Hazmat Male Zombie

From 7 Days to Die Wiki
Jump to: navigation, search
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1
HazmatMaleZombie.jpg


Description
'Removed: '
Category Zombie
Type Hostile
Zombie Type Normal
Entity-ID
Effects
Drops
Loot Container
Location Military and Government installations, Roaming Military Hordes and rarely in other places
Quests


Combat
HP (Normal) 150
HP (Feral) N/A
HP (Radiated) N/A
HP (Legendary) N/A
Entity Damage
Block Damage
Range
Crit Ratio


Versioning
Added
Removed
Updated
Confirmed Alpha 15.2
NPC System





Loot List[edit source]

The list below contains the items and tools that may spawn inside a Hazmat Male Zombie.

All probabilities are modified by the players level. So the chance of finding anything in a container is less the 1 in 4 at the beginning if the container has 1 as the minimum number. If the minimum number is less than one, the chances are even less. Containers that have 1 or more should always drop something once you reach level 151.

Level Adjustment
1 - 50 25%
51 - 100 50%
101 - 150 75%
151 - 200 100%

Loot List Table

When opening a Hazmat Male Zombie you will get between 0 and 2 Each of the items can give the number as described in the table below. Note: It is possible to get more of an item, if that item was chosen more than once.

  • Container's Size: 5,3 = Expression error: Unrecognized punctuation character ",".
  • There will be 0 - 2 items in this container
Loot Availability Probability Count Chance
Min Max
7DaysGroupIcon.png toiletLoot (Group) Expression error: Unexpected < operator. 1 1 Expression error: Unexpected < operator. %
Version = Alpha 17

Loot Groups[edit source]

These are the Loot Groups that are included in a Loot Container. The chance of an item appearing in any of these groups has been scaled based on the chance of that group appearing in the parent group. A group can also appear more than once if it has been included subsequently by another group, the chances in this case will then reflect all the parent chances. The quality of the items returned will be defined by the loot container quality levels unless it has been specifically defined for the group, in which case it will be listed beside the group.



Level 1 Groups


LootGroup - toiletLoot : Expression error: Unexpected < operator.%

Loot Availability Probability Count Chance
Min Max
7DaysGroupIcon.png weaponsPistol+ammo (Group) Expression error: Unexpected < operator. 1 1 Expression error: Unexpected < operator. %
BottledRiverWater.png Bottled Murky Water Expression error: Unexpected < operator. 1 1 2 Expression error: Unexpected < operator. %
Version = Alpha 17

Level 2 Groups


LootGroup - weaponsPistol+ammo : Expression error: Unexpected < operator.%

This container gives all the items listed below.
Loot Availability Probability Count Chance
Min Max
9mm Round Expression error: Unexpected < operator. -- 1 10 Expression error: Unexpected < operator. %
Pistol.png Pistol Expression error: Unexpected < operator. -- 1 Expression error: Unexpected < operator. %
Version = Alpha 17