How to Install Modlets
With the introduction of Alpha 17 experimental, the concept of a modlet was introduced. Modlets are smaller mods that don't over-write the vanilla XML files, but are loaded from the Mods folder.
A typical modlet would have the following format.
SphereII_PG13/ Config/ ItemIcons/ Resources/ ModInfo.xml
Not all modlets will have the different folders; it really depends on what the modlet does. For example, an XUI modlet wouldn't necessarily have an ItemIcons or Resources.
However, all modlets will have a ModInfo.xml
Modlets are installed the same on Client as they are on a Server.
1) Create a folder called "Mods" at the top level of the game folder.[edit | edit source]
2) Download the modlets you want.[edit | edit source]
3) Extract the modlet, and look for the ModInfo.xml for each mod you want. Once you find that, copy the folder into the Mods/ folder.[edit | edit source]
Do not copy the contents of the folder, but rather the folder that has the ModInfo.xml
In the above example for the SphereII_PG13 modlet, we would copy the SphereII_PG13 into the Mods folder.
4) Start the game.[edit | edit source]
You can review the output_log.txt to confirm which ones are loaded.
The following has three modlets being loaded:
2018-11-26T21:51:46 1.901 INF [MODS] Start loading 2018-11-26T21:51:46 1.902 INF [MODS] Trying to load from Guppycur_BloodMoonTrickle 2018-11-26T21:51:46 1.930 INF [MODS] Loaded Mod: Guppycur's BloodMoonTickle (1.0) 2018-11-26T21:51:46 1.930 INF [MODS] Trying to load from SphereII_PG13 2018-11-26T21:51:46 1.931 INF [MODS] Loaded Mod: SphereII_PG13 (1.0.0) 2018-11-26T21:51:46 1.931 INF [MODS] Trying to load from SphereII_RainUI 2018-11-26T21:51:46 1.931 INF [MODS] Loaded Mod: SphereII's RainUI (2) 2018-11-26T21:51:46 1.931 INF [MODS] Initializing mod code 2018-11-26T21:51:46 1.931 INF [MODS] Loading done
The folder structure of the above log:
Mods/Guppycur_BloodMoonTrickle/ModInfo.xml Mods/SphereII_PG13/ModInfo.xml Mods/SphereII_RainUI/ModInfo.xml