Motion Sensor

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Motion Sensor
MotionSensor.png
Description
Removed: {{{removed_version}}}
Item ID 2030 - motionSensor
Group Science
Title
Description
Category Tool
Type
Tool Type
Location
Found in
Obtained through
Breaks into
Gear Slot
Fuel
Drive-able
Used to place
Cooking Ingredient
Meltable
Scrappable
Dismantleable
Lockable
Crafting Skill Group [[]]
Action Skill Group [[]]


Statistics
Hit Points
Storage Slots
Smell on Belt
Smell strength on Belt
Smell in Bag
Smell strength in Bag
Durability
Cumulative Durability
Durability (Level 1)
Durability (Level 6)
Degradation Rate
Pure-Dur
Hardness
Structural Integrity
Max Load
Mass
Appropriate Tool
Heat Map Strength
Heat Map Time
Heat Map Frequency
Noise Volume
Noise Range
Light Value
Inventory Slots
Speed
Max Stack
Base Price
Mod Type
Mod Compatibility


Attack Statistics
Entity Damage
Power Attack Multiplier
Explosive Radius (Entity)
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Block Damage (Base Quality)
Block Damage (Max Quality)
Critical Chance
Range Effective
Range Max
Rounds/min
Rounds/min Burst
Attacks/min
Recoil
Handling
Velocity
Dismemberment Chance (Base)
Dismemberment Chance (Max)
Accuracy (Base)
Accuracy (Max)
Attack Speed
Reload Speed
Stamina Usage
Multiplier: Headshot
Multiplier: Cloth
Multiplier: Concrete
Multiplier: Earth
Multiplier: Glass
Multiplier: Metal
Multiplier: Stone
Multiplier: Wood
Buff
Debuff
Buff Chance %
Buff Effect
Initial Experience
Subsequent Experience


Protection
Armor Rating
Effect Resist %
Mobility Decrease %
Insulation °F, 0°C
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C
Waterproof %
Bullet
Melee
Concussive %
Puncture %
Blunt
Explosive %
Radiation %
Fire %
Electrical %
Tools
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Harvesting Tool
Harvesting Multiplier
Harvesting Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier


Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Effect on Max Health
Effect on Stamina
Effect on Fullness
Food Poisoning %
Cures
Other Effects


Ammunition
Ammo Type
Capacity
Used by


Teaching
Unlocks


Crafting
Recipe
Unlocked through
Repaired using
Repairs
Amount
Repair Speed
Used to craft
Used Gun Parts


Upgrading
Upgrades Into
Used to upgrade
Used Parts
Ingredient Time


Cooking
Unlocked through
Used to cook
Cookware Used
Ingredients Used


Electrical
Provides Electrical Power
Requires Electrical Power 5W


Chemistry
Unlocked Through
Used in
Ingredients Used


Scrapping
Scraps into
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
MechanicalParts.pngMechanical Parts
Cloth.pngCloth Fragment


Forging
Used to forge
Weight (lbs)
Forge Weight (oz)
Material
Combustible
Burn Time


Farming
Crop produced
Seed used
Growth stages
Time to grow
Used to grow
Light Opacity


Obtained through
Creative Menu
Cooking
Crafting Yes
Dismantling
Farming
Forging
Looting Yes
Loot Container
Mining
Scavenging
Scrapping
Upgrading


Versioning
Added Alpha 16
Removed
Updated
Confirmed Alpha 17



Description[edit | edit source]

The Motion Sensor is a new tool added in A16 as a part of the new Electricity game mechanics. You need to unlock Switches and Triggers 3 to be able to make the motion sensor.

The Motion Sensor triggers the flow of power to children components when a player or zed is in its view. While holding a wire tool, the motion sensor's field of vision is visible to the player as a yellow cone. When a player is within the field of view, the motion sensor will follow them like a security camera. As soon as a player steps out of the field of view, the camera snaps back to its default forward orientation.

Crafting[edit | edit source]

ForgedIron.png 2* Forged Iron At a
Workbench.pngWorkbench
after attaining level
2
Advanced Engineering (Perk)
Produces
{{{yield}}}
MechanicalParts.png 1* Mechanical Parts
ElectricParts.png 5* Electrical Parts
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Uses[edit | edit source]

Like the Auto Turret or Shotgun Turret, the Motion Sensor can be set to target Self, Allies, Strangers, and/or Enemies. As such, the sensor can be used for the automation of some circuitry so long as a player is within view of the sensor. For example, players can set up an automated light system in their base that turns on when the player enters the view of the sensor. Alternatively, it could be used to target zombies only, activating weapons like the Blade Trap, or even supplying power to an auto turret.

Motion sensors can be used as somewhat complex logic gates when building circuits. For example, one could connect a turret to the sensor with the turret set to target enemies, but the sensor set to target the player. This way, the turret won't function unless a player is in view of the motion sensor, allowing a base to remain dormant when players are away to conserve ammunition.

Also like the auto turret, the angle of the motion sensor's field of view can be set by holding interact button and moving the view. To move the view, you should double-click on it.


Recipes

The following recipes require a Motion Sensor:

Item Required Materials
AutoTurret.png Auto Turret IngotSteel.png Forged Steel *30, MechanicalParts.png Mechanical Parts *9, DuctTape.png Duct Tape *2, ScrapPlastics.png Scrap Polymers *5, MotionSensor.png Motion Sensor *1
ShotgunTurret.png Shotgun Turret IngotSteel.png Forged Steel *40, MechanicalParts.png Mechanical Parts *10, DuctTape.png Duct Tape *2, ScrapPlastics.png Scrap Polymers *10, MotionSensor.png Motion Sensor *1