Infected Police Officer

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Infected Police Officer
Fatcop.jpg
Feral and Radiated Infected Police Officer


Description
Removed: {{{removed_version}}}
Category Zombie
Type Hostile
Zombie Type Normal, Feral, Feral and Radiated
Entity-ID 16
Effects
Drops Ammunition, Weapons and/or Old Sham Sandwiches
Loot Container 17
Location Wastelands, Day 7 hordes and Police Stations
Quests


Combat
Damage
Block Damage 0.3
Range
Crit Ratio


Versioning
Added Alpha 1
Removed
Updated Alpha 2, Alpha 16.0
Confirmed
NPC System




An Infected Police Officer is a special type of Zombie typically found in cities, suburbs, and wastelands, 1 to 2 of them can also spawn in the Police Station, even with enemy spawn disabled (may be a bug), the ones found in Police Stations don't seem to respawn. They are known for having very high health, and their ability to destroy blocks with their acidic vomit.

An Infected Police Officer is fairly easy to spot, as they are grotesquely disproportionate and wear a signature police uniform. They are incredibly bloated, and move very slow as a result, but the range of their acid can reach large distances.

Infected Police Officers are also noted for making disgusting burps and gurgles, as well as various 'puking' sounds when fighting players.

Once an Infected Police Officer reaches low health, they will sprint towards the player in an attempt to take them down with them. If they reach the player they will attempt to explode, dealing massive damage to blocks and almost always killing the player in the process if they are within range.


Loot[edit | edit source]

Infected Police Officers are only able to be looted if they are killed before they explode. On death they usually have Ammunition, Weapons and/or Old Sham Sandwiches, as well as assembled weapons, weapon schematics, and food.

Loot List[edit source]

The list below contains the items and tools that may spawn inside a Infected Police Officer.

All probabilities are modified by the players level.

Level Adjustment
1 - 50 25%
51 - 100 50%
101 - 150 75%
151 - 200 100%

Loot List Table

When opening a Infected Police Officer you will get between 0 and 2 items. Each of the items can give the number as described in the table below. Note: It is possible to get more of an item, if that item was chosen more than once.

  • Size: 4,3 = 12
  • Count: 0 - 2


Loot Availability Rarity Count Chance
(8.94)
Min Max
7DaysGroupIcon.png junk (Group) Common 3 1 33.56 %
7DaysGroupIcon.png rottenFood (Group) Common 1 1 11.19 %
OldShamSandwich.png Old Sham Sandwich Common 1 1 5 11.19 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png weaponsPistol+ammo (Group) Common 1.1 1 12.3 %
7DaysGroupIcon.png weaponsAnyShotguns+ammo (Group) Common 1.1 1 12.3 %
7DaysGroupIcon.png ammo (Group) Common 1 1 11.19 % No value is given,
a default value of one has been assumed.
Flashlight02.png Flashlight Common 0.5 1 5.59 %
MilitaryVest.png Military Vest Uncommon 0.2 1 2.24 %
MilitaryFiber.png Military Fiber Rare 0.04 1 4 0.45 %
Version = Alpha 16.1 8.94

Loot Groups[edit source]

These are the Loot Groups that are included in a Loot Container. The chance of an item appearing in any of these groups has been scaled based on the chance of that group appearing in the parent group. A group can also appear more than once if it has been included subsequently by another group, the chances in this case will then reflect all the parent chances. The quality of the items returned will be defined by the loot container quality levels unless it has been specifically defined for the group, in which case it will be listed beside the group.



