Gun Safe

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Gun Safe
GunSafe.png
Entity
Removed: {{{removed_version}}}
Item Group Building
Categories Placeable
Type Container
Description

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Characteristics
Hit Points 2500
Durability (Min Level)
Durability (Max Level)
Durability Loss per Use
Driveable
Vehicle Base Speed
Vehicle Sprint Speed
Mass 20
Horizontal Support 320
Light Value
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots 40
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price
Attack stats
Max Range
Effective Range
Entity Damage
Entity Power Attack Damage
Power Attack Multiplier
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Critical Chance
Attacks per minute
Rounds per minute
Attacks per minute
Attacks per minute / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil
Handling
Unholster time
Reload Time (seconds)
Stamina per Use
Block Range
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: earth
Multiplier: metal
Multiplier: organic
Multiplier: stone
Multiplier: water
Multiplier: wood
Multiplier: glass
Additional effects
Initial Experience
Subsequent Experience
Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C
Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Tool
Butcher Tool
Butcher Resource Multiplier
Disassemble Tool
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repairs per minute
Block Repair Range
Use
Ammo Type
Capacity
Capacity
Requires Electrical Power
Production
Smelted Into
Smelted Amount
Used to forge
Burn Time as Fuel
Provides Electrical Power
Other uses
Unlocks
Used by
Upgrades into
Used to craft
Crafting Ingredient Time
Crafting
Unlocked with
Ingredients Used
Repaired using
Scraps into
Scraps into ScrapBrass.png
Scraps into Cloth.png
Scraps into ElectricParts.png
Scraps into Glass.png
Scraps into ScrapIron.png
Scraps into ScrapLead.png
Scraps into MechanicalParts.png
Scraps into MilitaryFiber.png
Scraps into Paper.png
Scraps into YuccaFibers.png
Scraps into ScrapPlastics.png
Scraps into RockSmall.png
Scraps into ScrapTungsten.png
Scraps into Woodresource.png
Breaks into Gun Safe - Insecure
Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced
Obtained
Farming
Looting
Hunting
Mining
Dismantling
Loot Containers
Versioning
Added
Removed
Updated
Confirmed Alpha 15.1

Description[edit | edit source]

A Gun Safe is a type of secure storage that just like a Desk Safe or a Wall Safe can be locked and unlocked by the player. They can often be found in the attics of houses in towns or on the ground floor inside buildings, usually secured behind Iron Bars and they can contain some very useful items and weapons. Crafting a Gun Safe is easy but due to the crafting recipe requiring multiple iron ingots it is very expensive on resources. A destroyed Gun Safe will not drop anything and the contents will be lost. A Gun Safe cannot be dismantled, scrapped, melted in a forge or used as source of combustible fuel.

When found in the wild, a Gun Safe must receive 2500 points of damage before the lock "layer" is broken and it becomes accessible. Effective tools are Pickaxes and TNT. When crafted by the player, they can be locked and unlocked as described below.

Gun Safes crafted by the player do not contain loot. Loot found in spawned Gun Safes respawns depending on server settings.

Usage[edit | edit source]

Built in to a Gun Safe is a security function which offers the player three options in relation to the control of the Gun Safe, Pressing and holding down the E key while looking at the Gun Safe will bring up three icons showing each of the three options, these are explained below.

  • SecurePassword.png Left Icon - This is a keypad icon and is used to set up a password for the Gun Safe, simply move your cursor over the icon and release the E key to bring up the password input box. Using the password input box you can type any password you like and set it by clicking the green set button, or press the red cancel button to exit the menu and cancel the password input. Once you have set a password for the Gun Safe you will be able to open and close it at will, but it will remain locked for other players. Any player that knows the password will be able to open this Gun Safe. You may select any password between 1-4 characters in length and it may contain any combination of letters, numbers, or symbols.
  • OpenDoor.png Centre Icon - This is a doorway icon, moving your cursor over this icon and releasing the E key with either open or close the Gun Safe depending in which state it was in when you pushed down the E button.
  • SecureLocks.png Right Icon - This is a padlock icon and represents the Gun Safe lock, move your cursor over the icon and release the E key to toggle the Gun Safe between being either locked or unlocked. A Gun Safe that is locked without a password can only be opened by the player that locked it.

Crafting[edit | edit source]

Required Items[edit | edit source]

To be able to craft a Gun Safe you will need the following items.


ForgedIron.png 20* Forged Iron At a
Workbench.pngWorkbench
Produces
{{{yield}}}
Spring.png 5* Spring
MechanicalParts.png 5* Mechanical Parts
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[[File:|75px|link=]] {{{itemcount5}}}* [[]]
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]


Loot List[edit source]

The list below contains the items and tools that may spawn inside a Gun Safe.

All probabilities are modified by the players level. So the chance of finding anything in a container is less the 1 in 4 at the beginning if the container has 1 as the minimum number. If the minimum number is less than one, the chances are even less. Containers that have 1 or more should always drop something once you reach level 151.

