7 Days to Die Wiki
(Updated infobox for the new weapon page)
Tag: Visual edit
m (added removed coding as test.)
Tag: Source edit
 
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{{Removed}}
 
{{Infobox item
 
{{Infobox item
|name = {{PAGENAME}}
+
|name = Marksman Rifle
 
|image = MarksmanRifle.png
 
|image = MarksmanRifle.png
  +
|caption =
 
|group = Ammo/Weapons
 
|group = Ammo/Weapons
|category = Weapon
+
|category = Ranged Weapon
|type = Ranged Weapon, Rifle
+
|type = Rifle
  +
|attribute_focus = Perception
|durability_min = 182
 
|durability_max = 329
 
|degradation_rate_min = 1
 
|damage = [[File:762mmBullet.png|20px|link=7.62mm_Bullet]] 61-86
 
   
  +
|damage = {{AmmoDmg|7.62mm Bullet|damage|add=9}} {{AmmoDmg|7.62mm Bullet (AP)|damage|add=9}} {{AmmoDmg|7.62mm Bullet (HP)|damage|add=9}}
[[File:Ammo762mmBulletHP.png|20px|link=7.62mm_Bullet_(HP)]] 76-101
 
  +
|block_damage = {{AmmoDmg|7.62mm Bullet|block_damage }} {{AmmoDmg|7.62mm Bullet (AP)|block_damage }} {{AmmoDmg|7.62mm Bullet (HP)|block_damage }}
 
|range_effective = 60
  +
|round_rate = 150
 
|reload_speed = 2.5 s
 
|mag = 5
  +
|ammo = 7.62mm Bullet, 7.62mm Bullet (AP), 7.62mm Bullet (HP)
 
|durability_min = 200
 
|durability_max = 400
  +
|degradation_rate = 1
 
|bonus_damage_earth = 0.2
 
|bonus_damage_wood = 3
  +
|butcher_tool = no
  +
|disassemble_tool = no
  +
|mod_compa = Barrel, Side, Small Top, Medium Top, Large Top, Stock, Magazine, Firing Mode, Bottom
   
 
|repair = [[Repair Kit]]
[[File:Ammo762mmBulletAP.png|20px|link=7.62mm_Bullet_(AP)]] 61-86
 
  +
|price_base = 1000
|block_damage = [[File:762mmBullet.png|20px|link=7.62mm_Bullet]] 8
 
  +
|stack = 1
   
  +
|scrappable = yes
[[File:Ammo762mmBulletHP.png|20px|link=7.62mm_Bullet_(HP)]] 4
 
  +
|breaks= [[Rifle Parts]]
 
|meltable = no
  +
|fuel = no
   
  +
|obtain = Crafting, Looting, Trading
[[File:Ammo762mmBulletAP.png|20px|link=7.62mm_Bullet_(AP)]] 9
 
  +
|removed_version=Alpha 20}}
|range = 55
 
|range_effective = 55
 
|attack_rate = 153-157
 
|rof = 153-157
 
|rof_burst =
 
|recoil = 22
 
|handling = 0.7
 
|reload_speed = 2.5s
 
|ammo = [[File:762mmBullet.png|20px|link=7.62mm_Bullet]][[7.62mm Round]]
 
 
[[File:Ammo762mmBulletHP.png|20px|link=7.62mm_Bullet_(HP)]][[7.62mm HP Round (Hollow Point)]]
 
