m (forgot to add sell price) Tag: Visual edit |
m (added removed coding as test.) Tag: Source edit |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Removed}} |
||
{{Infobox item |
{{Infobox item |
||
− | |name = |
+ | |name = Marksman Rifle |
|image = MarksmanRifle.png |
|image = MarksmanRifle.png |
||
+ | |caption = |
||
|group = Ammo/Weapons |
|group = Ammo/Weapons |
||
− | |category = Weapon |
+ | |category = Ranged Weapon |
− | |type = |
+ | |type = Rifle |
+ | |attribute_focus = Perception |
||
⚫ | |||
⚫ | |||
− | |degradation_rate_min = 1 |
||
− | |damage = [[File:762mmBullet.png|20px|link=7.62mm_Bullet]] 61-86 |
||
+ | |damage = {{AmmoDmg|7.62mm Bullet|damage|add=9}} {{AmmoDmg|7.62mm Bullet (AP)|damage|add=9}} {{AmmoDmg|7.62mm Bullet (HP)|damage|add=9}} |
||
− | [[File:Ammo762mmBulletHP.png|20px|link=7.62mm_Bullet_(HP)]] 76-101 |
||
+ | |block_damage = {{AmmoDmg|7.62mm Bullet|block_damage }} {{AmmoDmg|7.62mm Bullet (AP)|block_damage }} {{AmmoDmg|7.62mm Bullet (HP)|block_damage }} |
||
⚫ | |||
+ | |round_rate = 150 |
||
⚫ | |||
⚫ | |||
+ | |ammo = 7.62mm Bullet, 7.62mm Bullet (AP), 7.62mm Bullet (HP) |
||
⚫ | |||
⚫ | |||
+ | |degradation_rate = 1 |
||
⚫ | |||
⚫ | |||
+ | |butcher_tool = no |
||
+ | |disassemble_tool = no |
||
+ | |mod_compa = Barrel, Side, Small Top, Medium Top, Large Top, Stock, Magazine, Firing Mode, Bottom |
||
⚫ | |||
− | [[File:Ammo762mmBulletAP.png|20px|link=7.62mm_Bullet_(AP)]] 61-86 |
||
⚫ | |||
− | |block_damage = [[File:762mmBullet.png|20px|link=7.62mm_Bullet]] 8 |
||
+ | |stack = 1 |
||
+ | |scrappable = yes |
||
− | [[File:Ammo762mmBulletHP.png|20px|link=7.62mm_Bullet_(HP)]] 4 |
||
+ | |breaks= [[Rifle Parts]] |
||
⚫ | |||
+ | |fuel = no |
||
+ | |obtain = Crafting, Looting, Trading |
||
− | [[File:Ammo762mmBulletAP.png|20px|link=7.62mm_Bullet_(AP)]] 9 |
||
+ | |removed_version=Alpha 20}} |
||
− | |range = 55 |
||
⚫ | |||
− | |attack_rate = 153-157 |
||
− | |rof = 153-157 |
||
− | |rof_burst = |
||
− | |recoil = 22 |
||
− | |handling = 0.7 |
||
⚫ | |||
− | |ammo = [[File:762mmBullet.png|20px|link=7.62mm_Bullet]][[7.62mm Round]] |
||
− | |||
− | [[File:Ammo762mmBulletHP.png|20px|link=7.62mm_Bullet_(HP)]][[7.62mm HP Round (Hollow Point)]] |
||
− | |||
− | [[File:Ammo762mmBulletAP.png|20px|link=7.62mm_Bullet_(AP)]][[7.62mm AP Round (Armor Piercing)]] |
||
− | |clip = 6 |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | |value = 80-1600 |
||
⚫ | |||
− | |metal = |
||
− | |weight_forge = |
||
− | |scrapable = y |
||
− | |scrap_mech = 9 |
||
− | |scrap_iron = |
||
− | |ob_loot = Yes |
||
− | |ob_craft = Yes |
||
− | |ob_buy = Yes |
||
− | |ob_schematic = Yes |
||
− | |schematic_name = Marksman Rifle Schematic |
||
− | |perk_modified = [[Perception]], [[Dead Eye]] |
||
− | |mod_tags = weapon ranged gun barrelAttachments sideAttachments smallTopAttachments mediumTopAttachments largeTopAttachments stock magazine firingMode selfLoading bottomAttachments |
||
⚫ | |||
− | |burn-time = |
||
− | |heat_map_strength = 0.3 |
||
− | |heat_map_time = 120 |
||
− | |noise_volume = 180 |
||
− | |noise_range = 60 |
||
− | |confirmed_version = Alpha 17 |
||
− | |updated_version = Alpha 17 |
||
− | |added_version = |
||
⚫ | |||
==Overview == |
==Overview == |
||
Line 68: | Line 45: | ||
== Crafting== |
== Crafting== |
||
{{Recipe |
{{Recipe |
||
− | |image1=RifleParts.png | linkname1=Rifle Parts | itemcount1= |
+ | |image1=RifleParts.png | linkname1=Rifle Parts | itemcount1=5 |
− | |image2=IngotSteel.png | linkname2=Forged Steel |itemcount2= |
+ | |image2=IngotSteel.png | linkname2=Forged Steel |itemcount2=15 |
− | |image3=DuctTape.png | linkname3=Duct Tape| itemcount3= |
+ | |image3=DuctTape.png | linkname3=Duct Tape| itemcount3=10 |
− | |image4=ScrapPlastics.png | linkname4=Scrap Polymers | itemcount4= |
+ | |image4=ScrapPlastics.png | linkname4=Scrap Polymers | itemcount4=20 |
− | |image5=Spring.png | linkname5=Spring | itemcount5= |
+ | |image5=Spring.png | linkname5=Spring | itemcount5=10 |
|workstationimage=Workbench.png | workstation=Workbench |
|workstationimage=Workbench.png | workstation=Workbench |
||
+ | |schematic = Schematic | schematicimage = Schematic.png |
||
− | |skill= |