Level Adjustment
1 - 50 25%
51 - 100 50%
101 - 150 75%
151 - 200 100%

Loot List Table

When opening a Gun Safe you will get between 2 and 6 items. Each of the items can give the number as described in the table below. Note: It is possible to get more of an item, if that item was chosen more than once.

  • Size: 8,8 = 64
  • Count: 2 - 6


Loot Availability Rarity Count Chance
(0.9)
Min Max
7DaysGroupIcon.png weaponsBasicGuns+ammo (Group) Common 0.9 1 100 %
OldCash.png Old Cash Common 0.1 10 45 11.11 %
7DaysGroupIcon.png ammo (Group) Common 1 3 5 111.11 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png ammoSteel (Group) Common 1 1 2 111.11 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png modAllT1 (Group) Common 0.1 1 11.11 %
7DaysGroupIcon.png modAllT2 (Group) Common 0.1 1 11.11 %
7DaysGroupIcon.png modAllT3 (Group) Common 0.1 1 11.11 %
Version = Alpha 17 3.3

Loot Groups[edit source]

These are the Loot Groups that are included in a Loot Container. The chance of an item appearing in any of these groups has been scaled based on the chance of that group appearing in the parent group. A group can also appear more than once if it has been included subsequently by another group, the chances in this case will then reflect all the parent chances. The quality of the items returned will be defined by the loot container quality levels unless it has been specifically defined for the group, in which case it will be listed beside the group.



Level 1 Groups


LootGroup - weaponsBasicGuns+ammo : 100%


Loot Availability Rarity Count Chance
(10.05)
Min Max
7DaysGroupIcon.png weaponsCommonParts (Group) Common 1 1 9.95 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png weaponsCompoundBowParts (Group) Rare 0.05 1 0.5 %
7DaysGroupIcon.png weaponsPistol+ammo (Group) Rare 0.03 1 0.3 %
7DaysGroupIcon.png weaponsAnyShotguns+ammo (Group) Rare 0.03 1 0.3 %
7DaysGroupIcon.png weaponsHuntingRifle+ammo (Group) Rare 0.03 1 0.3 %
CompoundBow.png Compound Bow Rare 0.03 1 0.3 %
7DaysGroupIcon.png weaponsMagnumParts (Group) Rare 0.03 1 0.3 %
Version = Alpha 16.1 1.2

LootGroup - ammo : 111.11%

  • Count: 1 - 1


Loot Availability Rarity Count Chance
(11.51)
Min Max
ShotgunShell.png Shotgun Shell Common 1 1 10 9.65 % No value is given,
a default value of one has been assumed.
9mmBullet.png 9mm Round Common 1.5 1 20 14.48 %
762mmBullet.png 7.62mm Round Common 1 1 20 9.65 % No value is given,
a default value of one has been assumed.
44MagnumBullet.png 44 Magnum Round Rare 0.2 1 12 1.93 %
SteelArrow.png Steel Arrow Common 1 8 16 9.65 % No value is given,
a default value of one has been assumed.
SteelCrossbowBolt.png Steel Crossbow Bolt Common 1 8 16 9.65 % No value is given,
a default value of one has been assumed.
Version = Alpha 17.0 5.7

LootGroup - ammoSteel : 111.11%

  • Count: 1 - 1


Loot Availability Rarity Count Chance
(11.51)
Min Max
ShotgunShell.png Shotgun Shell Common 1 1 10 9.65 % No value is given,
a default value of one has been assumed.
9mm Round Steel Common 1.5 5 25 14.48 %
7.62mm Round Steel Common 1 5 25 9.65 % No value is given,
a default value of one has been assumed.
44 Magnum Round Steel Rare 0.2 5 17 1.93 %
SteelArrow.png Steel Arrow Common 1 8 16 9.65 % No value is given,
a default value of one has been assumed.
SteelCrossbowBolt.png Steel Crossbow Bolt Common 1 8 16 9.65 % No value is given,
a default value of one has been assumed.
Version = Alpha 17.0 5.7

LootGroup - modAllT1 : 11.11%


Loot Availability Rarity Count Chance
(111)
Min Max
7DaysGroupIcon.png modMeleeT1 (Group) Rare 1 1 0.1 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png modGunT1 (Group) Rare 1 1 0.1 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png modArmorT1 (Group) Rare 1 1 0.1 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 3

LootGroup - modAllT2 : 11.11%

LootGroup - modAllT2

LootGroup - modAllT3 : 11.11%

LootGroup - modAllT3

Level 2 Groups


LootGroup - weaponsCommonParts : 9.95%


Loot Availability Rarity Count Chance
(11111111111111)
Min Max
Pistol barrel.png Pistol Barrel Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PistolParts.png Pistol Parts Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Pistol triggerHousing.png Pistol Receiver Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PistolGrip.png Pistol Grip Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PumpShotgun barrel.png Shotgun Long Barrel Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PartsPumpShotgun parts.png Shotgun Parts Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PumpShotgun shortBarrel.png Shotgun Short Barrel Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Shotgun shortStock.png Shotgun Short Stock Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PumpShotgun stock.png Shotgun Stock Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PumpShotgun triggerHousing.png Shotgun Receiver Rare 1 1 0 % No value is given,
a default value of one has been assumed.
HuntingRifleBarrel.png Hunting Rifle Barrel Rare 1 1 0 % No value is given,
a default value of one has been assumed.
HuntingRifleStock.png Hunting Rifle Stock Rare 1 1 0 % No value is given,
a default value of one has been assumed.
HuntingRifleBolt.png Hunting Rifle Bolt Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Hunting Rifle Parts.png Hunting Rifle Parts Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.0 14