 
[[File:Ammo762mmBulletAP.png|20px|link=7.62mm_Bullet_(AP)]][[7.62mm AP Round (Armor Piercing)]]
 
|clip = 6
 
|bonus_damage_wood = 4
 
|bonus_damage_earth = -0.8
 
|repair = [[Repair Kit]]
 
|value = 80-1600
 
|meltable = n
 
|metal =
 
|weight_forge =
 
|scrapable = y
 
|scrap_mech = 9
 
|scrap_iron =
 
|ob_loot = Yes
 
|ob_craft = Yes
 
|ob_buy = Yes
 
|ob_schematic = Yes
 
|schematic_name = Marksman Rifle Schematic
 
|perk_modified = [[Perception]], [[Dead Eye]]
 
|mod_tags = weapon ranged gun barrelAttachments sideAttachments smallTopAttachments mediumTopAttachments largeTopAttachments stock magazine firingMode selfLoading bottomAttachments
 
|fuel = n
 
|burn-time =
 
|heat_map_strength = 0.3
 
|heat_map_time = 120
 
|noise_volume = 180
 
|noise_range = 60
 
|confirmed_version = Alpha 17
 
|updated_version = Alpha 17
 
|added_version =
 
}}
 
   
 
==Overview ==
 
==Overview ==
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== Crafting==
 
== Crafting==
 
{{Recipe
 
{{Recipe
|image1=RifleParts.png | linkname1=Rifle Parts | itemcount1=12
+
|image1=RifleParts.png | linkname1=Rifle Parts | itemcount1=5
|image2=IngotSteel.png | linkname2=Forged Steel |itemcount2=45
+
|image2=IngotSteel.png | linkname2=Forged Steel |itemcount2=15
|image3=DuctTape.png | linkname3=Duct Tape| itemcount3=30
+
|image3=DuctTape.png | linkname3=Duct Tape| itemcount3=10
|image4=ScrapPlastics.png | linkname4=Scrap Polymers | itemcount4=60
+
|image4=ScrapPlastics.png | linkname4=Scrap Polymers | itemcount4=20
|image5=Spring.png | linkname5=Spring | itemcount5=30
+
|image5=Spring.png | linkname5=Spring | itemcount5=10
 
|workstationimage=Workbench.png | workstation=Workbench
 
|workstationimage=Workbench.png | workstation=Workbench
  +
|schematic = Schematic | schematicimage = Schematic.png
|skill=
 
  +
|LeveledCraft = 1
 
}}
 
}}
   
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The condition of a {{PAGENAME}} deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a [[Repair Kit]].
 
The condition of a {{PAGENAME}} deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a [[Repair Kit]].
   
  +
==Recommended Mods==
*One [[Repair Kit]] will restore partial durability.
 
   
  +
{{#cargo_query:
===Scrapping===
 
  +
tables=Mods, Mods__Category, Mods__Mod_Type, Mods__Affected_Part
A {{PAGENAME}} can be scrapped by clicking on the {{PAGENAME}} and selecting "Scrap".
 
  +
|join on=Mods._ID=Mods__Category._rowID, Mods._ID=Mods__Mod_Type._rowID, Mods._ID=Mods__Affected_Part._rowID
 
  +
|fields=CONCAT("[[File:", Image, "|35px]]")=Image, _pageName=Name, Affected_Part, Description
== Modding==
 
  +
|where=Mods__Category._value = 'Weapon Mod' AND Mods__Mod_Type._value = 'Weapon' OR Mods__Mod_Type._value = 'Side' OR Mods__Mod_Type._value = 'Ranged' OR Mods__Mod_Type._value = 'Bottom' OR Mods__Mod_Type._value = 'Medium Top' OR Mods__Mod_Type._value = 'Stock' OR Mods__Mod_Type._value = 'Barrel' OR Mods__Mod_Type._value = 'Large Top' OR Mods__Mod_Type._value = 'Silencer' OR Mods__Mod_Type._value = 'Small Top' OR Mods__Mod_Type._value = 'Magazine' OR Mods__Mod_Type._value = 'Firing Mode'
  +
|group by=Mods._ID
  +
|order by=Affected_Part
 
}}
   
 
== Notes==
 
== Notes==
Line 91: Line 73:
 
*A {{PAGENAME}}, like all weapons, can destroy blocks and structures, and is most effective from a distance where enemies won't be easily attracted.
 
