Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Marksman Rifle

From 7 Days to Die Wiki
Jump to: navigation, search
Marksman Rifle
SniperRifle.png
Entity
Removed: {{{removed_version}}}
Entity ID
Entity ID
Categories Firearms
Item Group Ammo/Weapons
Type Semi-automatic
Description
Used to place
Drive-able


Characteristics
Hit points
Hit points
Hit Points (Min Level)
Hit Points (Min Level) 4400
Hit Points (Max Level)
Hit points (Max Level) 8800
Degradation Rate
Degradation Rate (Max Level)
}}
Weigh
Structural integrity Max Load
Smell on Belt
Smell range on Belt
Smell in Bag
Smell range in Bag
Light Value
Speed
Noise Volume 180
Noise Range 60
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength 0.3
Activity Level Time 02′ 00″
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price


Attack stats
Impact 50
Power Attack Multiplier
Multiplier: Headshot
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Range Max 150
Range Effective 70
Critical Chance
Attacks/Fire rate
Attacks/Fire rate / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil 22
Handling 0.7
Unholster time
Reload Speed 2.5s
Stamina Usage
Block Damage 8
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: friable -0.8
Multiplier: wood 4
Multiplier: glass
Multiplier: stone
Multiplier: concrete
Multiplier: metal
Additional effects
Initial Experience
Subsequent Experience


Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C


Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects


Tool
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repair Speed


Use
Ammo Type 7.62mm Round
Capacity
Capacity 5 Rounds
Requires Electrical Power


Production
Material
Forge Weight (oz)
Weight (lbs)
Used to forge
Burn Time
Provides Electrical Power


Other uses
Unlocks
Used by
Upgrades into
Used to upgrade
Used to craft
Crafting Ingredient Time


Crafting
Unlocked with Advanced Engineering lvl 3
Required Tools
Ingredients Used
Repaired using
Scraps into
Paper.pngScrap Paper
Cloth.pngScrap Cloth
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
30pxScrap Polymers
MechanicalParts.pngMechanical Parts
30pxElectrical Parts
Breaks into


Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced


Obtained
Farming
Looting Yes
Hunting
Mining
Dismantling
Loot Containers


Versioning
Added
Removed
Updated Alpha 17
Confirmed Alpha 17


Overview[edit | edit source]

The Marksman Rifle is a ranged weapon in 7 Days to Die. It can be looted from Supply Crates, Shotgun Messiah Crates, Munitions Boxes, and Feral Zombies or it can also be crafted. The Marksman Rifle uses 7.62mm Bullets as Ammunition and can hold 5 rounds. A Marksman Rifle will reload automatically or it can be done manually by pressing the reload key (default key 'R').

Combat[edit | edit source]

The Marksman Rifle is an extremely powerful long range Weapon that will kill almost all Zombies with a single shot to the head. Fitted with a telescopic sight, it can zoom in on distant targets, making it a perfect weapon for taking out dangerous enemies from a safe distance. It is also powerful at close range, although it only contains five cartridges per magazine, meaning it will require frequent reloading. It is a viable option for long range engagements with enemies, especially in more populated areas.

Crafting[edit | edit source]

IngotSteel.png 50* Forged Steel At a
Workbench.pngWorkbench
Produces
{{{yield}}}
MechanicalParts.png 50* Mechanical Parts
DuctTape.png 10* Duct Tape
ScrapPlastics.png 20* Scrap Polymers
Spring.png 10* Spring
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]


Repair[edit | edit source]

The condition of a Marksman Rifle deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

Scrapping[edit | edit source]

A Marksman Rifle can be scrapped by clicking on the Marksman Rifle and selecting "Scrap".

Modding[edit | edit source]

Notes[edit | edit source]

  • A Marksman Rifle, like all weapons, can destroy blocks and structures, and is most effective from a distance where enemies won't be easily attracted.
  • With the recent updates, the model has been changed to a much more detailed model, now based on the Remington R11 RSASS (Remington Semi Automatic Sniper System), a much more realistic weapon considering the game setting. Functionally it has remained more or less identical, however, despite the R11 RSASS having 15 more bullets per magazine and a faster rate of fire than the in-game model.



Videos[edit | edit source]

Marksman Rifle

Weapon Modifications[edit | edit source]