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Description[edit | edit source]
Health is one of the main player statistics. A player's current health status is represented by a red horizontal bar at the bottom-left corner of the player's screen. The maximum Health is determined by the Wellness level of the player, ranging from 70 to 200 (max at 250 if health nut maxed out).
A player must actively maintain his Health through the use of Food and Medical Supplies. For example, failing to drink or eat will result in thirst and hunger, which if left unchecked, will eventually result losing Health and death. Eating or drinking the wrong thing, such as Raw Meat or Murky water can result in Dysentery, which can also reduce a player's health to zero, resulting in death.
Health Depletion[edit | edit source]
A player can lose Health by receiving damage from hits by Zombies or other players (Multiplayer only), falling from heights, splash damage from explosions, drowning, and falling blocks. The types of damaged received are as follows:
Zombie Damage[edit | edit source]
The amount of damage depends on the type of Zombie, with the stronger zombies delivering more damage per hit.
Damage dealt to the player is also affected by the level of the player, the amount of armor and what kind they are wearing, as well as the quality level of the armor.
Furthermore, there is a small chance every time the player gets hit a de-buff could be acquired leaving the player with a negative status effect. These can can vary from being Stunned, Bleeding, and/or Infection, with the latter two capable of killing a player if not treated.
Fall Damage[edit | edit source]
Falling from height will deplete a player's Health with the amount lost proportionate to the height of the fall. Falling from a great height will result in a high loss of Health or even death.
There is also the possibility of a (Sprained Leg or Broken Leg) incurred during the landing. Leg injuries reduce movement speed and may require the use of a Splint. Although a splint is not required for a sprain, it will decrease the time required to heal a sprained leg and will also help protect against breaking the leg.
A Hay Bale, or a water area at least two blocks deep, will break the fall and prevent damage.
Weapon Damage[edit | edit source]
Some Weapons are fairly weak and will take as small amount of Health per hit. Others, especially some firearms, are powerful enough to kill a player with a single hit.
Splash Damage[edit | edit source]
This is caused when a player is caught within the blast radius of an explosion. The severity of the damage received is reduced the further away the player is from the source of the explosion.
- See also List of explosives
Drowning[edit | edit source]
Drowning occurs when the player spends too much time underwater. At this point the player's character can no longer breathe and will start to suffocate, twenty seconds later they will start to drown. Drowning will quickly deplete the health bar and will ultimately kill the player if they do not resurface for air in time.
Negative Status Effects[edit | edit source]
A character can also lose Health as the result of negative status effect caused by a de-buff. However, rather than taking a set value per hit a de-buff usually drains Health over a period of time.
- See also List of buffs
Health Restoration[edit | edit source]
Natural healing occurs when a character eats. Different food items restore different amounts of fullness. Some medical supplies and positive status effects also restore player's health.
Food[edit | edit source]
Many food items will restore small amounts of health when consumed.
- See also Food
Medical supplies[edit | edit source]
There are a number of medical supplies available through looting, crafting and cooking. Although function and effectiveness vary, each item is useful in some way in maintaining or improving a character's health.
- See also List of medical supplies
Positive Status Effects[edit | edit source]
A player can also gain Health as a result of positive status effects caused by a buff. The effects of a buff usually increases Health over a period of time.
- See also List of buffs