Internal Bleeding

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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1


Internal Bleeding
Critical icon.png
Description
Removed: {{{removed_version}}}
Category Status Effect
Type Negative
Description
Caused by Broken Glass
Cured by
Leads to [[]]
Debuffs
Overall Duration 00′ 10″


Effects
Effect on Fullness
Effect on Hydration
Effect on Health -15 every second
Damage caused
Duration
Effect on Stamina -15 every second
Duration
Effect on Wellness
Duration
Effect on Temperature °F, 0°C
Duration


Other Effects
Stack (Cumulative) Effects

Description[edit | edit source]

Internal Bleeding is a negative buff that the player can acquire from eating Broken Glass. It will decrease the player's Health and Stamina rapidly, reducing each statistic a total of 150 points. Players with a Wellness level of 150 or over and who have full Health, will be able to survive the effects of Internal Bleeding, although their character will be left in a critical state. For players with lower Wellness and Health levels, Internal Bleeding will mean certain death.

See Also[edit | edit source]