Level 1 Groups


LootGroup - junk : 33.56%


Loot Availability Rarity Count Chance
(26.602)
Min Max
IronArrowHead.png Iron Arrowhead Rare 1 1 12 1.26 % No value is given,
a default value of one has been assumed.
SteelArrowHead.png Steel Arrowhead Rare 0.05 1 10 0.06 %
CandyTin.png Candy Tin Can Rare 1 1 1.26 % No value is given,
a default value of one has been assumed.
EmptyJar.png Glass Jar Rare 1 1 1.26 % No value is given,
a default value of one has been assumed.
CanEmpty.png Empty Can Rare 1 1 1.26 % No value is given,
a default value of one has been assumed.
Painkillers.png Painkillers Rare 1 1 1.26 % No value is given,
a default value of one has been assumed.
Paper.png Paper Rare 0.7 1 6 0.88 %
OldCash.png Old Cash Rare 0.3 1 6 0.38 %
Cloth Rare 1 1 4 1.26 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png trophyGroup (Group) Rare 1 1 1.26 % No value is given,
a default value of one has been assumed.
Candlestick Rare 1 1 1.26 % No value is given,
a default value of one has been assumed.
Glass CTR Sheet Rare 1 1 1.26 %
GunPowder.png Gun Powder Rare 1 1 3 1.26 % No value is given,
a default value of one has been assumed.
DoorKnob.png Brass Doorknob Rare 1 1 1.26 % No value is given,
a default value of one has been assumed.
Oil.png Oil Rare 1 2 6 1.26 % No value is given,
a default value of one has been assumed.
ShortMetalPipe.png Short Iron Pipe Rare 1 1 1.26 % No value is given,
a default value of one has been assumed.
FishingWeight.png Lead Fishing Weight Rare 1 1 3 1.26 %
ScrapLead.png Scrap Lead Rare 1 1 10 1.26 % No value is given,
a default value of one has been assumed.
Woodresource.png Wood Rare 1 1 4 1.26 % No value is given,
a default value of one has been assumed.
Glue.png Glue Rare 1 1 1.26 % No value is given,
a default value of one has been assumed.
Nails.png Nails Rare 1 1 10 1.26 % No value is given,
a default value of one has been assumed.
CasinoCoin.png Dukes Casino Token Rare 1 1 5 1.26 %
BulletCasing.png Bullet Casing Rare 1 1 10 1.26 % No value is given,
a default value of one has been assumed.
Feather.png Feather Rare 1 1 3 1.26 % No value is given,
a default value of one has been assumed.
DuctTape.png Duct Tape Rare 1 1 3 1.26 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png rottenFood (Group) Rare 1 1 1.26 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png books (Group) Rare 1 1 1.26 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png seeds (Group) Rare 1 1 1.26 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png questChallenge (Group) Rare 0.11 1 0.14 %
7DaysGroupIcon.png treasureMaps (Group) Rare 0.092 1 0.12 %
Femur.png Large Bone Rare 0.05 1 2 0.06 %
ScrapPlastics.png Scrap Plastics Rare 0.3 1 2 0.38 %
Version = Alpha 16.2 26.602

LootGroup - rottenFood : 11.19%


Loot Availability Rarity Count Chance
(3)
Min Max
Rotting Flesh.png Rotting Flesh Uncommon 1 1 3.73 % No value is given,
a default value of one has been assumed.
OldShamSandwich.png Old Sham Sandwich Uncommon 1 1 3.73 % No value is given,
a default value of one has been assumed.
MoldyBread.png Moldy Bread Uncommon 1 1 3.73 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 3

LootGroup - weaponsPistol+ammo : 12.3%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
9mmBullet.png 9mm Bullet Common -- 1 10 12.3 %
Pistol.png Pistol Common -- 1 12.3 %
Version = Alpha 16.1 2

LootGroup - weaponsAnyShotguns+ammo : 12.3%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
7DaysGroupIcon.png weaponsAnyShotguns (Group) Common -- 1 12.3 %
ShotgunShell.png Shotgun Shell Common -- 1 6 12.3 %
Version = Alpha 16.1 2

LootGroup - ammo : 11.19%

  • Count: 1 - 3


Loot Availability Rarity Count Chance
(4.6)
Min Max
ShotgunShell.png Shotgun Shell Uncommon 1 1 10 2.43 % No value is given,
a default value of one has been assumed.
9mmBullet.png 9mm Bullet Uncommon 1.5 1 20 3.65 %
762mmBullet.png 7.62mm Bullet Uncommon 1 1 20 2.43 % No value is given,
a default value of one has been assumed.
44MagnumBullet.png 44 Magnum Bullet Rare 0.1 1 12 0.24 %
SteelArrow.png Steel Arrow Uncommon 1 1 16 2.43 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.0 4.6

Level 2 Groups


LootGroup - trophyGroup : 1.26%


Loot Availability Rarity Count Chance
(2)
Min Max
Trophy.png Brass Trophy Rare 1 1 0.63 % No value is given,
a default value of one has been assumed.
Trophy2.png Lead Trophy Rare 1 1 0.63 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 2