*A {{PAGENAME}}, like all weapons, can destroy blocks and structures, and is most effective from a distance where enemies won't be easily attracted.
 
*With the recent updates, the model has been changed to a much more detailed model, now based on the Remington R11 RSASS (Remington Semi Automatic Sniper System), a much more realistic weapon considering the game setting. Functionally it has remained more or less identical, however, despite the R11 RSASS having 15 more bullets per magazine and a faster rate of fire than the in-game model.
 
*With the recent updates, the model has been changed to a much more detailed model, now based on the Remington R11 RSASS (Remington Semi Automatic Sniper System), a much more realistic weapon considering the game setting. Functionally it has remained more or less identical, however, despite the R11 RSASS having 15 more bullets per magazine and a faster rate of fire than the in-game model.
  +
*Throughout the earliest alphas, the previous model of the sniper rifle was the Heckler & Koch PSG-1.
   
 
==Videos==
 
==Videos==
Line 105: Line 88:
 
|-
 
|-
 
|}
 
|}
 
==Weapon Modifications==
 
 
*Muzzel brake
 
*[[Barrel Extender|Barrel extender]]
 
*[[Silencer]]
 
*[[Flash Suppressor]]
 
 
*[[Weapon Flashlight]]
 
*[[Laser Sight|laser sight]]
 
 
*[[Reflex Sight]]
 
*[[Scope 2X|Scope 2x]]
 
*[[Scope 4X|Scope 4x]]
 
*[[Scope 8X]]
 
 
*[[Rod and Spring Replacement]]
 
*[[Magazine Extender]]
 
*[[Retracting Stock]]
 
*[[Fore Grip]]
 
*[[Bipod]]
 
 
*[[Trigger Group: Burst|Trigger Group: burst]]
 
*[[Trigger Group: Semi|Trigger Group: semi]]
 
*[[Trigger Group: FullAuto]]
 
 
   
 
{{Ammo/Weapons}}
 
{{Ammo/Weapons}}

Latest revision as of 03:53, 21 June 2023


Ui game symbol misc crafting
This page contains content no longer in the game.
This feature was removed and exists only in previous versions of 7 Days to Die.






Ui game symbol misc crafting
This page contains content no longer in the game.
This item was removed in Alpha 20.



Marksman Rifle
MarksmanRifle
Basic Information
Removed: Alpha 20
Group Ammo/Weapons
Category Ranged Weapon
Type Rifle
Loot Container
Gear Slot
Related Attribute Perception
Related Perk(s)
Related Perk Book(s)
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage 762mmBullet 56 Ammo762mmBulletAP 66 Ammo762mmBulletHP 61
Power Attack Entity Damage
Block Damage 762mmBullet 8 Ammo762mmBulletAP 10 Ammo762mmBulletHP 9
Power Attack Block Damage
Range
Effective Range 60
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute 150
Reload Time 2.5 s
Ammo Type 762mmBullet 7.62mm Bullet
Ammo762mmBulletAP 7.62mm Bullet (AP)
Ammo762mmBulletHP 7.62mm Bullet (HP)
Velocity
Magazine Size 5
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth 0.2
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood 3
Butcher Tool No
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool No
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Elemental Protection
Effect Protection
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on max Stamina
Effect on Stamina regen
Effect on Health
Effect on Max Health
Cures
Cure Percentage
Buff
Buff Effect
Buff Duration
Dysentery Chance (%)
Characteristic Properties
Durability (Min Quality) 200
Durability (Max Quality) 400
Degradation per Use 1
Mod Type
Compatible Mods Barrel, Side, Small Top, Medium Top, Large Top, Stock, Magazine, Firing Mode, Bottom
Repaired Using Repair Kit
Electrical Power Required
Unlocks
Base Price
Sell: 200
Buy: 3000
Max Stack 1
Scrapping/Forging Properties
Scrappable Yes
Scraps into Rifle Parts
Meltable No
Material
Combustible No
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through Crafting, Looting, Trading

Overview[ | ]

The Marksman Rifle is a ranged weapon in 7 Days to Die. It can be looted from Supply Crates, Shotgun Messiah Crates, Munitions Boxes, and Feral Zombies or it can also be crafted. The Marksman Rifle uses 7.62mm Bullets as Ammunition and can hold 5 rounds. A Marksman Rifle will reload automatically or it can be done manually by pressing the reload key (default key 'R').

