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Current game stage: 1

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Proposed since November 23, 2018.

Item Group Decor/Miscellaneous
Categories Weapon
Type Melee Weapon


Hit Points
Durability (Min Level)
Durability (Max Level)
Durability Loss per Use
Vehicle Base Speed
Vehicle Sprint Speed
Horizontal Support
Light Value 0.52
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack 1
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Mod Type
Mod Compatibility
Base Price
Modified by
Attack stats
Max Range 2
Effective Range
Entity Damage 7.2
Entity Power Attack Damage
Power Attack Multiplier
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Critical Chance
Attacks per minute 65
Rounds per minute
Attacks per minute
Attacks per minute / 60
Muzzle Flash
Shot Volume
Hip Accuracy
Aim Accuracy
Unholster time
Reload Time (seconds)
Stamina per Use 11.4
Block Range 2.5
Block Damage 6
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: earth 0.5
Multiplier: metal 0.5
Multiplier: organic
Multiplier: stone 0.5
Multiplier: water
Multiplier: wood 1
Multiplier: glass
Additional effects
Initial Experience
Subsequent Experience
Armor stats
Armor Rating
Effect Resistance
Cold Resist °F, 0°C
Heat Resist °F, 0°C
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Other Effects
Butcher Tool
Butcher Resource Multiplier
Disassemble Tool
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repairs per minute
Block Repair Range
Ammo Type
Requires Electrical Power
Smelted Into
Smelted Amount 5
Burn Time as Fuel
Provides Electrical Power
Other uses
Used by
Upgrades into
Used to craft
Crafting Ingredient Time
Unlocked with
Learned with
Ingredients Used
Repaired using Repair Kit
Scraps into
Scraps into ScrapBrass.png
Scraps into Cloth.png
Scraps into ElectricParts.png 3
Scraps into Glass.png
Scraps into ScrapIron.png
Scraps into ScrapLead.png
Scraps into Leather.png
Scraps into MechanicalParts.png
Scraps into MilitaryFiber.png
Scraps into Paper.png
Scraps into YuccaFibers.png
Scraps into ScrapPlastics.png
Scraps into RockSmall.png
Scraps into ScrapTungsten.png
Scraps into Woodresource.png
Breaks into
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced
Looting Yes
Crafting Yes
Has Schematic
Loot Containers

Description[edit | edit source]

A Flashlight is an item which can be crafted at a Workbench or found in houses and buildings around the map, usually inside Suitcases and can also sometimes be found on the dead body of a Bloated Walker. It is possible to craft one and it can be acquired by scavenging and looting. It can be used as both a source of light, and a very weak melee weapon. They can also be attached to any gun. A Flashlight cannot be melted or used as a source of Combustible fuel.

Uses[edit | edit source]

As a Tool[edit | edit source]

As a tool it can be used as a light source and is controlled by using the F key to switch it on and off. To be able to use a Flashlight you must equip it and have hold of it in your hand, it can then be used to cast light into dark areas. The downside to this is that, unless you have the appropriate schematic to attach it to a gun, while you are using a one you are unable to carry a decent weapon, leaving you vulnerable to attack from Zombies. A better alternative is the much rarer Mining Helmet.

As a Weapon[edit | edit source]

During combat a Flashlight is an ineffective short range weapon and can kill an average Zombie with nine direct hits to the head or 17 hits or more to the body. It is more effective against a single Zombie and will not be very effective when dealing with even a small group of Zombies at close quarters. It can be used more effectively against single zombies when combined with the stealth of crouching to launch a sneak attack.

Used in[edit | edit source]

Gunsmithing[edit | edit source]

Flashlights can be attached to any gun that you have read the schematic to. Open the Assemble screen and there is a slot waiting for it. Once it is assembled, simply press (default F) while the gun is in hand.


The following recipes require Flashlight:

Item Required Materials
HelmetLight.png Helmet Light IngotSteel.png Forged Steel *5, ScrapPlastics.png Scrap Polymers *2, DuctTape.png Duct Tape *2, Flashlight02.png Flashlight *1, SewingKit.png Sewing Kit *1
MiningHelmet.png Mining Helmet FootballHelmet.png Football Helmet *1, Flashlight02.png Flashlight *1, ElectricParts.png Electrical Parts *8, DuctTape.png Duct Tape *5, ScrapPlastics.png Scrap Plastics *4
WeaponFlashlight.png Weapon Flashlight Mod ScrapPlastics.png Scrap Polymers *10, Glue.png Glue *2, ElectricParts.png Electrical Parts *5, Flashlight02.png Flashlight *1

Crafting[edit | edit source]

Crafted at a Workbench

ForgedIron.png 1* Forged Iron At a
[[File:|75px|link=]] {{{itemcount2}}}* [[{{{linkname2}}}]]
ElectricParts.png 10* Electrical Parts
DuctTape.png 4* Duct Tape
ScrapPlastics.png 4* Scrap Polymers
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]

Notes[edit | edit source]

  • A Flashlight, as with all light sources, will not stop Zombies running at night.
  • A Flashlight cannot be used in conjunction with a Mining Helmet. The light will alternate between helmet and flashlight.