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{{cleanup|Reason=Outdated|date=May 19, 2016}} |
{{cleanup|Reason=Outdated|date=May 19, 2016}} |
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==Description== |
==Description== |
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⚫ | '''{{PAGENAME}}''' is one of the four main player statistics. {{PAGENAME}} will decrease over time, which is seen as the players {{PAGENAME}} meter gets lower. Moving around, swinging tools, and punching will all lower the players {{PAGENAME}} faster. If {{PAGENAME}} reaches zero, the player will receive the [[Hungry]] de-buff which decreases [[Wellness]] at the rate of 0.1 every 30 seconds. This in turn will advance to the [[Hungry2|Starving]] de-buff after a short period of time, if the player doesn't eat anything. [[Hungry2|Starving]] will decrease [[Wellness]] at the rate of 0.5 every 10 seconds. Should the player allow their characters [[Wellness]] to fall to zero they will die. |
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− | [[File:7DTD Minimap.png|400px|thumb|Player statistics]] |
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⚫ | '''{{PAGENAME}}''' is one of the four main player statistics. {{PAGENAME}} will decrease over time, which is seen as the players {{PAGENAME}} meter gets lower. Moving around, swinging tools, and punching will all lower the players {{PAGENAME}} faster. If {{PAGENAME}} reaches zero, the player will receive the [[Hungry]] de-buff which decreases [[Wellness]] at the rate of 0.1 every 30 seconds. This in turn will advance to the [[Starving]] de-buff after a short period of time, if the player doesn't eat anything. [[Starving]] will decrease [[Wellness]] at the rate of 0.5 every 10 seconds. Should the player allow their characters [[Wellness]] to fall to zero they will die. |
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==Fullness== |
==Fullness== |
Revision as of 04:16, 22 May 2016
Description[ | ]
Fullness is one of the four main player statistics. Fullness will decrease over time, which is seen as the players Fullness meter gets lower. Moving around, swinging tools, and punching will all lower the players Fullness faster. If Fullness reaches zero, the player will receive the Hungry de-buff which decreases Wellness at the rate of 0.1 every 30 seconds. This in turn will advance to the Starving de-buff after a short period of time, if the player doesn't eat anything. Starving will decrease Wellness at the rate of 0.5 every 10 seconds. Should the player allow their characters Wellness to fall to zero they will die.
Fullness[ | ]
Certain food and edible items can be eaten by the player to fill their Fullness meter, in the game this expressed as an items Fullness value.
- There are currently no edible items in the game that have any negative effects on the players Fullness meter
- The following items have a positive Fullness value and will replenish the players Fullness meter:
- Bacon and Eggs
- Baked Potato
- Blueberries
- Blueberry Pie
- Boiled Egg
- Boiled Meat
- Can of Cat Food
- Can of Chili
- Can of Dog Food
- Can of Ham
- Can of Miso
- Can of Pears
- Can of Peas
- Can of Pasta
- Can of Salmon
- Can of Soup
- Can of Stock
- Can of Tuna
- Charred Meat
- Corn Bread
- Corn Meal
- Corn on the Cob
- Ear of Corn
- Egg
- Grilled Meat
- Jar of Honey
- Lamb Ration
- Large Beef Ration
- Rabbit Kabob
- Raw Meat
- Vegetable Stew
- Meat Stew
- Yucca Fruit