Infected Survivor
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Description | |
Category | Zombie |
Type | Hostile |
Zombie Type | Normal, Feral |
Entity-ID | 1 |
Loot Container | 15, 38 |
Location | Map wide |
Combat | |
Entity Damage | ca. 15 |
Block Damage | 0.075 |
Versioning | |
Updated | Alpha 16.0 |
Infected Survivor is one of the different variants of Zombies. Probably just a normal citizen who got infected by the unknown virus and turned into a zombie who now stumbles around looking for people to eat.
Contents
Combat[edit | edit source]
As with other normal zombies he is pretty slow during the day and fast at night. Melee is possible, but head shots are best antidote for this walking dead member.
During night, the running behavior is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.
Loot List[edit source]
The list below contains the items and tools that may spawn inside a Infected Survivor.
All probabilities are modified by the players level. So the chance of finding anything in a container is less the 1 in 4 at the beginning if the container has 1 as the minimum number. If the minimum number is less than one, the chances are even less. Containers that have 1 or more should always drop something once you reach level 151.
Level | Adjustment |
---|---|
1 - 50 | 25% |
51 - 100 | 50% |
101 - 150 | 75% |
151 - 200 | 100% |
Quality Levels based on the player party's Gamestage and the LootGamestage effect is added to that.
Gamestage Level | Probability | Percent | Quality |
---|---|---|---|
0 - 25 | 0.0025 | 0.25% | 5 - 6 |
0.00625 | 0.625% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
26 - 50 | 0.005 | 0.50% | 5 - 6 |
0.0126 | 1.26% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
51 - 75 | 0.0075 | 0.75% | 5 - 6 |
0.01875 | 1.875% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
76 - 100 | 0.01 | 1% | 5 - 6 |
0.025 | 2.5% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
101 - 150 | 0.015 | 1.50% | 5 - 6 |
0.0375 | 3.75% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
151 - 200 | 0.02 | 2% | 5 - 6 |
0.05 | 5.00% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
201 - 250 | 0.025 | 2.5% | 5 - 6 |
0.0625 | 6.25% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
251 - 300 | 0.03 | 3% | 5 - 6 |
0.075 | 7.50% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
301 - 350 | 0.035 | 3.50% | 5 - 6 |
0.0875 | 8.75% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
351 - 400 | 0.04 | 4% | 5 - 6 |
0.1 | 10% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
401 - 450 | 0.045 | 4.5% | 5 - 6 |
0.1125 | 11.25% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
451 - 500 | 0.05 | 5.00% | 5 - 6 |
0.125 | 12.50% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
501 - 550 | 0.055 | 5.50% | 5 - 6 |
0.1375 | 13.75% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
551 - 600 | 0.06 | 6% | 5 - 6 |
0.15 | 15% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
601 - 650 | 0.065 | 6.50% | 5 - 6 |
0.1625 | 16.25% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
651 - 700 | 0.7 | 7% | 5 - 6 |
0.175 | 17.50% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
701 - 750 | 0.75 | 7.50% | 5 - 6 |
0.1875 | 18.75% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
751 - 800 | 0.08 | 8.00% | 5 - 6 |
0.2 | 20% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
801 - 850 | 0.85 | 8.50% | 5 - 6 |
0.2125 | 21.25% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
851 - 900 | 0.09 | 9% | 5 - 6 |
0.225 | 22.50% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
901 - 950 | 0.095 | 9.50% | 5 - 6 |
0.2375 | 24.75% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
951 - 999 | 0.1 | 10% | 5 - 6 |
0.25 | 25% | 3 - 4 | |
1.00 | 100% | 1 - 2 | |
Loot List Table
When opening a Infected Survivor you will get between 0 and 2 items. Each of the items can give the number as described in the table below. Note: It is possible to get more of an item, if that item was chosen more than once.
- Size: 5,4 = 20
- Count: 0 - 2
Loot | Availability | Rarity | Count | Chance (1.1111111111111E+14) | |||
---|---|---|---|---|---|---|---|
Min | Max | ||||||
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junk (Group) | Rare | 1 | 1 | 0 % | No value is given, a default value of one has been assumed. | |
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ammo (Group) | Rare | 1 | 1 | 0 % | No value is given, a default value of one has been assumed. | |
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books (Group) | Rare | 0.1 | 1 | 0 % | ||
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Paint | Rare | 0.1 | 50 | 150 | 0 % | |
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dyes (Group) | Rare | 0.08 | 1 | 0 % | ||
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Paint Brush | Rare | 0.05 | 1 | 0 % | ||
Version = Alpha 17 | 2.33 |
Loot Groups[edit source]
These are the Loot Groups that are included in a Loot Container. The chance of an item appearing in any of these groups has been scaled based on the chance of that group appearing in the parent group. A group can also appear more than once if it has been included subsequently by another group, the chances in this case will then reflect all the parent chances. The quality of the items returned will be defined by the loot container quality levels unless it has been specifically defined for the group, in which case it will be listed beside the group.