||
+ | |LeveledCraft = 1 |
||
}} |
}} |
||
Line 80: | Line 58: | ||
The condition of a {{PAGENAME}} deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a [[Repair Kit]]. |
The condition of a {{PAGENAME}} deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a [[Repair Kit]]. |
||
+ | ==Recommended Mods== |
||
− | *One [[Repair Kit]] will restore partial durability. |
||
+ | {{#cargo_query: |
||
− | ===Scrapping=== |
||
+ | tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part |
||
− | A {{PAGENAME}} can be scrapped by clicking on the {{PAGENAME}} and selecting "Scrap". |
||
+ | |join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID |
||
− | |||
+ | |fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description |
||
− | == Modding== |
||
+ | |where=Mods__Category._value = 'Weapon Mod' AND Mods__Mod_Type._value = 'Weapon' OR Mods__Mod_Type._value = 'Side' OR Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Bottom' OR Mods__Mod_Type._value = 'Medium Top' OR Mods__Mod_Type._value = 'Stock' OR Mods__Mod_Type._value = 'Barrel' OR Mods__Mod_Type._value = 'Large Top' OR Mods__Mod_Type._value = 'Silencer' OR Mods__Mod_Type._value = 'Small Top' OR Mods__Mod_Type._value = 'Magazine' OR Mods__Mod_Type._value = 'Firing Mode' |
||
+ | |group by=Mods._ID |
||
+ | |order by=Affected_Part |
||
+ | }} |
||
== Notes== |
== Notes== |
||
Line 91: | Line 73: | ||
*A {{PAGENAME}}, like all weapons, can destroy blocks and structures, and is most effective from a distance where enemies won't be easily attracted. |
*A {{PAGENAME}}, like all weapons, can destroy blocks and structures, and is most effective from a distance where enemies won't be easily attracted. |
||
*With the recent updates, the model has been changed to a much more detailed model, now based on the Remington R11 RSASS (Remington Semi Automatic Sniper System), a much more realistic weapon considering the game setting. Functionally it has remained more or less identical, however, despite the R11 RSASS having 15 more bullets per magazine and a faster rate of fire than the in-game model. |
*With the recent updates, the model has been changed to a much more detailed model, now based on the Remington R11 RSASS (Remington Semi Automatic Sniper System), a much more realistic weapon considering the game setting. Functionally it has remained more or less identical, however, despite the R11 RSASS having 15 more bullets per magazine and a faster rate of fire than the in-game model. |
||
+ | *Throughout the earliest alphas, the previous model of the sniper rifle was the Heckler & Koch PSG-1. |
||
==Videos== |
==Videos== |
||
Line 105: | Line 88: | ||
|- |
|- |
||
|} |
|} |
||
− | |||
− | ==Weapon Modifications== |
||
− | |||
− | *Muzzel brake |
||
− | *[[Barrel Extender|Barrel extender]] |
||
− | *[[Silencer]] |
||
− | *[[Flash Suppressor]] |
||
− | |||
− | *[[Weapon Flashlight]] |
||
− | *[[Laser Sight|laser sight]] |
||
− | |||
− | *[[Reflex Sight]] |
||
− | *[[Scope 2X|Scope 2x]] |
||
− | *[[Scope 4X|Scope 4x]] |
||
− | *[[Scope 8X]] |
||
− | |||
− | *[[Rod and Spring Replacement]] |
||
− | *[[Magazine Extender]] |
||
− | *[[Retracting Stock]] |
||
− | *[[Fore Grip]] |
||
− | *[[Bipod]] |
||
− | |||
− | *[[Trigger Group: Burst|Trigger Group: burst]] |
||
− | *[[Trigger Group: Semi|Trigger Group: semi]] |
||
− | *[[Trigger Group: FullAuto]] |
||
− | |||
{{Ammo/Weapons}} |
{{Ammo/Weapons}} |
Latest revision as of 03:53, 21 June 2023
Marksman Rifle | ||||||
---|---|---|---|---|---|---|
Basic Information | ||||||
Removed: Alpha 20 | ||||||
Group | Ammo/Weapons | |||||
Category | Ranged Weapon | |||||
Type | Rifle | |||||
Related Attribute | Perception | |||||
Weapon/Tool Properties | ||||||
Entity Damage | 56 66 61 | |||||
Block Damage | 8 10 9 | |||||
Effective Range | 60 | |||||
Rounds per Minute | 150 | |||||
Reload Time | 2.5 s | |||||
Ammo Type | 7.62mm Bullet 7.62mm Bullet (AP) 7.62mm Bullet (HP) | |||||
Magazine Size | 5 | |||||
Damage Multiplier: Earth | 0.2 | |||||
Damage Multiplier: Wood | 3 | |||||
Butcher Tool | No | |||||
Disassemble Tool | No | |||||
Characteristic Properties | ||||||
Durability (Min Quality) | 200 | |||||
