Jakob Maynard (talk | contribs) m (Adding links to all items listed in tables) Tag: Visual edit |
m (The Manual spreadsheets had an unused column that I removed. Added a header to the automatic spreadsheet at the bottom of the page.) Tag: Visual edit |
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{| class="wikitable" |
{| class="wikitable" |
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|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*''' |
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*''' |
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− | ! |
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!Name |
!Name |
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!Attribute |
!Attribute |
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!Sell Price |
!Sell Price |
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|- |
|- |
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− | | |
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|[[Stone Axe]] |
|[[Stone Axe]] |
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|Strength |
|Strength |
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|0 |
|0 |
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|- |
|- |
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− | | |
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|[[Taza's Stone Axe]] |
|[[Taza's Stone Axe]] |
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|Strength |
|Strength |
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|0 |
|0 |
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|- |
|- |
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− | | |
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|[[Claw Hammer]] |
|[[Claw Hammer]] |
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|Strength |
|Strength |
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|40-800 |
|40-800 |
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|- |
|- |
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− | | |
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|[[Nailgun]] |
|[[Nailgun]] |
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|Strength |
|Strength |
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{| class="wikitable" |
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|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*''' |
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*''' |
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− | ! |
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!Name |
!Name |
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!Attribute |
!Attribute |
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!Sell Price |
!Sell Price |
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|- |
|- |
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− | | |
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|[[Bone Knife]] |
|[[Bone Knife]] |
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|Fortitude |
|Fortitude |
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|0 |
|0 |
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|- |
|- |
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− | | |
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|[[Hunting Knife]] |
|[[Hunting Knife]] |
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|Fortitude |
|Fortitude |
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|28-560 |
|28-560 |
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|- |
|- |
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− | | |
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|[[Machete]] |
|[[Machete]] |
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|Fortitude |
|Fortitude |
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|56-1120 |
|56-1120 |
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|- |
|- |
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− | | |
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|[[Steel Knuckles]] |
|[[Steel Knuckles]] |
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|Fortitude |
|Fortitude |
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{| class="wikitable" |
{| class="wikitable" |
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|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*''' |
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*''' |
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− | ! |
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!Name |
!Name |
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!Attribute |
!Attribute |
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!Sell Price |
!Sell Price |
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|- |
|- |
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− | | |
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|[[Wrench]] |
|[[Wrench]] |
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|Perception |
|Perception |
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|28-560 |
|28-560 |
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|- |
|- |
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− | | |
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|[[Ratchet]] |
|[[Ratchet]] |
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|Perception |
|Perception |
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|56-1120 |
|56-1120 |
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|- |
|- |
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− | | |
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|[[Impact Driver]] |
|[[Impact Driver]] |
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|Perception |
|Perception |
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{| class="wikitable" |
{| class="wikitable" |
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|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*''' |
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*''' |
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− | ! |
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!Name |
!Name |
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!Attribute |
!Attribute |
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!Sell Price |
!Sell Price |
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|- |
|- |
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− | | |
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|[[Stone Axe]] |
|[[Stone Axe]] |
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|Strength |
|Strength |
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|0 |
|0 |
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|- |
|- |
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− | | |
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|[[Iron Pickaxe]] |
|[[Iron Pickaxe]] |
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|Strength |
|Strength |
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|28-560 |
|28-560 |
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|- |
|- |
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− | | |
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|[[Steel Pickaxe]] |
|[[Steel Pickaxe]] |
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|Strength |
|Strength |
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|56-1120 |
|56-1120 |