Level 1 Groups
LootGroup - junk : 0%
Loot Availability Rarity Count Chance
(10.051111)Min Max Iron Arrowhead Rare 1 1 12 0 % No value is given,
a default value of one has been assumed.Steel Arrowhead Rare 0.05 1 10 0 % Candy Tin Can Rare 1 1 0 % No value is given,
a default value of one has been assumed.Glass Jar Rare 1 1 0 % No value is given,
a default value of one has been assumed.Empty Can Rare 1 1 0 % No value is given,
a default value of one has been assumed.Painkillers Rare 1 1 0 % No value is given,
a default value of one has been assumed.Paper Rare 0.7 1 6 0 % Old Cash Rare 0.3 1 6 0 % Cloth Fragment Rare 1 1 4 0 % No value is given,
a default value of one has been assumed.trophyGroup (Group) Rare 1 1 0 % No value is given,
a default value of one has been assumed.Brass Candlestick Rare 1 1 0 % No value is given,
a default value of one has been assumed.Glass Pane Rare 1 1 0 % Gun Powder Rare 1 1 3 0 % No value is given,
a default value of one has been assumed.Brass Doorknob Rare 1 1 0 % No value is given,
a default value of one has been assumed.Oil Rare 1 2 6 0 % No value is given,
a default value of one has been assumed.Short Iron Pipe Rare 1 1 0 % No value is given,
a default value of one has been assumed.Lead Fishing Weight Rare 1 1 3 0 % Scrap Lead Rare 1 1 10 0 % No value is given,
a default value of one has been assumed.Wood Rare 1 1 4 0 % No value is given,
a default value of one has been assumed.Glue Rare 1 1 0 % Nails Rare 1 1 10 0 % No value is given,
a default value of one has been assumed.Duke's Casino Token Rare 1 1 5 0 % Bullet Casing Rare 1 1 10 0 % No value is given,
a default value of one has been assumed.Feather Rare 1 1 3 0 % No value is given,
a default value of one has been assumed.Duct Tape Rare 1 1 3 0 % No value is given,
a default value of one has been assumed.rottenFood (Group) Rare 1 1 0 % books (Group) Rare 1 1 0 % No value is given,
a default value of one has been assumed.seeds (Group) Rare 1 1 0 % No value is given,
a default value of one has been assumed.questChallenge (Group) Rare 0.11 1 0 % treasureMaps (Group) Rare 0.092 1 0 % Large Bone Rare 0.05 1 2 0 % Scrap Polymers Rare 0.3 1 2 0 % Version = Alpha 17 26.602
LootGroup - ammo : 0%
- Count: 1 - 1
Loot Availability Rarity Count Chance
(11.51)Min Max Shotgun Shell Rare 1 1 10 0 % No value is given,
a default value of one has been assumed.9mm Round Rare 1.5 1 20 0 % 7.62mm Round Rare 1 1 20 0 % No value is given,
a default value of one has been assumed.44 Magnum Round Rare 0.2 1 12 0 % Steel Arrow Rare 1 8 16 0 % No value is given,
a default value of one has been assumed.Steel Crossbow Bolt Rare 1 8 16 0 % No value is given,
a default value of one has been assumed.Version = Alpha 17.0 5.7
LootGroup - books : 0%
Loot Availability Rarity Count Chance
(0.66)Min Max paper Rare 0.66 10 25 0 % commonBooks (Group) Rare 0.33 1 0 % paintMagazines (Group) Rare 0.03 1 0 % rareBooks (Group) Rare 0.2 1 0 % perkMagazines (Group) Rare 1 1 0 % Version = Alpha 17 2.22
LootGroup - dyes : 0%
Level 2 Groups
LootGroup - trophyGroup : 0%
Loot Availability Rarity Count Chance
(11)Min Max Brass Trophy Rare 1 1 0 % No value is given,
a default value of one has been assumed.Lead Trophy Rare 1 1 0 % No value is given,
a default value of one has been assumed.Version = Alpha 16.1 2
LootGroup - rottenFood : 0%
Loot Availability Rarity Count Chance
(111)Min Max Rotting Flesh Rare 1 1 0 % No value is given,
a default value of one has been assumed.Old Sham Sandwich Rare 1 1 0 % No value is given,
