Mods
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.
Current game stage: 1
Current game stage: 1
Mods are used to improve the characteristics of weapons and tools. They can be mounted in the mod slots, which number varies by quality between 1-5 slots. They offer 15% damage increase when added to weapons.
List of weapon mods[edit | edit source]
Name | Mod Type | Compatible With | Mod Effect | |
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Arrow Rest Mod | Bow | Improves accuracy. | |
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Barbed Wire Mod | Melee | 20% chance to cause bleeding, 40% with power attacks. | |
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Barrel Extender Mod | Ranged Barrel Mod | .44 Magnum, AK-47, Hunting Rifle, Marksman Rifle, Pistol, Shotgun, SMG-5, Junk Turret | Increases damage, range and aimed accuracy but makes the weapon more unwieldy when fired from the hip. |
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Bipod Mod | Gun | Increases aimed accuracy. | |
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Blessed Metal Mod | Special Damage Mod | Do double damage to evil/undead. | |
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Bunker Buster | Melee | 15% more damage against stone. | |
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Burning Shaft Mod | Melee | A melee item can double as a light source an set enemies on fire | |
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Cripple Em Mod | Ranged | 20% chance to cripple a leg on a bipedal target. | |
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Diamond Blade Tip Mod | Melee | Tool or weapon degrades 40% slower. | |
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Drum Magazine Mod | Gun | Doubles magazine capacity. | |
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Dye | |||
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Ergonomic Grip | Melee | Decreases melee stamina usage by 10% and increases weapon handling of bows by 10% | |
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Fireman's Axe Mod | Melee | Deal 25% more damage to blocks but 25% less damage to enemies. | |
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Fore Grip Mod | Gun | Improves handling and accuracy when firing from the hip or moving. | |
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Fortifying Grip | Melee | When health is below 50% gain 1 hit point every 5 seconds. | |
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Grave Digger | Melee | 15% more damage against dirt. | |
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Iron Breaker | Melee | 15% more damage against iron. | |
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Laser Sight Mod | Side Attachment | Helps with aiming quickly and increases accuracy when firing from the hip. Installs into any firearm or crossbow. Press F to activate. | |
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Magazine Extender Mod | Gun | Increases magazine capacity by 50%. | |
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Metal Chain Mod | Melee | 10% chance to knock down opponents | |
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Metal Spikes Mod | Melee | Each successive hit lowers enemies' armor rating 20% | |
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Muzzle Brake Mod | Ranged Barrel Mod | Diverts the propellant gases to reduce recoil. | |
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Polymer String | Ranged | Arrows and bolts fly 15% faster with this modification. | |
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Rad Remover Mod | Special Damage Mod | Temporarily disables regeneration ability of radiated zombies. | |
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Reflex Sight Mod | Ranged Sight | Minor visual magnification but designed for fast target acquisition. Improves weapon handling. | |
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Retracting Stock Mod | Gun | Improves weapon handling while moving or firing from the hip because the weapon becomes more manageable in close quarters. | |
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Rod and Spring Mod | Gun | AK-47, Marksman Rifle, Nailgun, Pistol, SMG-5 | Increases the rate of fire on self-loading weapons and increases recoil. |
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Sawed-Off Shotgun Barrel | Ranged Barrel Mod | Increases projectile spread. | |
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Scope 2x Mod | Ranged Sight | Increases visual magnification when aiming. | |
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Scope 4x Mod | Ranged Sight | Increases visual magnification when aiming. | |
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Scope 8X | Ranged Sight | Increases visual magnification when aiming. | |
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Serrated Blade | Melee | 10% chance to cause a Bleeding Wound on a regular attack | |
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Shotgun Choke | Ranged Barrel Mod | Tightens projectile spread. | |
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Shotgun Duckbill | Ranged Barrel Mod | Modifies projectile spread to a horizontal pattern instead of the normal round one. | |
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Silencer Mod | Ranged Barrel Mod | ||
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Structural Brace | Melee | Tool or weapon degrades 25% slower. | |
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Stun Baton Repulsor Mod | Melee | Send zombies flying on charged hits. | |