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|- |
|- |
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|[[Stone Shovel]] |
|[[Stone Shovel]] |
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|Strength |
|Strength |
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|0 |
|0 |
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|- |
|- |
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− | | |
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|[[Iron Shovel]] |
|[[Iron Shovel]] |
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|Strength |
|Strength |
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|28-560 |
|28-560 |
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|- |
|- |
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|[[Steel Shovel]] |
|[[Steel Shovel]] |
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|Strength |
|Strength |
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|80-1600 |
|80-1600 |
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|- |
|- |
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− | | |
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|[[Auger]] |
|[[Auger]] |
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|Strength |
|Strength |
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{| class="wikitable" |
{| class="wikitable" |
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|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*''' |
|+'''*All data value collected from one instance of each item at level 1 and 6. In game values will vary. A19 B173*''' |
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− | ! |
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!Name |
!Name |
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!Attribute |
!Attribute |
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!Sell Price |
!Sell Price |
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|- |
|- |
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|[[Stone Axe]] |
|[[Stone Axe]] |
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|Strength |
|Strength |
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|0 |
|0 |
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|- |
|- |
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|[[Iron Fireaxe]] |
|[[Iron Fireaxe]] |
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|Strength |
|Strength |
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|28-560 |
|28-560 |
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|- |
|- |
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|[[Steel Fireaxe]] |
|[[Steel Fireaxe]] |
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|Strength |
|Strength |
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|56-1120 |
|56-1120 |
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|- |
|- |
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|[[Chainsaw]] |
|[[Chainsaw]] |
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|Strength |
|Strength |
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secseparators = \n|[[File:,|30px|link=]]|| [[%PAGE%|%TITLE%]],\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,,\n| ,, |
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format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Tool!!rowspan="2"|Attribute Focus!!rowspan="2"|Block Damage!!rowspan=2|Resource<br> Multiplier!!rowspan=2|Damage<br> Multiplier!!colspan="2"|Durability!!rowspan="2"|Range!!rowspan="2"|Attacks Per minute!!rowspan="2"|Repaired with\n|-\n!Min!!Max,\n|-,,\n|} |
format = {| class="wikitable sortable" style="width:80%"\n!rowspan="2" style="width:2%"| !!rowspan="2"|Tool!!rowspan="2"|Attribute Focus!!rowspan="2"|Block Damage!!rowspan=2|Resource<br> Multiplier!!rowspan=2|Damage<br> Multiplier!!colspan="2"|Durability!!rowspan="2"|Range!!rowspan="2"|Attacks Per minute!!rowspan="2"|Repaired with\n|-\n!Min!!Max,\n|-,,\n|} |
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− | </dpl |
+ | </dpl> |
+ | |||
− | <dpl> |
||
+ | === List of Tools and Traps === |
||
+ | Below is an auto-generated list of all Tools and Traps in [[7 Days to Die]].<dpl> |
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category = Tools/Traps |
category = Tools/Traps |
||
notcategorymatch = %Weapon% |
notcategorymatch = %Weapon% |
Revision as of 20:12, 17 February 2021
Description[ | ]
Tools are items whose function is to make destroying different blocks easier for the player. Different items are better for different tasks such as mining stone, digging clay and chopping wood. Many items can have multiple purposes, as most tools can be used as weapons in a pinch and vice-versa. However, an emphasis has been made to make tools less effective when attacking entities. This can also be seen in some mods for the tools (for example, the Fireman's Axe mod increases block damage, but decreases entity damage). Items also vary on how effective they are for each task. Using the wrong tool will take much longer and, in the case of butchering, might not give as many resources as with the proper tool.
Below the tools are grouped to five different categories by their main usage. A complete list of tools can be found from List of tools.
Construction Tools[ | ]
Construction (or Repair) tools are a subset of all the tools capable of repairing and upgrading different kinds of blocks.
Name | Attribute | Perk | Melee Damage | Repair Amount | Block Damage | Stamina Cost | Attacks / Minute | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Stone Axe | Strength | N / A | 6-9 | 100 | 21-32 | 8 | 105 | 112-300 | 0 |
Taza's Stone Axe | Strength | N / A | 8-11 | 100 | 23-33 | 8 | 104 | 111-328 | 0 |
Claw Hammer | Strength | N / A | 12-17 | 400 | 22-32 | 16 | 69 (nice) | 259-836 | 40-800 |
Nailgun | Strength | N / A | 5 | 1000 | 0 | 0 | 200 | 1000 | 200 |
Butchering Tools[ | ]
Butchering Tools are a subset of all the tools used for obtaining additional resources from animal and human remains through butchering.
Name | Attribute | Perk | Melee Damage | Power Attack Damage | Sneak Damage | Block Damage | Stamina Cost | Attacks / Minute | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|---|---|
Bone Knife | Fortitude | The Huntsman | 5-7 | 20-25 | +400% | 4-6 | 7 | 120 | 120-220 | 0 |
Hunting Knife | Fortitude | The Huntsman | 6-8 | 24-29 | +400% | 5-7 | 8 | 120 | 462-1154 | 28-560 |
Machete | Fortitude | The Huntsman | 20-29 | 40-49 | +400% | 21-31 | 19 | 55 | 288-673 | 56-1120 |
Steel Knuckles | Fortitude | The Brawler | 13-20 | 27-33 | N / A | 5-7 | 10 | 100 | 577-1346 | 28?-560? |
Disassemble Tools[ | ]
Disassemble Tools are a subset of all the tools used for obtaining additional resources from various mechanical and electrical objects through salvaging.
Name | Attribute | Perk | Melee Damage | Power Attack Damage | Block Damage | Stamina Cost | Attacks / Minute | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Wrench | Perception | Salvage Operations | 16-24 | 33-40 | 39-56 | 18 | 50 | 180-640 | 28-560 |
Ratchet | Perception | Salvage Operations | 16-24 | 33-41 | 50-73 | 21 | 50 | 300-900 | 56-1120 |
Impact Driver | Perception | Salvage Operations | 17-24 | 33-40 | 62-85 | 24 | 50 | 500-1100 | 120-2400 |
Mining Tools[ | ]
Mining Tools are a subset of all the tools used for obtaining basic resources from all objects through mining.
