Junk Turret

From 7 Days to Die Wiki
Jump to: navigation, search
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1



Junk Turret
JunkTurret.png
Basic Information
Removed: {{{removed_version}}}
Group Science, Tools/Traps, Ammo/Weapons
Category Trap, Weapon
Type Ranged Weapon, Placeable Weapon
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type Robotic Turret Ammo
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Mod Type
Compatible Mods
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects }}
Effect on Fullness
Effect on Hydration
Effect on Stamina
Effect on Health
Effect on Max Health
Cures
Buff [[]]
Buff Chance (%)
Buff Effect
Characteristic Properties
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Description[edit | edit source]

The Junk Turret is the simplest form of a turret that can be used automatically or manually for defense. It can only be reloaded by hand. The Junk Turret is only active when the owner moves within range of the turret.

The perk Robotics Inventor, one of the Intellect skills, can be upgraded to improve the use of the Junk Turret.

Crafting[edit | edit source]

JunkTurretParts.png 4* Junk Turret Parts At a
Workbench.pngWorkbench
after learning from
Robotic Turret Schematic
Produces
{{{yield}}}
IngotSteel.png 40* Forged Steel
DuctTape.png 10* Duct Tape
ScrapPlastics.png 10* Scrap Polymers
Spring.png 10* Spring
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]


Cost for Junk Turrets
Level Junk Turret Parts Forged Iron Duct Tape Scrap Polymers Spring
1 4 40 10 10 10
2 6 60 15 15 15
3 8 80 20 20 20
4 10 100 25 25 25
5 12 120 30 30 30

Ammo[edit | edit source]

The Junk Turret uses Robotic Turret Ammo, which is crafted from Iron. Reloading is done with the turret in hand and using the "r" button.

Manual Mode[edit | edit source]

The Junk Turret can be used manually like other weapons by firing with the left mouse button.

Sentry Mode[edit | edit source]

Placing the turret for automatic defense mode is accomplished by right-clicking to activate placement mode. Once the user has decided the placement location and angle, right-clicking again will place the turret. The turret will turn green when placement is available, or red if it cannot be placed in that location. Picking up the turret back up is done with the "e" key. The turret must be picked back up by the user to re-load it. The turret will only actively defend while the user is nearby, without the owning player nearby it will temporarily turn off until the player returns. Typically, only one turret can be actively defending for a given player. If turrets are placed far enough apart from each other, they will switch activity based on which one the user is closer to, regardless of which one has targets.

Assuming the player is within range of both turrets, if one runs out of ammunition the other will then activate.

Achieving level 5 of the perk Robotics Inventor will allow a player to have two active turrets at a time.

Modifications[edit | edit source]

The Junk Turret will accept some mods suited for firearms, but not Silencers. It will accept:

Tools/Traps
Tools

Bellows.png Advanced Bellows · Auger.png Auger · BoneShiv.png Bone Knife · Bucket.png Bucket · BucketWater.png Bucket of Water · Chainsaw.png Chainsaw · Clawhammer.png Claw Hammer · HuntingKnife.png Hunting Knife · MeleeToolSalvageT3ImpactDriver.png Impact Driver · Fireaxe.png Iron Fireaxe · PickaxeIron.png Iron Pickaxe · Shovel.png Iron Shovel · Sledgehammer.png Iron Sledgehammer · Lockpick.png Lockpick · Machete.png Machete · Nailgun.png Nailgun · Paintbrush.png Paint Brush · Ratchet.png Ratchet · FireaxeSteel.png Steel Fireaxe · PickaxeSteel.png Steel Pickaxe · Steel Shovel.png Steel Shovel · SteelSledgehammer.png Steel Sledgehammer · StoneAxe.png Stone Axe · StoneShovel.png Stone Shovel · StoneSledgehammer.png Stone Sledgehammer · StoneAxe.png Taza's Stone Axe · WireTool.png Wire Tool · Wrench.png Wrench ·

Traps

MineAirFilter.png Air Filter Land Mine · BarbedFence.png Barbed Fence Wire · BarbedWire.png Barbed Wire · BladeTrap.png Blade Trap · CookingPot.png Cooking Pot Mine · DartTrap.png Dart Trap · ElectricFencePost.png Electric Fence Post · MineHubcap.png Hub Cap Land Mine · Pressure Plate Mine.png Pressure Plate Mine · AutoTurret.png SMG Auto Turret · ShotgunTurret.png Shotgun Auto Turret · MineCandyTin.png Tin Land Mine · TrapSpikes01.png Wood Spikes ·