Combat[ | ]

The Marksman Rifle is an extremely powerful long range Weapon that will kill almost all Zombies with a single shot to the head. It is also powerful at close range, although it only contains five cartridges per magazine, meaning it will require frequent reloading. It is a viable option for long range engagements with enemies, especially in more populated areas.

Crafting[ | ]

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Rifle Parts5Forged Steel15Duct Tape10Scrap Polymers20Spring10{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}1{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}SchematicWorkbench{{{implement}}}{{{inventorycraft}}} |style="padding: 7px"| |Item missing!
(Parameter=linkname)
|

Marksman Rifle Recipe
Item Name Count
Item Name Count
Level
(Parameter=skill)
Quality 1 Quality 2 Quality 3 Quality 4 Quality 5

MarksmanRifle
1x
Craftingclock 04:14

RifleParts Rifle Parts 5 5 5 5 5
IngotSteel Forged Steel 15 15 15 15 15
DuctTape Duct Tape 10 10 10 10 10
ScrapPlastics Scrap Polymers 20 20 20 20 20
Spring Spring 10 10 10 10 10
Unlock Options
Magazine type missing! */MAX
And having read
Schematic Schematic
Crafted in
NewWorkbench Workbench

The recipe above contains the Resources/Magazines needed for each Quality level of the Marksman Rifle.
A higher Quality item may provide better stats at the cost of increased material and unlock requirements.


Repair[ | ]

The condition of a Marksman Rifle deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

Recommended Mods[ | ]

Image Name Affected Part Description
Bipod Bipod Mod Accuracy Increases accuracy and handling when aiming weapons.
BarrelExtender Barrel Extender Mod Barrel Increases damage, range and aimed accuracy at the cost of stability when fired from the hip.
Silencer Silencer Mod Barrel Decreases firing sound while reducing range and damage.
MuzzleBrake Muzzle Brake Mod Barrel Reduces recoil.
CrippleEm Cripple Em Mod Crippling Adds a chance to cripple a leg on a bipedal target.
ForeGrip Fore Grip Mod Grips Improves handling and accuracy when firing from the hip or moving.
MagazineExtender Magazine Extender Mod Magazine Increases magazine capacity.
Scope4X Scope 4x Mod Scope Increases visual magnification when aiming.
Scope2X Scope 2x Mod Scope Increases visual magnification when aiming.
ReflexSight Reflex Sight Mod Scope Minor visual magnification but designed for fast target acquisition.
Scope8X Scope 8x Mod Scope Increases visual magnification when aiming.
WeaponFlashlight Weapon Flashlight Mod Side A portable light source.
LaserSight Laser Sight Mod Side Helps with aiming quickly and increases accuracy when firing from the hip.
TheHunter The Hunter Mod Special Damage Increases damage to all animals.
RadRemover Rad Remover Mod Special Damage Temporarily disables regeneration ability of radiated zombies.
RetractingStock Retracting Stock Mod Stock Improves weapon handling while firing from the hip.
TriggerBurst Trigger Group: Burst Mod Trigger Modify the trigger group to fire 3 round bursts.
TriggerAuto Trigger Group: Full Auto Mod Trigger Modify the trigger group to fire full auto.
TriggerSemi Trigger Group: Semi Mod Trigger Modify the trigger group to fire single shots.