a default value of one has been assumed.Moldy Bread Rare 1 1 0 % No value is given,
a default value of one has been assumed.Version = Alpha 17 3
LootGroup - books : 0%
Loot Availability Rarity Count Chance
(0.66)Min Max paper Rare 0.66 10 25 0 % commonBooks (Group) Rare 0.33 1 0 % paintMagazines (Group) Rare 0.03 1 0 % rareBooks (Group) Rare 0.2 1 0 % perkMagazines (Group) Rare 1 1 0 % Version = Alpha 17 2.22
LootGroup - seeds : 0%
Loot Availability Rarity Count Chance
(11110.51111)Min Max Potato Seed Rare 1 1 0 % No value is given,
a default value of one has been assumed.Coffee Beans Rare 1 1 0 % No value is given,
a default value of one has been assumed.Corn Seed Rare 1 1 0 % No value is given,
a default value of one has been assumed.Blueberry Seed Rare 1 1 0 % No value is given,
a default value of one has been assumed.Cotton Seed Rare 0.5 1 0 % Goldenrod Seed Rare 1 1 0 % No value is given,
a default value of one has been assumed.Aloe Seed Rare 1 1 0 % No value is given,
a default value of one has been assumed.Mushroom Spores Rare 1 1 0 % No value is given,
a default value of one has been assumed.Yucca Seed Rare 1 1 0 % No value is given,
a default value of one has been assumed.Chrysanthemum Seed Rare 0.5 1 0 % Pine Seed Rare 0.3 1 0 % Blue Spruce Seed Rare 0.3 1 0 % Version = Alpha 17 9.6
LootGroup - questChallenge : 0%
Loot Availability Rarity Count Chance
(1.1111111111111E+14)Min Max Quests#Silence of the Lambs Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Drunk and Disorderly Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Nurse You Back to Health Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Cop an Attitude Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Dog Days are Over Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Itsy Bitsy Spider Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Lady Killer Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Man Eater Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Imma Lumberjack and I'm Okay Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Your Nothing Special Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Kill the Wabbit Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Nail Some Chicks Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#That'll Do Pig Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Don't Feed the Bears Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Buy the Farm Rare 1 1 0 % No value is given,
a default value of one has been assumed.15
LootGroup - treasureMaps : 0%
Loot Availability Rarity Count Chance
(1111111)Min Max Treasure Quest Taylor's Treasure Map Rare 1 1 0 % No value is given,
a default value of one has been assumed.Treasure Quest Nickole's Treasure Map Rare 1 1 0 % No value is given,
a default value of one has been assumed.Treasure Quest Stephan's Treasure Map Rare 1 1 0 % No value is given,
a default value of one has been assumed.Treasure Quest Jennifer's Treasure Map Rare 1 1 0 % No value is given,
a default value of one has been assumed.Treasure Quest Claude's Treasure Map Rare 1 1 0 % No value is given,
a default value of one has been assumed.Treasure Quest Sarah's Treasure Map Rare 1 1 0 % No value is given,
a default value of one has been assumed.Treasure Quest Raphael's Treasure Map Rare 1 1 0 % No value is given,
a default value of one has been assumed.Version = Alpha 17 7
</onlyinclude>
Can be found in
This item can be found in these groups:
- No groups have been found for this item.