Name | Attribute | Perk | Melee Damage | Power Attack Damage | Block Damage | Stamina Cost | Attacks / Minute | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Stone Axe | Strength | Miner 69'er / Mother Lode | 6-9 | N / A | 21-32 | 8 | 105 | 112-300 | 0 |
Iron Pickaxe | Strength | Miner 69'er / Mother Lode | 11-16 | 22-27 | 37-52 | 18 | 65 | 247-776 | 28-560 |
Steel Pickaxe | Strength | Miner 69'er / Mother Lode | 24-34 | 53-63 | 66-94 | 26 | 55 | 330-1143 | 56-1120 |
Stone Shovel | Strength | Miner 69'er / Mother Lode | 9-14 | 21-26 | 38-57 | 16 | 50 | 75-200 | 0 |
Iron Shovel | Strength | Miner 69'er / Mother Lode | 11-17 | 26-31 | 47-69 | 20 | 49 | 203-665 | 28-560 |
Steel Shovel | Strength | Miner 69'er / Mother Lode | 17-25 | 39-47 | 71-102 | 24 | 49 | 273-952 | 80-1600 |
Auger | Strength | Miner 69'er / Mother Lode | 4-6 | N / A | 21-30 | Fuel Capacity: 312-304 | 312 | 1246-3507 | 120-2400 |
Woodcutting Tools[ | ]
Woodcutting tools are a subset of all the tools used for... cutting wood. Use this tool against a tree looking object and it will have not chance against you. In addition, you will obtain wood for activities.
Name | Attribute | Perk | Melee Damage | Power Attack Damage | Block Damage | Stamina Cost | Attacks / Minute | Max Durability | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Stone Axe | Strength | Miner 69'er / Mother Lode | 6-9 | N / A | 21-32 | 8 | 105 | 112-300 | 0 |
Iron Fireaxe | Strength | Miner 69'er / Mother Lode | 15-22 | 34-41 | 46-66 | 19 | 59 | 170-558 | 28-560 |
Steel Fireaxe | Strength | Miner 69'er / Mother Lode | 29-43 | 65-79 | 89-130 | 30 | 46 | 274-990 | 56-1120 |
Chainsaw | Strength | Miner 69'er / Mother Lode | 6-8 | N / A | 25-35 | Fuel Capacity: 323-304 | 285 | 1290-3428 | 120-2400 |
Special Tools[ | ]
Special Tools perform specific functions and don't fit any aforementioned category.
- Bucket - Used for picking up a block of water, changing into a Bucket of Water. RMB picks up water, while LMB puts it down.
- Paint Brush - Used for painting blocks with textures. Pressing and holding R with this tool equipped opens the texture selection window, allowing the player to choose their preferred texture. To change the texture of an object/block, Paint needs to be present in the player's inventory. RMB paints the object/block, while LMB will clear the texture to the original.
- Lockpick - User for opening various locked container found in POIs, such as gun safes and desk safes.
- Wire Tool - Used for adding wires between electrical devices. This allows linking various triggers, switches and machines together. RMB creates / connects wires between devices, while LMB clears a device of wires connected to it.
Traps and Triggers[ | ]
Apart from a variety of hand held tools, there is also a variety of placeable items that can help deal damage to enemies. The table below lists all of them, with additional stats. Among them are various types of mines, turrets and traps, both triggerable like Dart Trap or Blade Trap, but also giving out damage when walked upon like Wood Spikes and Barbed Fence Wire.
List of Tools and Traps[ | ]
Below is an auto-generated list of all Tools and Traps in 7 Days to Die.
Item | Durability | Cumulative Durability |
Entity Damage |
Range |
---|---|---|---|---|
Advanced Bellows | ||||
Auger | 4.2 | 2.35 | ||
Barbed Fence Wire | 200 | 1 | ||
Blade Trap | 2000 | 20 | 1 | |
Chainsaw | 6 | 2.35 | ||
Claw Hammer | 12 | 2.2 | ||
Dart Trap | 2500 | 45 (Iron Dart) | ||
Electric Fence Post | 200 | 6 | ||
Impact Driver | 16.5 | 2.4 | ||
Iron Fireaxe | 15.1 | 2.6 | ||
Iron Pickaxe | 11.2 | 2.4 | ||
Iron Shovel | 11.6 | 2.6 | ||
Iron Spikes | 132 | 198 | ||
Nailgun | 5 | 3 | ||
Ratchet | 16.5 | 2.4 | ||
Steel Axe | 28.9 | 2.6 | ||
Steel Pickaxe | 23.2 | 2.6 | ||
Steel Shovel | 17.4 | 2.6 | ||
Stone Axe | 6 | 2.4 | ||
Stone Shovel | 9.6 | 2.6 | ||
Taza's Stone Axe | 8 | 2.4 | ||
Wood Spikes | 33 | 198 | 33 | |
Wrench | 16.5 | 2.4 |