Notes[ | ]

  • A Marksman Rifle, like all weapons, can destroy blocks and structures, and is most effective from a distance where enemies won't be easily attracted.
  • With the recent updates, the model has been changed to a much more detailed model, now based on the Remington R11 RSASS (Remington Semi Automatic Sniper System), a much more realistic weapon considering the game setting. Functionally it has remained more or less identical, however, despite the R11 RSASS having 15 more bullets per magazine and a faster rate of fire than the in-game model.
  • Throughout the earliest alphas, the previous model of the sniper rifle was the Heckler & Koch PSG-1.

Videos[ | ]

Marksman Rifle
Ammo/Weapons
Ammo

44MagnumBullet .44 Magnum Bullet · 44MagnumBulletAP .44 Magnum Bullet (AP) · 44MagnumBulletHP .44 Magnum Bullet (HP) · 762mmBullet 7.62mm Bullet · Ammo762mmBulletAP 7.62mm Bullet (AP) · Ammo762mmBulletHP 7.62mm Bullet (HP) · 9mmBullet 9mm Bullet · Ammo9mmBulletAP 9mm Bullet (AP) · Ammo9mmBulletHP 9mm Bullet (HP) · ExplodingArrow Exploding Arrow · ExplodingCrossbowBolt Exploding Crossbow Bolt · FlamingArrow Flaming Arrow · FlamingCrossbowBolt Flaming Crossbow Bolt · IronArrow Iron Arrow · IronCrossbowBolt Iron Crossbow Bolt · AmmoRoboticTurret Robotic Turret Ammo · AmmoJunkTurretAP Robotic Turret Ammo (AP) · AmmoJunkTurretShell Robotic Turret Ammo (Shell) · RocketFragAlpha20 Rocket Frag · RocketHEAlpha20 Rocket HE · AmmoShotgunBreachingSlug Shotgun Breaching Slug · ShotgunShell Shotgun Shell · ShotgunSlug Shotgun Slug · SteelArrow Steel Arrow · SteelCrossbowBolt Steel Crossbow Bolt · Arrow Stone Arrow · CrossbowBolt Stone Crossbow Bolt ·

Weapons Melee

BaseballBat Baseball Bat · BoneShiv Bone Knife · Candycaneclub Candy Cane Club · Candycaneknife Candy Cane Knife · HuntingKnife Hunting Knife · IronKnuckles Iron Knuckles · Sledgehammer Iron Sledgehammer · IronSpear Iron Spear · KnuckleWraps Knuckle Wraps · Machete Machete · PipeBaton Pipe Baton · RoboticSledge Robotic Sledge · SteelClub Steel Club · SteelKnuckles Steel Knuckles · SteelSledgehammer Steel Sledgehammer · SteelSpear Steel Spear · StoneSledgehammer Stone Sledgehammer · StoneSpear Stone Spear · StunBaton Stun Baton · WoodenClub Wooden Club ·

Ranged

44DesertVulture .44 Desert Vulture · 44Magnum .44 Magnum · Ak47 AK-47 Machine Gun · AutomaticShotgun Auto Shotgun · Blunderbuss Blunderbuss · CompoundBow Compound Bow · CompoundCrossbow Compound Crossbow · DoubleBarrelShotgun Double Barrel Shotgun · HuntingRifle Hunting Rifle · Crossbow Iron Crossbow · GunRifleT2LeverActionRifle Lever-Action Rifle · M60MachineGun M60 Machine Gun · GunMGT0PipeMachineGun Pipe Machine Gun · GunHandgunT0PipePistol Pipe Pistol · GunRifleT0PipeRifle Pipe Rifle · GunShotgunT0PipeShotgun Pipe Shotgun · Pistol Pistol · PrimitiveBow Primitive Bow · PumpShotgun Pump Shotgun · RoboticsTurret Robotic Turret · A13RocketLauncher Rocket Launcher · MP5 SMG-5 · SniperRifle Sniper Rifle · TacticalAssaultRifle Tactical Assault Rifle · WoodenBow Wooden Bow ·