LootGroup - commonBooks : 0%
Loot Availability Rarity Count Chance
(0.6611111111111)Min Max Paper Rare 0.66 5 15 0 % Crossbow Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Hunting Knife Book Rare 1 1 0 % No value is given,
a default value of one has been assumed.Hunting Rifle Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Leather Boots Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Leather Gloves Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Leather Hood Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Leather Jacket Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Leather Pants Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Pistol Book Rare 1 1 0 % No value is given,
a default value of one has been assumed.Shotgun Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Sawed-off Shotgun Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.11.66
LootGroup - paintMagazines : 0%
Loot Availability Rarity Count Chance
(111111)Min Max Painting Decorations Rare 1 1 0 % No value is given,
a default value of one has been assumed.Painting Faux Rare 1 1 0 % No value is given,
a default value of one has been assumed.Painting Masonry Rare 1 1 0 % No value is given,
a default value of one has been assumed.Painting Metal Rare 1 1 0 % No value is given,
a default value of one has been assumed.Painting Wall Coverings Rare 1 1 0 % No value is given,
a default value of one has been assumed.Painting Wood And Roofing Rare 1 1 0 % No value is given,
a default value of one has been assumed.Version = Alpha 17 6
LootGroup - rareBooks : 0%
Rare books have a different level based probibility:
Level | Adjustment |
---|---|
1 - 40 | 20% |
41 - 80 | 40% |
81 - 120 | 60% |
121 - 160 | 80% |
161 - 200 | 100% |
Loot Availability Rarity Count Chance
(2011111111111)Min Max Paper Rare 20 5 15 0 % questChallenge (Group) Rare 1 1 0 % No value is given,
a default value of one has been assumed.Military Plating Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Triple Storage Pocket Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Steel Plating Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Advanced Muffled Connectors Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Water Purifier Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Customized Fittings Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Spiked Knuckles Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Bunker Buster Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Iron Breaker Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Impact Bracing Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Version = Alpha 17 31
LootGroup - perkMagazines : 0%
Loot Availability Rarity Count Chance
(111)Min Max Magazine Gunslinger Rare 1 1 0 % No value is given,
a default value of one has been assumed.Magazine Shotgun Messiah Rare 1 1 0 % No value is given,
a default value of one has been assumed.Magazine Automatic Weapons Rare 1 1 0 % No value is given,
a default value of one has been assumed.Version = Alpha 17 3
Level 3 Groups
LootGroup - commonBooks : 0%
Loot Availability Rarity Count Chance
(0.6611111111111)Min Max Paper Rare 0.66 5 15 0 % Crossbow Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Hunting Knife Book Rare 1 1 0 % No value is given,
a default value of one has been assumed.Hunting Rifle Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Leather Boots Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Leather Gloves Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Leather Hood Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Leather Jacket Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Leather Pants Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Pistol Book Rare 1 1 0 % No value is given,
a default value of one has been assumed.Shotgun Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Sawed-off Shotgun Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.11.66
LootGroup - paintMagazines : 0%
Loot Availability Rarity Count Chance
(111111)Min Max Painting Decorations Rare 1 1 0 % No value is given,
a default value of one has been assumed.Painting Faux Rare 1 1 0 % No value is given,
a default value of one has been assumed.Painting Masonry Rare 1 1 0 % No value is given,
a default value of one has been assumed.Painting Metal Rare 1 1 0 % No value is given,
a default value of one has been assumed.Painting Wall Coverings Rare 1 1 0 % No value is given,
a default value of one has been assumed.Painting Wood And Roofing Rare 1 1 0 % No value is given,
a default value of one has been assumed.Version = Alpha 17 6
LootGroup - rareBooks : 0%
Rare books have a different level based probibility:
Level | Adjustment |
---|---|
1 - 40 | 20% |
41 - 80 | 40% |
81 - 120 | 60% |
121 - 160 | 80% |
161 - 200 | 100% |
Loot Availability Rarity Count Chance
(2011111111111)Min Max Paper Rare 20 5 15 0 % questChallenge (Group) Rare 1 1 0 % No value is given,
a default value of one has been assumed.Military Plating Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Triple Storage Pocket Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Steel Plating Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Advanced Muffled Connectors Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Water Purifier Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Customized Fittings Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Spiked Knuckles Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Bunker Buster Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Iron Breaker Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Impact Bracing Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.Version = Alpha 17 31
LootGroup - perkMagazines : 0%
Loot Availability Rarity Count Chance
(111)Min Max Magazine Gunslinger Rare 1 1 0 % No value is given,
a default value of one has been assumed.Magazine Shotgun Messiah Rare 1 1 0 % No value is given,
a default value of one has been assumed.Magazine Automatic Weapons Rare 1 1 0 % No value is given,
a default value of one has been assumed.Version = Alpha 17 3
LootGroup - questChallenge : 0%
Loot Availability Rarity Count Chance
(1.1111111111111E+14)Min Max Quests#Silence of the Lambs Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Drunk and Disorderly Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Nurse You Back to Health Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Cop an Attitude Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Dog Days are Over Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Itsy Bitsy Spider Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Lady Killer Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Man Eater Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Imma Lumberjack and I'm Okay Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Your Nothing Special Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Kill the Wabbit Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Nail Some Chicks Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#That'll Do Pig Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Don't Feed the Bears Rare 1 1 0 % No value is given,
a default value of one has been assumed.Quests#Buy the Farm Rare 1 1 0 % No value is given,
a default value of one has been assumed.15
- Note: Max number of Group levels reached.
Notes[edit | edit source]
- This zombie has been the standard zombie model for most of the improvements made on zombies, like the mocap animations and the head reactions when getting shot.
- This specific zombie has erratic head movement, making it hard to head shot. Best to be attacked from stealth as he moves less erratically when not pursuing a target.