Motion Sensor

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Motion Sensor
MotionSensor.png
Entity
Removed: {{{removed_version}}}
Entity ID
Entity ID 2030 - motionSensor
Categories Tool
Item Group Science
Type
Description
Used to place
Drive-able


Characteristics
Hit points
Hit points
Hit Points (Min Level)
Hit Points (Min Level)
Hit Points (Max Level)
Hit points (Max Level)
Degradation Rate
Degradation Rate (Max Level)
}}
Weigh
Structural integrity Max Load
Smell on Belt
Smell range on Belt
Smell in Bag
Smell range in Bag
Light Value
Speed
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price


Attack stats
Impact
Power Attack Multiplier
Multiplier: Headshot
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Range Max
Range Effective
Critical Chance
Attacks/Fire rate
Attacks/Fire rate / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil
Handling
Unholster time
Reload Speed
Stamina Usage
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: friable
Multiplier: wood
Multiplier: glass
Multiplier: stone
Multiplier: concrete
Multiplier: metal
Additional effects
Initial Experience
Subsequent Experience


Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C


Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects


Tool
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repair Speed


Use
Ammo Type
Capacity
Capacity
Requires Electrical Power 5W


Production
Material
Forge Weight (oz)
Weight (lbs)
Used to forge
Burn Time
Provides Electrical Power


Other uses
Unlocks
Used by
Upgrades into
Used to upgrade
Used to craft
Crafting Ingredient Time


Crafting
Unlocked with
Required Tools
Ingredients Used
Repaired using
Scraps into
Paper.pngScrap Paper
Cloth.pngScrap Cloth
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
30pxScrap Polymers
MechanicalParts.pngMechanical Parts
30pxElectrical Parts
Breaks into


Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced


Obtained
Farming
Looting Yes
Hunting
Mining
Dismantling
Loot Containers


Versioning
Added Alpha 16
Removed
Updated
Confirmed Alpha 17


Description[edit | edit source]

The Motion Sensor is a new tool added in A16 as a part of the new Electricity game mechanics. You need to unlock Switches and Triggers 3 to be able to make the motion sensor.

The Motion Sensor triggers the flow of power to children components when a player or zed is in its view. While holding a wire tool, the motion sensor's field of vision is visible to the player as a yellow cone. When a player is within the field of view, the motion sensor will follow them like a security camera. As soon as a player steps out of the field of view, the camera snaps back to its default forward orientation.

Crafting[edit | edit source]

ForgedIron.png 2* Forged Iron At a
Workbench.pngWorkbench
after attaining level
2
Advanced Engineering (Perk)
Produces
{{{yield}}}
MechanicalParts.png 1* Mechanical Parts
ElectricParts.png 5* Electrical Parts
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Uses[edit | edit source]

Like the Auto Turret or Shotgun Turret, the Motion Sensor can be set to target Self, Allies, Strangers, and/or Enemies. As such, the sensor can be used for the automation of some circuitry so long as a player is within view of the sensor. For example, players can set up an automated light system in their base that turns on when the player enters the view of the sensor. Alternatively, it could be used to target zombies only, activating weapons like the Blade Trap, or even supplying power to an auto turret.

Motion sensors can be used as somewhat complex logic gates when building circuits. For example, one could connect a turret to the sensor with the turret set to target enemies, but the sensor set to target the player. This way, the turret won't function unless a player is in view of the motion sensor, allowing a base to remain dormant when players are away to conserve ammunition.

Also like the auto turret, the angle of the motion sensor's field of view can be set by holding interact button and moving the view. To move the view, you should double-click on it.


Recipes

The following recipes require a Motion Sensor:

Item Required Materials
AutoTurret.png Auto Turret IngotSteel.png Forged Steel *30, MechanicalParts.png Mechanical Parts *9, DuctTape.png Duct Tape *2, ScrapPlastics.png Scrap Polymers *5, MotionSensor.png Motion Sensor *1
ShotgunTurret.png Shotgun Turret IngotSteel.png Forged Steel *40, MechanicalParts.png Mechanical Parts *10, DuctTape.png Duct Tape *2, ScrapPlastics.png Scrap Polymers *10, MotionSensor.png Motion Sensor *1