LootGroup - weaponsCompoundBowParts : 0.5%


Loot Availability Rarity Count Chance
(1111)
Min Max
CompoundBowBody.png Compound Bow Body Rare 1 1 0 % No value is given,
a default value of one has been assumed.
CompoundBowGrip.png Compound Bow Grip Rare 1 1 0 % No value is given,
a default value of one has been assumed.
CompoundBowParts.png Compound Bow Parts Rare 1 1 0 % No value is given,
a default value of one has been assumed.
CompoundBowString.png Compound Bow String Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 4

LootGroup - weaponsPistol+ammo : 0.3%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
9mmBullet.png 9mm Round Rare -- 1 10 0.3 %
Pistol.png Pistol Rare -- 1 0.3 %
Version = Alpha 17 2

LootGroup - weaponsAnyShotguns+ammo : 0.3%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
7DaysGroupIcon.png weaponsAnyShotguns (Group) Rare -- 1 0.3 %
ShotgunShell.png Shotgun Shell Rare -- 1 6 0.3 %
Version = Alpha 17 2

LootGroup - weaponsHuntingRifle+ammo : 0.3%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
HuntingRifle.png Hunting Rifle Rare -- 1 0.3 % No value is given,
a default value of one has been assumed.
762mmBullet.png 7.62mm Round Rare -- 1 10 0.3 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 2

LootGroup - weaponsMagnumParts : 0.3%


Loot Availability Rarity Count Chance
(1111)
Min Max
44MagnumCylinder.png 44 Magnum Cylinder Rare 1 1 0 % No value is given,
a default value of one has been assumed.
44MagnumFrame.png 44 Magnum Frame Rare 1 1 0 % No value is given,
a default value of one has been assumed.
44MagnumGrip.png 44 Magnum Grip Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Parts44Magnum parts.png 44 Magnum Parts Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 4

LootGroup - modMeleeT1 : 0.1%


Loot Availability Rarity Count Chance
(11111)
Min Max
SerratedBlade.png Serrated Blade Rare 1 1 0 % No value is given,
a default value of one has been assumed.
StructuralBrace.png Structural Brace Rare 1 1 0 % No value is given,
a default value of one has been assumed.
WeightedHead.png Weighted Head Rare 1 1 0 % No value is given,
a default value of one has been assumed.
GraveDigger.png Grave Digger Rare 1 1 0 % No value is given,
a default value of one has been assumed.
WoodSplitter.png Wood Splitter Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 5

LootGroup - modGunT1 : 0.1%


Loot Availability Rarity Count Chance
(1111111111)
Min Max
ShotgunChoke.png Shotgun Choke Rare 1 1 0 % No value is given,
a default value of one has been assumed.
ShotgunDuckbill.png Shotgun Duckbill Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Bipod.png Bipod Rare 1 1 0 % No value is given,
a default value of one has been assumed.
WeaponFlashlight.png Weapon Flashlight Rare 1 1 0 % No value is given,
a default value of one has been assumed.
ForeGrip.png Fore Grip Rare 1 1 0 % No value is given,
a default value of one has been assumed.
TheHunter.png The Hunter Rare 1 1 0 % No value is given,
a default value of one has been assumed.
MuzzleBrake.png Muzzle Brake Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Scope2X.png Scope 2X Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Shotgun Sawed-Off Barrel Rare 1 1 0 % No value is given,
a default value of one has been assumed.
TriggerSemi.png Trigger Group: Semi Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 10

LootGroup - modArmorT1 : 0.1%

LootGroup - modArmorT1

Level 3 Groups


LootGroup - weaponsAnyShotguns : 0.3%


Loot Availability Rarity Count Chance
(1)
Min Max
PumpShotgun.png Shotgun Rare 1 1 0.3 % No value is given,
a default value of one has been assumed.
Version = Alpha 17 1

Notes[edit | edit source]

As of Alpha 7.10 a Gun Safe was upgraded to feature the new locking options. As a result of this there are now two items in the creative menu named Gun Safe. The first one has the item ID gunSafe 1150, this is the original unsecured Gun Safe, this Gun Safe can no longer be crafted. The second Gun Safe has the item ID secureGunSafe 1161, this is the Gun Safe that is now crafted using the recipe provided.

In Alpha 9.3, damaging the Gun Safe enough will turn into an Untouched Gun Safe. This Safe will have Items inside as if it randomly spawned. This is most likely a bug.

In Alpha 12.0, safes found in pre-fabricated houses are locked, and you must hit the lock with a tool, many times, to open it.