematic.png Leather Hood Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
LeatherJacketSchematic.png Leather Jacket Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
LeatherPantsSchematic.png Leather Pants Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PistolBook.png Pistol Book Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PumpShotgunSchematic.png Shotgun Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
SawedoffPumpShotgunSchematic.png Sawed-off Shotgun Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
11.66

LootGroup - paintMagazines : 0%


Loot Availability Rarity Count Chance
(111111)
Min Max
PaintingDecorations.png Painting Decorations Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingFaux.png Painting Faux Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingMasonry.png Painting Masonry Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingMetal.png Painting Metal Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingWallCoverings.png Painting Wall Coverings Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingWoodAndRoofing.png Painting Wood And Roofing Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 6

LootGroup - rareBooks : 0%

Pen icon.png This article may require cleanup.
This page contains outdated information and should be edited to provide relevant and useful information.
Please help improve this article if you can. The Discussion page may contain suggestions.

Proposed since December 6, 2018.



Rare books have a different level based probibility:

Level Adjustment
1 - 40 20%
41 - 80 40%
81 - 120 60%
121 - 160 80%
161 - 200 100%


Loot Availability Rarity Count Chance
(2011111111111)
Min Max
Paper.png Paper Rare 20 5 15 0 %
7DaysGroupIcon.png questChallenge (Group) Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Military Plating Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Triple Storage Pocket Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Steel Plating Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Advanced Muffled Connectors Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Water Purifier Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Customized Fittings Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Spiked Knuckles Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Bunker Buster Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Iron Breaker Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Impact Bracing Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 31

LootGroup - perkMagazines : 0%


Loot Availability Rarity Count Chance
(111)
Min Max
Magazine Gunslinger Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Magazine Shotgun Messiah Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Magazine Automatic Weapons Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 3

LootGroup - rareMedicine : 0%


Loot Availability Rarity Count Chance
(1111111)
Min Max
FirstAidKit.png First Aid Kit Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Beaker.png Beaker Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Antibiotics.png Antibiotics Rare 1 1 0 % No value is given,
a default value of one has been assumed.
BloodDrawKit.png Blood Draw Kit Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Steroids.png Steroids Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Recog.png Recog Rare 1 1 0 % No value is given,
a default value of one has been assumed.
FortBites.png Fort Bites Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 17.0 7

Level 3 Groups


LootGroup - questChallenge : 0%


Loot Availability Rarity Count Chance
(1.1111111111111E+14)
Min Max
Quests#Silence of the Lambs Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Drunk and Disorderly Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Nurse You Back to Health Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Cop an Attitude Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Dog Days are Over Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Itsy Bitsy Spider Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Lady Killer Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Man Eater Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Imma Lumberjack and I'm Okay Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Your Nothing Special Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Kill the Wabbit Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Nail Some Chicks Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#That'll Do Pig Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Don't Feed the Bears Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Buy the Farm Rare 1 1 0 % No value is given,
a default value of one has been assumed.
15



Notes[edit | edit source]

  • As of A13 when destroyed they drop WoodDebris.
  • As of A13 they use loot list 6, which is the one for a lot of clothing and the occasional weapon or book.
  • As of A13, they have 100 hp's.