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Proposed since November 23, 2018.

Removed: {{{removed_version}}}
Entity ID
Entity ID 17 - flashlight02
Categories Lighting, Weapon
Item Group Decor/Miscellaneous
Type Melee
Used to place

Hit points
Hit points
Hit Points (Min Level)
Hit Points (Min Level) 125
Hit Points (Max Level)
Hit points (Max Level) 250
Degradation Rate
Degradation Rate (Max Level)
Structural integrity Max Load
Smell on Belt
Smell range on Belt
Smell in Bag
Smell range in Bag
Light Value 0.52
Speed 1.1
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack 64
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Mod Type
Mod Compatibility
Base Price

Attack stats
Impact 10
Power Attack Multiplier
Multiplier: Headshot
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Range Max
Range Effective 2.0
Critical Chance
Attacks/Fire rate
Attacks/Fire rate / 60
Muzzle Flash
Shot Volume
Hip Accuracy
Aim Accuracy
Unholster time
Reload Speed
Stamina Usage 12
Block Damage 5
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: friable
Multiplier: wood
Multiplier: glass
Multiplier: stone
Multiplier: concrete
Multiplier: metal
Additional effects
Initial Experience
Subsequent Experience

Armor stats
Armor Rating
Effect Resists
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C

Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Other Effects

Butcher Tool No
Butcher Multiplier
Butcher Damage Multiplier 20
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repair Speed

Ammo Type
Requires Electrical Power

Forge Weight (oz) 5
Weight (lbs)
Used to forge
Burn Time
Provides Electrical Power

Other uses
Used by
Upgrades into
Used to upgrade
Used to craft
Crafting Ingredient Time

Unlocked with
Required Tools
Ingredients Used
Repaired using
Scraps into
Paper.pngScrap Paper
Cloth.pngScrap Cloth
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
ScrapPlastics.pngScrap Polymers
MechanicalParts.pngMechanical Parts
ElectricParts.pngElectrical Parts
Breaks into

Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced

Looting Yes
Loot Containers

Updated Alpha 7, Alpha 11, Alpha 11.3, Alpha 12.2, Alpha 13, Alpha 15
Confirmed Alpha 15.1

Description[edit | edit source]

A Flashlight is an item which can be crafted at a Workbench or found in houses and buildings around the map, usually inside Suitcases and can also sometimes be found on the dead body of a Bloated Walker. It is possible to craft one and it can be acquired by scavenging and looting. It can be used as both a source of light, and a very weak melee weapon. They can also be attached to any gun. A Flashlight cannot be melted or used as a source of Combustible fuel.

Uses[edit | edit source]

As a Tool[edit | edit source]

As a tool it can be used as a light source and is controlled by using the F key to switch it on and off. To be able to use a Flashlight you must equip it and have hold of it in your hand, it can then be used to cast light into dark areas. The downside to this is that, unless you have the appropriate schematic to attach it to a gun, while you are using a one you are unable to carry a decent weapon, leaving you vulnerable to attack from Zombies. A better alternative is the much rarer Mining Helmet.

As a Weapon[edit | edit source]

During combat a Flashlight is an ineffective short range weapon and can kill an average Zombie with nine direct hits to the head or 17 hits or more to the body. It is more effective against a single Zombie and will not be very effective when dealing with even a small group of Zombies at close quarters. It can be used more effectively against single zombies when combined with the stealth of crouching to launch a sneak attack.

Used in[edit | edit source]

Gunsmithing[edit | edit source]

Flashlights can be attached to any gun that you have read the schematic to. Open the Assemble screen and there is a slot waiting for it. Once it is assembled, simply press (default F) while the gun is in hand.


The following recipes require a Flashlight:

Item Required Materials
MiningHelmet.png Mining Helmet FootballHelmet.png Football Helmet *1, Flashlight02.png Flashlight *1, ElectricParts.png Electrical Parts *8, DuctTape.png Duct Tape *5, ScrapPlastics.png Scrap Plastics *4

Crafting[edit | edit source]

Crafted at a Workbench

ForgedIron.png 1* Forged Iron At a
[[File:|75px|link=]] {{{itemcount2}}}* [[{{{linkname2}}}]]
ElectricParts.png 10* Electrical Parts
DuctTape.png 4* Duct Tape
ScrapPlastics.png 4* Scrap Polymers
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]

Notes[edit | edit source]

  • A Flashlight, as with all light sources, will not stop Zombies running at night.
  • A Flashlight cannot be used in conjunction with a Mining Helmet. The light will alternate between helmet and flashlight.