Hunting Rifle

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Hunting Rifle
Removed: {{{removed_version}}}
Item ID 50 - gunHuntingRifle
Group Ammo/Weapons
Category Firearms
Type Bolt-action
Tool Type
Found in
Obtained through
Breaks into
Gear Slot
Used to place
Cooking Ingredient
Meltable Yes
Scrappable Yes
Dismantleable Yes
Crafting Skill Group Gun Smithing (Skill)
Action Skill Group Rifles (Skill)

Hit Points
Storage Slots
Smell on Belt
Smell strength on Belt
Smell in Bag
Smell strength in Bag
Cumulative Durability
Durability (Base Quality) 1500
Durability (Max Quality) 5000
Degradation Rate (Base Quality) 10
Degradation Rate (Max Quality) 15
Structural Integrity
Max Load
Appropriate Tool
Heat Map Strength 0.3
Heat Map Time 02′ 00″
Heat Map Frequency
Light Value
Inventory Slots
Max Stack

Attack Statistics
Entity Damage
Explosive Radius (Entity)
Entity Damage (Base Quality) 45
Entity Damage (Max Quality) 75
Block Damage
Explosive Radius (Block)
Block Damage (Base Quality) 8
Block Damage (Max Quality) 14
Critical Chance
Range (Base Quality) 96
Range (Max Quality) 160
Dismemberment Chance (Base) 10
Dismemberment Chance (Max) 25
Accuracy (Base) 0.70
Accuracy (Max) 0.01
Attack Speed 0.5
Reload Speed 2.66
Stamina Usage
Multiplier: Headshot 6
Multiplier: Cloth
Multiplier: Concrete
Multiplier: Earth 0.2
Multiplier: Glass 25
Multiplier: Metal
Multiplier: Stone
Multiplier: Wood 5
Buff Chance %
Buff Effect
Initial Experience
Subsequent Experience

Insulation °F, 0°C
Waterproof %
Concussive %
Puncture %
Explosive %
Radiation %
Fire %
Electrical %
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Harvesting Tool
Harvesting Multiplier
Harvesting Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier

Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Effect on Stamina
Effect on Wellness
Effect on Gassiness
Other Effects

Ammo Type 762mmBullet.png7.62mm Bullet
Capacity 1 Cartridge
Used by


Unlocked through Hunting Rifle Schematic
Repaired using Repair Kit
Repair Speed
Used to craft
Used Gun Parts Hunting Rifle Barrel
Hunting Rifle Bolt
Hunting Rifle Parts
Hunting Rifle Stock

Upgrades Into
Used to upgrade
Used Parts
Ingredient Time

Unlocked through
Used to cook
Cookware Used
Ingredients Used

Provides Electrical Power
Requires Electrical Power

Unlocked Through
Used in
Ingredients Used

Scraps into
ScrapIron.pngScrap Iron 1:12
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
Cloth.pngCloth Fragment

Used to forge
Weight (lbs) 6.0
Forge Weight (oz) 96
Material Iron
Combustible Yes
Burn Time 0:32

Crop produced
Seed used
Growth stages
Time to grow
Used to grow
Light Opacity

Obtained through
Creative Menu Yes
Crafting Yes
Looting Yes
Loot Container

Confirmed Alpha 15.1

Overview[edit | edit source]

A Hunting Rifle is a medium to long range bolt action firearm which can be found throughout the world in 7 Days to Die. It is an uncommon weapon and can also be crafted using the correct Gun Parts. This weapon requires the 7.62mm Bullet and only holds one cartridge at a time. Its durability will last for 150 shots. It will reload automatically if the player is carrying the correct Ammunition or it can be done manually at any time using the reload key (default key R ).

Unlocking[edit | edit source]

HuntingRifleSchematic.png Hunting Rifle Schematic

Combat[edit | edit source]

During combat, a Hunting Rifle is a very powerful long range weapon. At short range, however, the player may have trouble because it must be reloaded for each shot and therefore has a slow rate of fire. A Hunting Rifle will kill most Zombies with one head shot. Due to its slow firing rate and relatively uncommon ammunition (7.62mm), the Hunting Rifle should be used conservatively and with care in the hands of beginning players.

