Motion Sensor

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Current game stage: 1

Motion Sensor
Basic Information
Removed: {{{removed_version}}}
Group Science
Category Device
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points
Storage Slots
Horizontal Support
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Mod Type
Compatible Mods
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Protection Properties
Cold Resist
Heat Resist
Armor Rating
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects }}
Effect on Fullness
Effect on Hydration
Effect on Stamina
Effect on Health
Effect on Max Health
Buff [[]]
Buff Chance (%)
Buff Effect
Characteristic Properties
Repaired Using
Electrical Power Required
Base Price
Max Stack
Scrapping/Forging Properties
Scraps into
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtainable Through

Description[edit | edit source]

The Motion Sensor is a new tool added in A16 as a part of the new Electricity game mechanics. You need to unlock Switches and Triggers 3 to be able to make the motion sensor.

The Motion Sensor triggers the flow of power to children components when a player or zed is in its view. While holding a wire tool, the motion sensor's field of vision is visible to the player as a yellow cone. When a player is within the field of view, the motion sensor will follow them like a security camera. As soon as a player steps out of the field of view, the camera snaps back to its default forward orientation.

Crafting[edit | edit source]

ForgedIron.png 2* Forged Iron At a
after attaining level
Advanced Engineering
MechanicalParts.png 1* Mechanical Parts
ElectricParts.png 5* Electrical Parts
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[[File:|75px|link=]] {{{itemcount6}}}* [[]]
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[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]

Uses[edit | edit source]

Like the Auto Turret or Shotgun Auto Turret, the Motion Sensor can be set to target Self, Allies, Strangers, and/or Enemies. As such, the sensor can be used for the automation of some circuitry so long as a player is within view of the sensor. For example, players can set up an automated light system in their base that turns on when the player enters the view of the sensor. Alternatively, it could be used to target zombies only, activating weapons like the Blade Trap, or even supplying power to an auto turret.

Motion sensors can be used as somewhat complex logic gates when building circuits. For example, one could connect a turret to the sensor with the turret set to target enemies, but the sensor set to target the player. This way, the turret won't function unless a player is in view of the motion sensor, allowing a base to remain dormant when players are away to conserve ammunition.

Also like the auto turret, the angle of the motion sensor's field of view can be set by holding interact button and moving the view. To move the view, you should double-click on it.


The following recipes require Motion Sensor:

Item Required Materials
AutoTurret.png SMG Auto Turret MotionSensor.png Motion Sensor *1, IngotSteel.png Forged Steel *30, HandgunParts.png Handgun Parts *3, Oil.png Oil *10, ScrapPlastics.png Scrap Polymers *5
ShotgunTurret.png Shotgun Auto Turret IngotSteel.png Forged Steel *40, ScrapPlastics.png Scrap Polymers *15, Oil.png Oil *15, MotionSensor.png Motion Sensor *1, GunDoubleBarrelShotgunParts.png Shotgun Parts *3