LootGroup - rottenFood : 1.26%


Loot Availability Rarity Count Chance
(3)
Min Max
Rotting Flesh.png Rotting Flesh Rare 1 1 0.42 % No value is given,
a default value of one has been assumed.
OldShamSandwich.png Old Sham Sandwich Rare 1 1 0.42 % No value is given,
a default value of one has been assumed.
MoldyBread.png Moldy Bread Rare 1 1 0.42 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 3

LootGroup - books : 1.26%


Loot Availability Rarity Count Chance
(2.02)
Min Max
Paper.png paper Rare 0.66 10 25 0.41 %
7DaysGroupIcon.png commonBooks (Group) Rare 0.33 1 0.21 %
7DaysGroupIcon.png paintMagazines (Group) Rare 0.03 1 0.02 %
7DaysGroupIcon.png rareBooks (Group) Rare 1 1 0.62 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 2.02

LootGroup - seeds : 1.26%


Loot Availability Rarity Count Chance
(9.9)
Min Max
PotatoSeed.png Potato Seeds Rare 1 1 0.13 % No value is given,
a default value of one has been assumed.
CoffeeBean.png Coffee Beans Rare 1 1 0.13 % No value is given,
a default value of one has been assumed.
CornSeed.png Corn Seed Rare 1 1 0.13 % No value is given,
a default value of one has been assumed.
BlueberrySeed.png Blueberry Seeds Rare 1 1 0.13 % No value is given,
a default value of one has been assumed.
CottonSeed.png Cotton Seed Rare 0.5 1 0.06 %
GoldenrodSeed.png Goldenrod Seed Rare 1 1 0.13 % No value is given,
a default value of one has been assumed.
AloeSeed.png Aloe Seed Rare 1 1 0.13 % No value is given,
a default value of one has been assumed.
MushroomSeed.png Mushroom Spores Rare 1 1 0.13 % No value is given,
a default value of one has been assumed.
YuccaSeed.png Yucca Seed Rare 1 1 0.13 % No value is given,
a default value of one has been assumed.
ChrysanthemumSeed.png Chrysanthemum Seed Rare 0.5 1 0.06 %
PineSeed.png Pine Seed Rare 0.3 1 0.04 %
MapleSeed.png Maple Seed Rare 0.3 1 0.04 %
Blue Spruce Seed Rare 0.3 1 0.04 %
Version = Alpha 16.1 9.9

LootGroup - questChallenge : 0.14%


Loot Availability Rarity Count Chance
(15)
Min Max
Quests#Silence of the Lambs Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Drunk and Disorderly Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Nurse You Back to Health Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Cop an Attitude Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Dog Days are Over Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Itsy Bitsy Spider Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Lady Killer Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Man Eater Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Imma Lumberjack and I'm Okay Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Your Nothing Special Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Kill the Wabbit Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Nail Some Chicks Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#That'll Do Pig Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Don't Feed the Bears Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Buy the Farm Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
15

LootGroup - treasureMaps : 0.12%

LootGroup - treasureMaps

LootGroup - weaponsAnyShotguns : 12.3%


Loot Availability Rarity Count Chance
(1.25)
Min Max
SawedOffPumpShotgun.png Sawed-off Shotgun Common 1 1 9.84 % No value is given,
a default value of one has been assumed.
PumpShotgun.png Shotgun Uncommon 0.25 1 2.46 %
Version = Alpha 16.1 1.25

Level 3 Groups


LootGroup - commonBooks : 0.21%


Loot Availability Rarity Count Chance
(31)
Min Max
Paper.png Paper Rare 20 10 25 0.13 %
CrossbowSchematic.png Crossbow Schematic Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
HuntingKnifeBook.png Hunting Knife Book Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
HuntingRifleSchematic.png Hunting Rifle Schematic Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
LeatherBootsSchematic.png Leather Boots Schematic Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
LeatherGlovesSchematic.png Leather Gloves Schematic Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
LeatherHatSchematic.png Leather Hood Schematic Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
LeatherJacketSchematic.png Leather Jacket Schematic Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
LeatherPantsSchematic.png Leather Pants Schematic Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
PistolBook.png Pistol Book Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
PumpShotgunSchematic.png Shotgun Schematic Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
SawedoffPumpShotgunSchematic.png Sawed-off Shotgun Schematic Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
31

