First Aid Kit
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Current game stage: 1
Current game stage: 1
First Aid Kit | |
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Basic Information | |
Group | Science, Basics |
Category | Medical Supply |
Consumption Effects | |
Effect on Stamina | 0 |
Effect on Health | +180 |
Effect on Max Health | +90 |
Buff | [[First Aid - Advanced]] |
Characteristic Properties | |
Max Stack | 5 |
Scrapping/Forging Properties | |
Combustible | No |
Contents
Description[edit | edit source]
A First Aid Kit is a type of medicine in 7 Days to Die. It rapidly recovers a large amount of health and removes the Bleeding effect. It can be looted from Supply Crates, Pop-N-Pills shelves, and Plagued Nurses. It can also be crafted after learning the recipe from the First Aid Kit Schematic or reaching Level 3 in Yeah, Science.
Unlocking[edit | edit source]
Uses[edit | edit source]
Healing[edit | edit source]
A First Aid Kit will restore 50 Health when used and 1 health per second for 10 seconds.
Bleeding[edit | edit source]
Enemies have a chance to inflict the Bleeding buff, which will slowly drain Health, potentially causing death. A First Aid Kit will immediately remove the Bleeding effect.
Crafting Recipe[edit | edit source]
Required Items[edit | edit source]
Notes[edit | edit source]
- A First Aid Kit requires a Blood Bag as one of its crafting ingredients. It is possible to obtain Blood Bags using a Blood Draw Kit (-25 Health per use) (Note: Blood Draw Kit was removed in Alpha 18). One First Aid Kit will recover the 50 Health lost from making two Blood Bags. With enough Grain Alcohol and Simple Bandages, many First Aid Kits can be crafted at once using this method.
- Since Alpha 16 the First Aid Kit requires a Chemistry Station