First Aid Kit

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First Aid Kit
FirstAidKit.png
Entity
Removed: {{{removed_version}}}
Entity ID
Entity ID 658
Categories Medical supplies
Item Group Science , Basics
Type
Description
Used to place
Drive-able


Characteristics
Hit points
Hit points
Hit Points (Min Level)
Hit Points (Min Level)
Hit Points (Max Level)
Hit points (Max Level)
Degradation Rate
Degradation Rate (Max Level)
}}
Weigh
Structural integrity Max Load
Smell on Belt
Smell range on Belt
Smell in Bag
Smell range in Bag
Light Value
Speed
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack 5
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price


Attack stats
Impact
Power Attack Multiplier
Multiplier: Headshot
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Range Max
Range Effective
Critical Chance
Attacks/Fire rate
Attacks/Fire rate / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil
Handling
Unholster time
Reload Speed
Stamina Usage
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: friable
Multiplier: wood
Multiplier: glass
Multiplier: stone
Multiplier: concrete
Multiplier: metal
Additional effects
Initial Experience
Subsequent Experience


Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C


Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health +180
Effect on Stamina 0
Effect on Food
Effect on Water
Effect on Max Health +90
Food Poisoning prob. %
Cures
Other Effects


Tool
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repair Speed


Use
Ammo Type
Capacity
Capacity
Requires Electrical Power


Production
Material
Forge Weight (oz)
Weight (lbs)
Used to forge
Burn Time
Provides Electrical Power


Other uses
Unlocks
Used by
Upgrades into
Used to upgrade
Used to craft
Crafting Ingredient Time


Crafting
Unlocked with Physician (Perk) lvl 2
Required Tools
Ingredients Used
Repaired using
Scraps into
Paper.pngScrap Paper
Cloth.pngScrap Cloth
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
30pxScrap Polymers
MechanicalParts.pngMechanical Parts
30pxElectrical Parts
Breaks into


Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced


Obtained
Farming
Looting Yes
Hunting
Mining
Dismantling
Loot Containers


Versioning
Added
Removed
Updated
Confirmed Alpha 17


Description[edit | edit source]

A First Aid Kit is a type of medicine in 7 Days to Die. It rapidly recovers a large amount of health and removes the Bleeding effect. It can be looted from Supply Crates, Pop-N-Pills shelves, and Plagued Nurses. It can also be crafted after learning the recipe from the First Aid Kit Schematic

Unlocking[edit | edit source]

FirstAidKitSchematic.png First Aid Kit Schematic

Uses[edit | edit source]

Healing[edit | edit source]

A First Aid Kit will restore 50 Health when used and 1 health per second for 10 seconds.

Bleeding[edit | edit source]

Enemies have a chance to inflict the Bleeding buff, which will slowly drain Health, potentially causing death. A First Aid Kit will immediately remove the Bleeding effect.

Crafting Recipe[edit | edit source]

Required Items[edit | edit source]

GrainAlcohol.png 1* Grain Alcohol At a
ChemistryStation.pngChemistry Station
after attaining level
2
Physician (Perk)
Produces
{{{yield}}}
BloodBag.png 1* Blood Bag
Bandage.png 1* Simple Bandage
DuctTape.png 1* Duct Tape
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Notes[edit | edit source]

  • A First Aid Kit requires a Blood Bag as one of its crafting ingredients. It is possible to obtain Blood Bags using a Blood Draw Kit (-25 Health per use). One First Aid Kit will recover the 50 Health lost from making two Blood Bags. With enough Grain Alcohol and Simple Bandages, many First Aid Kits can be crafted at once using this method.
  • Since Alpha 16 the First Aid Kit requires a Chemistry Station