Durability (Max Quality) | 400 | |||||
Degradation per Use | 1 | |||||
Compatible Mods | Barrel, Side, Small Top, Medium Top, Large Top, Stock, Magazine, Firing Mode, Bottom | |||||
Repaired Using | Repair Kit | |||||
Base Price |
| |||||
Max Stack | 1 | |||||
Scrapping/Forging Properties | ||||||
Scrappable | Yes | |||||
Scraps into | Rifle Parts | |||||
Meltable | No | |||||
Combustible | No | |||||
Obtaining | ||||||
Obtainable Through | Crafting, Looting, Trading |
Overview[ | ]
The Marksman Rifle is a ranged weapon in 7 Days to Die. It can be looted from Supply Crates, Shotgun Messiah Crates, Munitions Boxes, and Feral Zombies or it can also be crafted. The Marksman Rifle uses 7.62mm Bullets as Ammunition and can hold 5 rounds. A Marksman Rifle will reload automatically or it can be done manually by pressing the reload key (default key 'R').
Combat[ | ]
The Marksman Rifle is an extremely powerful long range Weapon that will kill almost all Zombies with a single shot to the head. It is also powerful at close range, although it only contains five cartridges per magazine, meaning it will require frequent reloading. It is a viable option for long range engagements with enemies, especially in more populated areas.
Crafting[ | ]
Item | Name | Count | |||||
---|---|---|---|---|---|---|---|
Quality 1 | Quality 2 | Quality 3 | Quality 4 | Quality 5 | |||
Rifle Parts | 5 | 5 | 5 | 5 | 5 | ||
Forged Steel | 15 | 15 | 15 | 15 | 15 | ||
Duct Tape | 10 | 10 | 10 | 10 | 10 | ||
Scrap Polymers | 20 | 20 | 20 | 20 | 20 | ||
Spring | 10 | 10 | 10 | 10 | 10 | ||
Crafted in | |||||||
Workbench |
The recipe above contains the Resources/Magazines needed for each Quality level of the Marksman Rifle.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.
Repair[ | ]
The condition of a Marksman Rifle deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.
Recommended Mods[ | ]
Image | Name | Affected Part | Description |
---|---|---|---|
Bipod Mod | Accuracy | Increases accuracy and handling when aiming weapons. | |
Barrel Extender Mod | Barrel | Increases damage, range and aimed accuracy at the cost of stability when fired from the hip. | |
Silencer Mod | Barrel | Decreases firing sound while reducing range and damage. | |
Muzzle Brake Mod | Barrel | Reduces recoil. | |
Cripple Em Mod | Crippling | Adds a chance to cripple a leg on a bipedal target. | |
Fore Grip Mod | Grips | Improves handling and accuracy when firing from the hip or moving. | |
Magazine Extender Mod | Magazine | Increases magazine capacity. | |
Scope 4x Mod | Scope | Increases visual magnification when aiming. | |
Scope 2x Mod | Scope | Increases visual magnification when aiming. | |
Reflex Sight Mod | Scope | Minor visual magnification but designed for fast target acquisition. | |
Scope 8x Mod | Scope | Increases visual magnification when aiming. | |
Weapon Flashlight Mod | Side | A portable light source. | |
Laser Sight Mod | Side | Helps with aiming quickly and increases accuracy when firing from the hip. | |
The Hunter Mod | Special Damage | Increases damage to all animals. | |
Rad Remover Mod | Special Damage | Temporarily disables regeneration ability of radiated zombies. | |
Retracting Stock Mod | Stock | Improves weapon handling while firing from the hip. | |
Trigger Group: Burst Mod | Trigger | Modify the trigger group to fire 3 round bursts. | |
Trigger Group: Full Auto Mod | Trigger | Modify the trigger group to fire full auto. | |
Trigger Group: Semi Mod | Trigger | Modify the trigger group to fire single shots. |
Notes[ | ]
- A Marksman Rifle, like all weapons, can destroy blocks and structures, and is most effective from a distance where enemies won't be easily attracted.
- With the recent updates, the model has been changed to a much more detailed model, now based on the Remington R11 RSASS (Remington Semi Automatic Sniper System), a much more realistic weapon considering the game setting. Functionally it has remained more or less identical, however, despite the R11 RSASS having 15 more bullets per magazine and a faster rate of fire than the in-game model.
- Throughout the earliest alphas, the previous model of the sniper rifle was the Heckler & Koch PSG-1.