Generator Bank

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Generator Bank
GeneratorBank.png
Description
Removed: {{{removed_version}}}
Item ID generatorbank
Group Science
Title
Description
Category Tool
Type
Tool Type
Location
Found in
Obtained through
Breaks into
Gear Slot
Fuel
Drive-able
Used to place
Cooking Ingredient
Meltable
Scrappable
Dismantleable
Lockable
Crafting Skill Group [[]]
Action Skill Group [[]]


Statistics
Hit Points
Storage Slots
Smell on Belt
Smell strength on Belt
Smell in Bag
Smell strength in Bag
Durability
Cumulative Durability
Durability (Level 1)
Durability (Level 6)
Degradation Rate
Pure-Dur
Hardness
Structural Integrity
Max Load
Mass
Appropriate Tool
Heat Map Strength
Heat Map Time
Heat Map Frequency
Noise Volume 10
Noise Range 1
Light Value
Inventory Slots
Speed
Max Stack
Base Price
Mod Type
Mod Compatibility


Attack Statistics
Entity Damage
Power Attack Multiplier
Explosive Radius (Entity)
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Block Damage (Base Quality)
Block Damage (Max Quality)
Critical Chance
Range Effective
Range Max
Rounds/min
Rounds/min Burst
Attacks/min
Recoil
Handling
Velocity
Dismemberment Chance (Base)
Dismemberment Chance (Max)
Accuracy (Base)
Accuracy (Max)
Attack Speed
Reload Speed
Stamina Usage
Multiplier: Headshot
Multiplier: Cloth
Multiplier: Concrete
Multiplier: Earth
Multiplier: Glass
Multiplier: Metal
Multiplier: Stone
Multiplier: Wood
Buff
Debuff
Buff Chance %
Buff Effect
Initial Experience
Subsequent Experience


Protection
Armor Rating
Effect Resist %
Mobility Decrease %
Insulation °F, 0°C
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C
Waterproof %
Bullet
Melee
Concussive %
Puncture %
Blunt
Explosive %
Radiation %
Fire %
Electrical %
Tools
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Harvesting Tool
Harvesting Multiplier
Harvesting Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier


Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Effect on Max Health
Effect on Stamina
Effect on Fullness
Food Poisoning %
Cures
Other Effects


Ammunition
Ammo Type
Capacity
Used by


Teaching
Unlocks


Crafting
Recipe
Unlocked through Advanced Engineering lvl 1
Repaired using
Repairs
Amount
Repair Speed
Used to craft
Used Gun Parts


Upgrading
Upgrades Into
Used to upgrade
Used Parts
Ingredient Time


Cooking
Unlocked through
Used to cook
Cookware Used
Ingredients Used


Electrical
Provides Electrical Power 12250
Requires Electrical Power


Chemistry
Unlocked Through
Used in
Ingredients Used


Scrapping
Scraps into
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
MechanicalParts.pngMechanical Parts
Cloth.pngCloth Fragment


Forging
Used to forge
Weight (lbs)
Forge Weight (oz)
Material
Combustible
Burn Time


Farming
Crop produced
Seed used
Growth stages
Time to grow
Used to grow
Light Opacity
Obtained through
Creative Menu
Cooking
Crafting
Dismantling
Farming
Forging
Looting
Loot Container
Mining
Scavenging
Scrapping
Upgrading


Versioning
Added Alpha 16
Removed
Updated
Confirmed Alpha 17




Description[edit | edit source]

The Generator Bank is a new block added in A16 as a part of the new Electricity game mechanics.

The Generator Bank allows you to power your electrical components. It requires at least one small engine, expandable up to six. The maximum energy output is determined by the number of small engines installed and their quality. The generator bank uses gas for fuel which can be found in loot and purchased at traders or crafted at chemical stations and campfires.

The menu of the generator bank indicates the maximum wattage output, current fuel status, and current wattage being drawn from the bank. Turning the generator on and off and refueling it are also done from the menu.

As long as a generator you place down is within your land block claim area, you're able to pick it back up by holding the interaction button and pressing the "take" option.

Power Drain[edit | edit source]

Note all time measurement upcoming are in real time (not in-game).

The fuel used every second is equal to the power usage divided by 2000 (fuel/second = drain/2000).

This means that 1000 fuel will last (555/drain) hours.

e.g If you want to ensure you defenses will last over night (24) hours the maximum drain 1 generator could do for that long is 23 watts so if you defenses require 157 watts you need (157/23 rounded up) 7 generators fully fueled to last that long.

One final important note is that these assume no lag, with lag these numbers change in your favor (that is fuel will last longer).

Power Output[edit | edit source]

Given small engines have maximum durability, the power they generate depends on their quality and seem to be linear - from 50W at lowest quality to 100W at quality 600. The power output of the generator is a sum of power generated by all small engines.

Crafting[edit | edit source]

ForgedIron.png 10* Forged Iron At a
Workbench.pngWorkbench
after attaining level
1
Advanced Engineering (Perk)
Produces
{{{yield}}}
MechanicalParts.png 10* Mechanical Parts
ElectricParts.png 14* Electrical Parts
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Images[edit | edit source]

Generator bank menu