|Item ID||128 - nailgun|
|Used to place|
|Crafting Skill Group||Gun Smithing (Skill)|
|Action Skill Group|| Construction Tools (Skill)
|Smell on Belt|
|Smell strength on Belt|
|Smell in Bag|
|Smell strength in Bag|
|Durability (Base Quality)||200|
|Durability (Max Quality)||800|
|Degradation Rate||5 ^ (Nailgun Frame)|
|Heat Map Strength|
|Heat Map Time|
|Heat Map Frequency|
|Explosive Radius (Entity)|
|Entity Damage (Base Quality)||5 ^ (Nails)|
|Entity Damage (Max Quality)||10 ^ (Nails)|
|Explosive Radius (Block)|
|Block Damage (Base Quality)||0.1 ^ (Nails)|
|Block Damage (Max Quality)||0.2 ^ (Nails)|
|Range (Base Quality)|
|Range (Max Quality)|
|Dismemberment Chance (Base)|
|Dismemberment Chance (Max)|
|Accuracy (Base)||1.00 ^ (Nailgun Parts)|
|Accuracy (Max)||0.01 ^ (Nailgun Parts)|
|Butcher Damage Multiplier|
|Harvesting Damage Multiplier|
|Hoe Damage Multiplier|
|Disassemble Damage Multiplier||
|Effect on Fullness|
|Effect on Hydration|
|Effect on Health|
|Effect on Stamina|
|Effect on Wellness|
|Effect on Gassiness|
|Repaired using||Repair Kit|
|Used to craft|
|Used Gun Parts||
|Used to upgrade|
|Used to cook|
|Provides Electrical Power|
|Requires Electrical Power||
|Used to forge|
|Forge Weight (oz)|
|Time to grow|
|Used to grow|
|Confirmed|| Alpha 16.4
Description[edit | edit source]
The Nailgun is a short-range semi automatic sidearm in 7 Days to Die. It is currently possible to craft as of A15. This weapon requires Nails and will hold 15 projectiles; its durability will last for 500 shots. It will reload automatically if the player is carrying the correct Ammunition or it can be done manually at any time using the reload key (default key R). Nails can be found or can be produced in a Forge.
Nailgun Parts[edit source]
Each part of the Nailgun can supply a different attribute. It is unknown if the value supplied is based on the quality of the component or the overall quality of the Nailgun. Nailgun does not really have a durability, each of its component parts have a durability and when any of them fail then the whole Nailgun fails.
- Accuracy has changed in Alpha 16, it is unsure how this now affects the accuracy of the weapon
With some weapons the amount of damage take to the weapon itself can change with the quality of the weapon. It is also possible for the damage taken to go up, simulating that it is a finely tuned weapon that can be put out of action quicker. For a Nailgun the following describes the minimum and maximum number of uses of the weapon, based on the quality, before it will need to be repaired.
- Minimum Quality (1): 1000 / 5 = 200
- Maximum Quality (600): 4000 / 5 = 800
Uses[edit | edit source]
The Nailgun can be a tool or a weapon. Its main function is to upgrade buildings very quickly, which in turn makes the Nailgun the fastest item to level up construction tools within A16. When used as a tool to upgrade buildings, the Nailgun does not consume Nails nor deplete its durability. However, Nails are required to use it as a weapon, and firing it will deplete its durability. Despite being usable against entities, its low entity damage means it should only be used as a last resort or for challenges, since its damage is far weaker than many ranged weapons.
Crafting[edit | edit source]
As of A15 the nailgun is craftable after reading the Nailgun Schematic.
It is assembled like a gun: to assemble, select one of the parts and choose Assemble, then drop the other parts into the corresponding slots.
Required Items[edit | edit source]
Repair[edit | edit source]
The condition of a Nailgun deteriorates with each use of the primary action (attack) until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.
Notes[edit | edit source]
- This weapon/tool initially had no reload animation.
- You can't use the secondary action (default: right-click) to aim with the Nailgun like with any other ranged weapon, since this button is used for the upgrade function.