LootGroup - paintMagazines : 0.02%


Loot Availability Rarity Count Chance
(6)
Min Max
PaintingDecorations.png Painting Decorations Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingFaux.png Painting Faux Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingMasonry.png Painting Masonry Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingMetal.png Painting Metal Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingWallCoverings.png Painting Wall Coverings Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingWoodAndRoofing.png Painting Wood And Roofing Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 6

LootGroup - rareBooks : 0.62%

Rare books have a different level based probibility:

Level Adjustment
1 - 40 20%
41 - 80 40%
81 - 120 60%
121 - 160 80%
161 - 200 100%


Loot Availability Rarity Count Chance
(23)
Min Max
Ak47Schematic.png Ak 47 Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
AugerSchematic.png Auger Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
ChainsawSchematic.png Chainsaw Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
ClubSpikedSchematic.png Spiked Club Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
ExplodingCrossbowBoltSchematic.png Exploding Crossbow Bolt Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
FirstAidKitSchematic.png First Aid Kit Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
FlamingArrowSchematic.png Flaming Arrow Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
GasCanSchematic.png Gas Can Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
IronBootsSchematic.png Iron Boots Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
IronChestArmorSchematic.png Iron Chest Armor Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
IronGlovesSchematic.png Iron Gloves Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
IronHelmetSchematic.png Iron Helmet Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
IronLegArmorSchematic.png Iron Leg Armor Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
MinibikesForDumbshits.png Minibikes For Dumbshits Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
Rocket Launcher Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
ShotgunSlugSchematic.png Shotgun Slug Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
SledgehammerSchematic.png Sledgehammer Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
SmgSchematics.png SMG Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
SniperRifleSchematic.png Sniper Rifle Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
TheEnforcerMagazine.png Enforcer Magazine Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
NailgunSchematic.png Nailgun Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
Compound Schematic Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png questChallenge (Group) Rare 1 1 0.03 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.2 23
  • Note: Max number of Group levels reached.


Combat[edit | edit source]

Infected Police Officers are relatively slow, matching the average speed of a Bloated Walker. Also similarly at night, they run slightly slower than average zombies. Several can be encountered in the later Day 7 hordes as well as Screamer hordes.

Once they target a player, an Infected Police Officer will constantly puke in the player's general direction. Initially this attack doesn't deal much damage to the player on contact, but when used consistently enough it can easily lead to death as well as destroy any structures and the ground around it. It's recommended to constantly keep moving or strafing in order to avoid the acidic vomit, all the while peppering them with gunshots or arrows.

When they are near death, they will suddenly sprint towards the player in an attempt to kill them. If they get close enough they will explode, almost always resulting in the player's death and causing massive block damage to the surrounding area. Pay close attention to the movement of this zombie because in this mode they can sprint even in the daylight, so always try to kill them before they detonate. It should also be noted that if they enter this mode they will still attempt to sprint towards players behind walls and explode.

Keeping a large distance from this zombie is highly recommended, otherwise close-combat can lead to an explosion and the player's death.

When encountered in large groups of zombies, it is important to always prioritize killing Infected Police Officers first to minimize the damage they can cause to structures and players even from large distances.

Finally, if engaging in combat with this zombie make sure to stay away from any type of vehicle, because cars and other potentially explosive objects will detonate if they get splattered with his acidic vomit. An Infected Police Officer's vomit can be aimed in any direction if they have line of sight with the player, including through hatch doors or arrow slits, so staying behind safe cover to reload or avoid vomit is recommended.

While undetected, a single headshot while crouched from a Crossbow will kill him instantly and silently. This zombie will try to take you down with his puke constantly once he's spotted you, so it's recommended to stay away from him and try to find cover if he's already making puking sounds.

Below is a list of the shots needed for each weapon to kill an infected police officer completely (without explosion). (Please note that these results have been researched with Fine-quality weapons)

The Flaming Arrows have been tested according to how many are needed to kill the zombie with burn time included.

In order to achieve this it's required to be fast and precise with each shot or they will explode in some cases.

Type of Weapon Number of headshots required
Crossbow 2
Wooden Bow (Stone arrows) 4
Wooden Bow (Iron arrows) 3
Wooden Bow (Steel arrows) 2
Wooden Bow (Flaming arrows) 2
Pistol 4
Sniper Rifle 1
Pump Shotgun 1
Sawed off Pump Shotgun 3
Hunting Rifle 2
SMG 4
44 Magnum 1

Images(A13)[edit | edit source]