Nailgun

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Nailgun
Nailgun.png
Description
Removed: {{{removed_version}}}
Item ID 128 - nailgun
Group Tools/Traps
Title
Description
Category Tool, Weapon
Type Construction
Tool Type Mechanical
Location
Found in
Obtained through
Breaks into
Gear Slot
Fuel
Used to place
Cooking Ingredient
Meltable
Scrappable No
Dismantleable No
Lockable
Crafting Skill Group Gun Smithing (Skill)
Action Skill Group Construction Tools (Skill)


Statistics
Hit Points
Storage Slots
Smell on Belt
Smell strength on Belt
Smell in Bag
Smell strength in Bag
Durability
Cumulative Durability
Durability (Base Quality) 200
Durability (Max Quality) 800
Degradation Rate 5 ^ (Nailgun Frame)
Pure-Dur
Hardness
Structural Integrity
Max Load
Mass
Appropriate Tool
Heat Map Strength
Heat Map Time
Heat Map Frequency
Light Value
Inventory Slots
Max Stack


Attack Statistics
Entity Damage
Explosive Radius (Entity)
Entity Damage (Base Quality) 5 ^ (Nails)
Entity Damage (Max Quality) 10 ^ (Nails)
Block Damage
Explosive Radius (Block)
Block Damage (Base Quality) 0.1 ^ (Nails)
Block Damage (Max Quality) 0.2 ^ (Nails)
Critical Chance
Range
Range (Base Quality)
Range (Max Quality)
Dismemberment Chance (Base)
Dismemberment Chance (Max)
Accuracy (Base) 1.00 ^ (Nailgun Parts)
Accuracy (Max) 0.01 ^ (Nailgun Parts)
Attack Speed 0.3
Reload Speed 2
Stamina Usage
Multiplier: Headshot 6
Multiplier: Cloth
Multiplier: Concrete
Multiplier: Earth
Multiplier: Glass 25
Multiplier: Metal
Multiplier: Stone
Multiplier: Wood
Buff
Debuff
Buff Chance  %
Buff Effect
Initial Experience
Subsequent Experience


Protection
Insulation °F, 0°C
Waterproof  %
Bullet
Melee
Concussive  %
Puncture  %
Blunt
Explosive  %
Radiation  %
Fire  %
Electrical  %
Tools
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Harvesting Tool
Harvesting Multiplier
Harvesting Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier


Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Effect on Stamina
Effect on Wellness
Cures
Effect on Gassiness
Other Effects


Ammunition
Ammo Type Nails.pngNails
Capacity 15 Nails
Used by


Teaching
Unlocks


Crafting
Recipe
Unlocked through
Repaired using Repair Kit
Repairs
Amount 250
Repair Speed 0.25
Used to craft
Used Gun Parts


Upgrading
Upgrades Into
Used to upgrade
Used Parts
Ingredient Time


Cooking
Unlocked through
Used to cook
Cookware Used
Ingredients Used


Electrical
Provides Electrical Power
Requires Electrical Power


Chemistry
Unlocked Through
Used in
Ingredients Used


Scrapping
Scraps into
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
Cloth.pngCloth Fragment


Forging
Used to forge
Weight (lbs)
Forge Weight (oz)
Material
Combustible
Burn Time


Farming
Crop produced
Seed used
Growth stages
Time to grow
Used to grow
Light Opacity


Obtained through
Creative Menu Yes
Cooking
Crafting
Dismantling
Farming
Forging
Looting Yes
Loot Container
Mining
Scavenging
Scrapping
Upgrading


Versioning
Added
Removed
Updated
Confirmed Alpha 16.4



Description[edit | edit source]

The Nailgun is a short-range semi automatic sidearm in 7 Days to Die. It is currently possible to craft as of A15. This weapon requires Nails and will hold 15 projectiles; its durability will last for 500 shots. It will reload automatically if the player is carrying the correct Ammunition or it can be done manually at any time using the reload key (default key R). Nails can be found or can be produced in a Forge.

Nailgun Parts[edit source]

Each part of the Nailgun can supply a different attribute. It is unknown if the value supplied is based on the quality of the component or the overall quality of the Nailgun. Nailgun does not really have a durability, each of its component parts have a durability and when any of them fail then the whole Nailgun fails.

The values will be adjusted by the players Action Skill Group level and other skills and perks.


Nailgun Parts component effect.
NONE NONE Nailgun Parts Nails
Unknown.png Unknown.png Nailgun parts.png Nails.png
Dismemberment Chance Range Accuracy [1] Entity Damage Block Damage
 ? - ??  ? - ?? 1.00 - 0.01 5 - 10 0.1 - 0.2
  1. Accuracy has changed in Alpha 16, it is unsure how this now affects the accuracy of the weapon

With some weapons the amount of damage take to the weapon itself can change with the quality of the weapon. It is also possible for the damage taken to go up, simulating that it is a finely tuned weapon that can be put out of action quicker. For a Nailgun the following describes the minimum and maximum number of uses of the weapon, based on the quality, before it will need to be repaired.

Uses:
Minimum Quality (1): 1000 / 5 = 200
Maximum Quality (600): 4000 / 5 = 800


Uses[edit | edit source]

The Nailgun can be a tool or a weapon. Its main function is to upgrade buildings very quickly, which in turn makes the Nailgun the fastest item to level up construction tools within A16. When used as a tool to upgrade buildings, the Nailgun does not consume Nails nor deplete its durability. However, Nails are required to use it as a weapon, and firing it will deplete its durability. Despite being usable against entities, its low entity damage means it should only be used as a last resort or for challenges, since its damage is far weaker than many ranged weapons.

Crafting[edit | edit source]

As of A15 the nailgun is craftable after reading the Nailgun Schematic. NailgunSchematic.png

It is assembled like a gun: to assemble, select one of the parts and choose Assemble, then drop the other parts into the corresponding slots.

Required Items[edit | edit source]

Nailgun frame.png 1* Nailgun Frame after learning from
NailgunSchematic.png Nailgun Schematic
Produces
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Nailgun parts.png 1* Nailgun Parts
Nailgun receiver.png 1* Nailgun Receiver
Nailgun battery.png 1* Rechargeable Battery
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Repair[edit | edit source]

The condition of a Nailgun deteriorates with each use of the primary action (attack) until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

Notes[edit | edit source]

  • This weapon/tool initially had no reload animation.
  • You can't use the secondary action (default: right-click) to aim with the Nailgun like with any other ranged weapon, since this button is used for the upgrade function.