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Tempered Blade | Melee | Increases block damage by 10% and lowers degradation by 15%. | |
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The Hunter Mod | Special Damage Mod | Increases damage to living beings. | |
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Trigger Group: Burst Mod | Ranged Trigger Group | Modify the trigger group to fire 3 round bursts. | |
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Trigger Group: Full Auto Mod | Ranged Trigger Group | Modify the trigger group to fire full auto only. | |
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Trigger Group: Semi Mod | Ranged Trigger Group | Modify the trigger group to fire semi-auto only. | |
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Weapon Flashlight Mod | Ranged Light | Installs into any firearm or crossbow. Press F to activate. | |
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Weighted Head | Melee | Adds a 15% chance to stun and slow victims. | |
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Wood Splitter | Melee | 15% more damage against wood. |
List of tool mods[edit | edit source]
List of armor mods[edit | edit source]
Name | Mod Type | Compatible With | Version | |
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Advanced Muffled Connectors | Attachment | ||
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Bandolier | Alpha 18 | ||
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Cooling Mesh | Alpha 18 | ||
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Customized Fittings | Alpha 18 | ||
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Double Storage Pocket | Alpha 18 | ||
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Dye | |||
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Helmet Light | Alpha 18 | ||
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Impact Bracing | |||
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Improved Fittings | |||
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Insulated Liner | Alpha 18 | ||
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Muffled Connectors | Alpha 18 | ||
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Storage Pocket | Alpha 18 | ||
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Triple Storage Pocket | Alpha 18 | ||
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Water Purifier | Alpha 18 |
Name | Compatible With | Mod Effect | Description | |
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Insulated Liner | Light Armor, Heavy Armor | Cold Resist +5 | Install this into your armor to give you insulation from the cold | |
Cooling Mesh | Light Armor, Heavy Armor | Heat Resist +5 | This armor modification adds insulation against harsh hot weather | |
Improved Fittings | Light Armor except Padded and Santa Hat; Heavy Armor | Stamina/s 0.02 Mobility 2% | Decreases movement and stamina penalties from armor | |
Customized Fittings | Light Armor except Padded and Santa Hat; Heavy Armor | Stamina/s 0.05 Mobility 3% | Greatly decreased movement and stamina penalties from armor | |
Muffled Connectors | Light Armor, Heavy Armor | Noise reduction 4% | Reduces noise from armor | |
Advanced Muffled Connectors | Light Armor, Heavy Armor | Noise reduction 8% | Greatly reduced noise from armor | |
Reinforced Padding | Light Armor | Light armor rating +1 | Improved your armor rating with this reinforced padding. Can only be installed in light armor. | |
Plastic Plating | Light Armor except Padded and Santa Hat | Light armor rating +2 | Improved your armor rating with this plastic plating. Can only be installed in light armor. Better than padded. | |
Military Plating | Light Armor except Padded and Santa Hat | Light armor rating +3 | Improved your armor rating with this military grade plating. Can only be installed in light armor. Better than padded. | |
Scrap Plating | Heavy Armor | Heavy armor rating +1 | Improved your armor rating with this scrap plating. Can only be installed in heavy armor. | |
Iron Plating | Heavy Armor | Heavy armor rating +2 | Improved your armor rating with this iron plating. Can only be installed in heavy armor. | |
Steel Plating | Heavy Armor | Heavy armor rating +3 | Improved your armor rating with this steel plating. Can only be installed in heavy armor. | |
Storage Pocket | Light Armor, Heavy Armor | Carrying capacity +1 | Decrease encumberance penalty by 1 by installing this modification into your armor. | |
Double Storage Pocket | Light Armor, Heavy Armor | Carrying capacity +2 | Decrease encumberance penalty by 2 by installing this modification into your armor. | |
Triple Storage Pocket | Light Armor, Heavy Armor | Carrying capacity +3 | Decrease encumberance penalty by 3 by installing this modification into your armor. | |
Water Purifier | Light and Heavy Armor Helmets Only | Purifies any water consumed while installed in your helmet | ||
Helmet Light | Light and Heavy Armor Helmets Only | Installs into any head armor. Press F to activate. | ||
Bandolier | Light and Heavy Armor Chest Only | Reload 30% faster. Install into any chest armor. | ||
Jump Jets | Light and Heavy Armor Chest Only | These look safe…ish but cumbersome to run with while they are activated | ||
Spiked Knuckles | Light and Heavy Armor Gloves Only | Fist melee damage 300% | Increase unarmed damage. Can only be installed in armored gloves. | |
Impact Bracing | Light and Heavy Armor Boots Only | Reduces fall damage | ||
Dye: Red/Yellow/Green/Blue/Purple/Pink/Brown/Black | Any Armor | Colors item | Adding a dye mod applies a tint to the entire held or worn item. Can be placed into the "cosmetics" mod slot. [A18] |