Description[edit | edit source]
Fullness is one of the four main player statistics. Fullness will decrease over time, which is seen as the players Fullness meter gets lower. Moving around, swinging tools, and punching will all lower the players Fullness faster. If Fullness reaches zero, the player will receive the Hungry de-buff which decreases Wellness at the rate of 0.1 every 30 seconds. This in turn will advance to the Starving de-buff after a short period of time, if the player doesn't eat anything. Starving will decrease Wellness at the rate of 0.5 every 10 seconds. Should the player allow their character's Wellness to fall to zero they will die.
Fullness[edit | edit source]
Certain food and edible items can be eaten by the player to fill their Fullness meter, in the game this expressed as an items Fullness value.
- There are currently no edible items in the game that have any negative effects on the players Fullness meter
- The following items have a positive Fullness value and will replenish the players Fullness meter: