Generator Bank

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Generator Bank
GeneratorBank.png
Entity
Removed: {{{removed_version}}}
Entity ID
Entity ID generatorbank
Categories Tool
Item Group Science
Type
Description
Used to place
Drive-able


Characteristics
Hit points
Hit points
Hit Points (Min Level)
Hit Points (Min Level)
Hit Points (Max Level)
Hit points (Max Level)
Degradation Rate
Degradation Rate (Max Level)
}}
Weigh
Structural integrity Max Load
Smell on Belt
Smell range on Belt
Smell in Bag
Smell range in Bag
Light Value
Speed
Noise Volume 10
Noise Range 1
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price


Attack stats
Impact
Power Attack Multiplier
Multiplier: Headshot
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Range Max
Range Effective
Critical Chance
Attacks/Fire rate
Attacks/Fire rate / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil
Handling
Unholster time
Reload Speed
Stamina Usage
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: friable
Multiplier: wood
Multiplier: glass
Multiplier: stone
Multiplier: concrete
Multiplier: metal
Additional effects
Initial Experience
Subsequent Experience


Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C


Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects


Tool
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repair Speed


Use
Ammo Type
Capacity
Capacity
Requires Electrical Power


Production
Material
Forge Weight (oz)
Weight (lbs)
Used to forge
Burn Time
Provides Electrical Power 12250


Other uses
Unlocks
Used by
Upgrades into
Used to upgrade
Used to craft
Crafting Ingredient Time


Crafting
Unlocked with Advanced Engineering lvl 1
Required Tools
Ingredients Used
Repaired using
Scraps into
Paper.pngScrap Paper
Cloth.pngScrap Cloth
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
ScrapPlastics.pngScrap Polymers
MechanicalParts.pngMechanical Parts
ElectricParts.pngElectrical Parts
Breaks into


Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced


Obtained
Farming
Looting Yes
Hunting
Mining
Dismantling
Loot Containers


Versioning
Added Alpha 16
Removed
Updated
Confirmed Alpha 17


"Used to generate power for your electrical components. See journal tip for more info."

Description[edit | edit source]

The Generator Bank is a placeable item used to generate power for your Electrical components.

The Generator Bank requires at least one Engine to run. Up to 6 total Engines can be placed within the Generator Bank, with each engine contributing 50W to the generator's maximum power output. The Generator Bank must be turned off to allow Engines to be added or removed. Furthermore, the Generator Bank requires Gas for fuel in order to supply power to your electrical circuit, and Gas can be added whether the Generator Bank is on or off.

Uses[edit | edit source]

The Generator Bank allows you to power your electrical components. Use a Wire Tool to connect it to those other components. While supplying power, the generator will consume fuel at a rate dependent only on how much power is being used. A generator that is not powering any items will not consume any fuel, even if the generator remains on.

Interacting (default e key) with the generator will bring up the Generator Bank window. In this window is a display indicating the current fuel status of the generator, the maximum power output in watts, and the current power being drawn at the time from the generator. Turning the generator on and off and refueling it are also done from this menu.

As long as a generator you place down is within your Land Claim Block area, you are able to pick it back up by holding the interaction button and selecting the "take" option.

Power Drain[edit | edit source]

Note all time measurement in this section are in real time (not in-game).

Generator Banks consume fuel dependent only on the power being used by that Generator Bank. The number of Engines and thus the maximum power output does not affect fuel consumption.

Each watt of power being used will consume 1.8 units of fuel per real-time hour. This means that a full generator of 1000 units of fuel will provide 555 W-hrs of power. This will last (555/drain) hrs of real time power, with drain being equal to the power being used by the generator.

e.g. If you want to ensure you defenses will last one full real day (24 real time hours) the maximum drain 1 generator could do for that long is 23 watts, so if your defenses require 157 watts you need (157/23 rounded up) 7 generators fully fueled, each on their own circuit, to last that long.

Limitations[edit | edit source]

  • The Generator Bank is not allowed to have any parent connections. This means that no incoming wire can be attached to the generator. Only outgoing power lines are allowed.
  • The Generator Bank generates noise when turned on, even if no power is being consumed.

Crafting[edit | edit source]

Required Items[edit | edit source]

ForgedIron.png 10* Forged Iron At a
Workbench.pngWorkbench
after attaining level
1
Advanced Engineering (Perk)
Produces
{{{yield}}}
MechanicalParts.png 10* Mechanical Parts
ElectricParts.png 14* Electrical Parts
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Images[edit | edit source]

Generator bank menu