Leatherworking (Skill)

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Leatherworking
Leatherworking skill icon.png


Description
Removed: Alpha 16.0
Attribute
Group Crafting
Max level 100
Experience to level
Experience Multiplier
Experience Multiplier
Skill points to level 1
Skill points multiplier


Effects
Effects CraftingTime
CraftingQuality
RepairTime
RepairAmount
RepairQualityLoss


Requirements
Level 1
Level 2
Level 3
Level 4
Level 5


Versioning
Added
Removed Alpha 16.0
Updated
Confirmed Alpha 15



Description[edit | edit source]

"Craft hide or leather clothing faster and of better quality. Decrease repair penalties and get more from repair kits. Gain skill by crafting and repairing items from this group."

Leatherworking (Skill) is one of the Skills in 7 Days to Die. A survivor can increase his Leatherworking (Skill) level by crafting and repairing leather clothing. It is also possible to spend skill points in order to increase the level of this skill.

Effects[edit | edit source]

Attribute \ Level 1 - 5 5 - 11 11 - 19 19 - 32 32 - 49 49 - 70 70 - 100
Crafting Time 100 - 93.1% 93.1 - 87.1% 87.1 - 81.3% 81.3 - 74.1% 74.1 - 66.7% 66.7 - 59.1% 59.1 - 50.0%
Crafting Quality 1 - 69 69 - 129 129 - 187 187 - 259 259 - 334 334 - 409 409 - 500
Repair Quality Loss 1.67 - 1.464 1.464 - 1.283 1.283 - 1.109 1.109 - 0.892 0.892 - 0.668 0.668 - 0.440 0.440 - 0.167

It is unknown currently what the Repair Quality Loss figure represents, these figures are completely different from the similar Gun Smithing (Skill). Repair Time and Repair Amount have a different progression to the previous three attributes.

Attribute \ Level 1 - 10 10 - 20* 20 - 30 30 - 40 40 - 50 50 - 60 60 - 70 70 - 80 80 - 90 90 - 100
Repair Time 100 - 70% 70 - 61% 61 - 54% 54 - 48% 48 - 43% 43 - 39% 39 - 35% 35 - 31% 31 - 28% 28 - 25%
Repair Amount 1 - 21 21 - 27 27 - 31 31 - 35 35 - 38 38 - 41 41 - 43 43 - 46 46 - 48 48 - 50

*Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%.

Skill Group Items[edit | edit source]

The usage of the following items will improve this skill, and this skill will improve the usage of these items.

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