Gun Parts[edit source]

Each part of the Hunting Rifle can supply a different attribute. It is unknown if the value supplied is based on the quality of the component or the overall quality of the Hunting Rifle. Hunting Rifle does not really have a durability, each of its component parts have a durability and when any of them fail then the whole Hunting Rifle fails.

The values will be adjusted by the players Action Skill Group level and other skills and perks.

Gun Parts component effect.
Hunting Rifle Stock Hunting Rifle Bolt Hunting Rifle Parts Hunting Rifle Barrel
HuntingRifleStock.png HuntingRifleBolt.png Hunting Rifle Parts.png HuntingRifleBarrel.png
Dismemberment Chance Range Accuracy [1] Entity Damage Block Damage
10 - 25 96 - 160 0.70 - 0.01 45 - 75 8 - 14
  1. Accuracy has changed in Alpha 16, it is unsure how this now affects the accuracy of the weapon

With some weapons the amount of damage take to the weapon itself can change with the quality of the weapon. It is also possible for the damage taken to go up, simulating that it is a finely tuned weapon that can be put out of action quicker. For a Hunting Rifle the following describes the minimum and maximum number of uses of the weapon, based on the quality, before it will need to be repaired.

Minimum Quality (1): 2500 / 10 = 250
Almost Maximum (599): 6244 / 14 = 446
Maximum Quality (600): 6250 / 15 = 416

Crafting[edit | edit source]

Required Items[edit | edit source]

HuntingRifleBarrel.png 1* Hunting Rifle Barrel after learning from
HuntingRifleSchematic.png Hunting Rifle Schematic
HuntingRifleBolt.png 1* Hunting Rifle Bolt
Hunting Rifle Parts.png 1* Hunting Rifle Parts
HuntingRifleStock.png 1* Hunting Rifle Stock
Optional:Flashlight02.png 1* Flashlight
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Crafting Recipe[edit | edit source]

Just click on any part and click Assemble. From there the player will be able to add and remove items from the weapon. The player must have read the schematic first to assemble the Hunting Rifle.

Repair[edit | edit source]

The Condition of a Hunting Rifle deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

Other Uses[edit | edit source]

Dismantling[edit | edit source]

A Hunting Rifle can be dismantled by placing it into the output slot of the crafting grid. This will break the weapon down into its component state, and display the parts in the main crafting grid. The player can then remove the parts and place them into their bag or tool belt.

Players who have read the appropriate Recipe Book can also use this method to upgrade gun parts in the weapon to a higher quality. To do so, remove the desired gun part from the crafting grid, and replace it with a similar gun part of higher quality. Note that this action must be done in a specific order. You cannot first drag the NEW gun part onto the crafting grid and "swap" it with the OLD one. You must first drag the OLD gun part off of the crafting grid and replace or swap it with the NEW one.

Any player can place the weapon in the output slot, observe the weapon's component gun parts, and remove it from the output slot again without dismantling it. This action will also automatically unload the bullets into their bag or tool belt.

However, although any player can dismantle a weapon, only players who have read the appropriate Recipe Book can reassemble or upgrade it. Players without this knowledge should never remove any gun parts from the crafting grid, unless they intend to permanently dismantle the weapon.

Forging[edit | edit source]

The player can place a Hunting Rifle into a Forge and it will be melted down into iron. Each Hunting Rifle will produce 6.0 lbs of iron.

Scrapping[edit | edit source]

Scrapping a Hunting Rifle will provide 12 units of scrap iron.

Notes[edit | edit source]

  • A Hunting Rifle, like all weapons, can destroy blocks and structures.
  • The Hunting Rifle appears to be based on the Remington Model 700, as the exact name is imprinted on the receiver.

Videos[edit | edit source]

Hunting Rifle In Action