First Aid Kit

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Current game stage: 1



First Aid Kit
FirstAidKit.png
Basic Information
Removed: {{{removed_version}}}
Group Science, Basics
Category Medical Supply
Type
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Mod Type
Compatible Mods
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects 0 +180 +90 First Aid - Advanced }}
Effect on Fullness
Effect on Hydration
Effect on Stamina 0
Effect on Health +180
Effect on Max Health +90
Cures
Buff [[First Aid - Advanced]]
Buff Chance (%)
Buff Effect
Characteristic Properties
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack 5
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible No
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Description[edit | edit source]

A First Aid Kit is a type of medicine in 7 Days to Die. It rapidly recovers a large amount of health and removes the Bleeding effect. It can be looted from Supply Crates, Pop-N-Pills shelves, and Plagued Nurses. It can also be crafted after learning the recipe from the First Aid Kit Schematic or reaching Level 3 in Yeah, Science.

Unlocking[edit | edit source]

FirstAidKitSchematic.png First Aid Kit Schematic

Uses[edit | edit source]

Healing[edit | edit source]

A First Aid Kit will restore 50 Health when used and 1 health per second for 10 seconds.

Bleeding[edit | edit source]

Enemies have a chance to inflict the Bleeding buff, which will slowly drain Health, potentially causing death. A First Aid Kit will immediately remove the Bleeding effect.

Crafting Recipe[edit | edit source]

Required Items[edit | edit source]

GrainAlcohol.png 1* Grain Alcohol At a
ChemistryStation.pngChemistry Station
after attaining level
2
Physician
Produces
{{{yield}}}
BloodBag.png 1* Blood Bag
Bandage.png 1* Simple Bandage
SewingKit.png 1* Sewing Kit
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Notes[edit | edit source]

  • A First Aid Kit requires a Blood Bag as one of its crafting ingredients. It is possible to obtain Blood Bags using a Blood Draw Kit (-25 Health per use) (Note: Blood Draw Kit was removed in Alpha 18). One First Aid Kit will recover the 50 Health lost from making two Blood Bags. With enough Grain Alcohol and Simple Bandages, many First Aid Kits can be crafted at once using this method.
  • Since Alpha 16 the First Aid Kit requires a Chemistry Station