Large Bone

From 7 Days to Die Wiki
Jump to: navigation, search
Pen icon.png This article may require cleanup.
This page contains outdated information and should be edited to provide relevant and useful information.
Please help improve this article if you can. The Discussion page may contain suggestions.

Proposed since November 23, 2018.



Large Bone
Femur.png
Entity
Removed: {{{removed_version}}}
Entity ID
Entity ID 18 - femur
Categories Basic Material
Item Group Resources
Type
Description
Used to place
Drive-able


Characteristics
Hit points
Hit points
Hit Points (Min Level)
Hit Points (Min Level)
Hit Points (Max Level)
Hit points (Max Level)
Degradation Rate
Degradation Rate (Max Level)
}}
Weigh
Structural integrity Max Load
Smell on Belt
Smell range on Belt
Smell in Bag
Smell range in Bag
Light Value
Speed
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack 250
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price


Attack stats
Impact
Power Attack Multiplier
Multiplier: Headshot
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Range Max
Range Effective
Critical Chance
Attacks/Fire rate
Attacks/Fire rate / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil
Handling
Unholster time
Reload Speed
Stamina Usage
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: friable
Multiplier: wood
Multiplier: glass
Multiplier: stone
Multiplier: concrete
Multiplier: metal
Additional effects
Initial Experience
Subsequent Experience


Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C


Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects


Tool
Butcher Tool No
Butcher Multiplier
Butcher Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repair Speed


Use
Ammo Type
Capacity
Capacity
Requires Electrical Power


Production
Material (!)None
Forge Weight (oz)
Weight (lbs)
Used to forge
Burn Time
Provides Electrical Power


Other uses
Unlocks
Used by
Upgrades into
Used to upgrade
Used to craft Bone Shiv
Crafting Ingredient Time


Crafting
Unlocked with
Required Tools
Ingredients Used
Repaired using
Scraps into
Paper.pngScrap Paper
Cloth.pngScrap Cloth
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
ScrapPlastics.pngScrap Polymers
MechanicalParts.pngMechanical Parts
ElectricParts.pngElectrical Parts
Breaks into


Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced


Obtained
Farming
Looting Yes
Hunting
Mining No
Dismantling
Loot Containers


Versioning
Added Alpha 4
Removed
Updated Alpha 16.0
Confirmed Alpha 17


Description[edit | edit source]

A Large Bone is a miscellaneous item in 7 Days to Die. It can be looted from Animals and Gore blocks, both human and animal. By itself, a Large Bone cannot be used as a melee weapon. It can also be crafted into a Bone Shiv or used as a cooking ingredient to make Glue. As of A13 the Bone Shiv is a really good early game animal harvesting tool to get the most from your kills. Make sure to carry one when hunting.

Every resource you can harvest from an animal benefits from the "Huntsman" perk as of A17

Combat[edit | edit source]

A Large Bone can no longer be used as a weapon since Alpha 17.

Crafting[edit | edit source]

You can craft a Bone Shiv by selecting the bone and then recipe, then hitting craft on Bone Shiv.

How2: Find/Craft a Bone Shiv