Feral Wight

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Feral Wight
NewFeralZomb.jpg


Description
Removed: {{{removed_version}}}
Category Zombie
Type Hostile
Zombie Type Feral, Feral and Radiated
Entity-ID
Effects
Drops
Loot Container 61
Location Wasteland cities, Day 7 feral hordes, Army Bases
Quests


Combat
Damage
Block Damage
Range Melee
Crit Ratio


Versioning
Added
Removed
Updated
Confirmed Alpha 15
NPC System




Description[edit | edit source]

The Feral Wight is a special type of zombie encountered in the later 7 Day hordes as well as in army bases, caves and in wasteland cities.

Unlike most zombies, Feral Wights are not affected by daylight and can run after players at any time. They are also taller and much stronger than most zombies, making them very difficult and dangerous targets. Due to their strength, they pose a great threat to player built structures, and will tear down a wall with great speed. Players in Wasteland Towns should arm themselves amply, lest a Feral Wight threaten their base.

Loot[edit | edit source]

Upon death, a Feral Wight has the chance to have weapon schematics, military gear, or powerful weapon parts. On occasion, it can also drop fully assembled Sniper Rifles and SMG's.


Loot List[edit source]

The list below contains the items and tools that may spawn inside a Feral Wight.

All probabilities are modified by the players level. So the chance of finding anything in a container is less the 1 in 4 at the beginning if the container has 1 as the minimum number. If the minimum number is less than one, the chances are even less. Containers that have 1 or more should always drop something once you reach level 151.

Level Adjustment
1 - 50 25%
51 - 100 50%
101 - 150 75%
151 - 200 100%
Item Quality - Base

Item quality is based on the characters level, the skills or perks that they have and the table below.

For instance if a character has a level of 49, then the quality of the item found will be the random quality level provided by the table, the value of the perks that you have to a maximum of 600.


Charater Level Probability Percent Quality
0 - 32 0.01 0.82% 301 - 600
0.05 4.13% 201 - 300
0.15 12.40% 101 - 200
1.00 82.64% 1 - 100
32 - 64 0.014 1.13% 301 - 600
0.06 4.82% 201 - 300
0.17 13.67% 101 - 200
1.00 80.38% 1 - 200
64 - 96 0.02 1.54% 301 - 600
0.08 6.15% 201 - 300
0.20 15.38% 101 - 200
1.00 76.92% 1 - 300
96 - 128 0.03 2.65% 501 - 600
0.10 8.85% 401 - 500
0.25 22.12% 301 - 400
0.75 88.50% 1 - 300
128 - 160 0.05 5.15% 501 - 600
0.17 17.53% 401 - 500
0.25 25.77% 301 - 400
0.50 51.55% 1 - 300
160 - 200 0.10 10.00% 501 - 600
0.25 25.00% 401 - 500
0.25 25.00% 301 - 400
0.40 40.00% 1 - 300

Loot List Table

When opening a Feral Wight you will get between 0 and 2 items. Each of the items can give the number as described in the table below. Note: It is possible to get more of an item, if that item was chosen more than once.

  • Size: 4,4 = 16
  • Count: 0 - 2


Loot Availability Rarity Count Chance
(4.2)
Min Max
7DaysGroupIcon.png junk (Group) Common 1 1 23.81 %
Femur.png Large Bone Common 1 1 23.81 %
7DaysGroupIcon.png weaponsMilitaryGuns+ammo (Group) Common 0.5 1 11.9 %
7DaysGroupIcon.png weaponsBasicGuns+ammo (Group) Common 0.9 1 21.43 %
7DaysGroupIcon.png weaponsCompoundBowParts (Group) Common 0.2 1 4.76 %
7DaysGroupIcon.png weaponsCommonParts (Group) Common 0.2 1 4.76 %
7DaysGroupIcon.png weaponsMilitaryParts (Group) Common 0.2 1 4.76 %
7DaysGroupIcon.png militaryArmor (Group) Common 0.2 1 4.76 %
Version = Alpha 16.1 4.2

Loot Groups[edit source]

These are the Loot Groups that are included in a Loot Container. The chance of an item appearing in any of these groups has been scaled based on the chance of that group appearing in the parent group. A group can also appear more than once if it has been included subsequently by another group, the chances in this case will then reflect all the parent chances. The quality of the items returned will be defined by the loot container quality levels unless it has been specifically defined for the group, in which case it will be listed beside the group.



Level 1 Groups


LootGroup - junk : 23.81%


Loot Availability Rarity Count Chance
(26.602)
Min Max
IronArrowHead.png Iron Arrowhead Rare 1 1 12 0.9 % No value is given,
a default value of one has been assumed.
SteelArrowHead.png Steel Arrowhead Rare 0.05 1 10 0.04 %
CandyTin.png Candy Tin Can Rare 1 1 0.9 % No value is given,
a default value of one has been assumed.
EmptyJar.png Glass Jar Rare 1 1 0.9 % No value is given,
a default value of one has been assumed.
CanEmpty.png Empty Can Rare 1 1 0.9 % No value is given,
a default value of one has been assumed.
Painkillers.png Painkillers Rare 1 1 0.9 % No value is given,
a default value of one has been assumed.
Paper.png Paper Rare 0.7 1 6 0.63 %
OldCash.png Old Cash Rare 0.3 1 6 0.27 %
Cloth Rare 1 1 4 0.9 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png trophyGroup (Group) Rare 1 1 0.9 % No value is given,
a default value of one has been assumed.
Candlestick.png Brass Candlestick Rare 1 1 0.9 % No value is given,
a default value of one has been assumed.
Glass.png Glass Pane Rare 1 1 0.9 %
GunPowder.png Gun Powder Rare 1 1 3 0.9 % No value is given,
a default value of one has been assumed.
DoorKnob.png Brass Doorknob Rare 1 1 0.9 % No value is given,
a default value of one has been assumed.
Oil.png Oil Rare 1 2 6 0.9 % No value is given,
a default value of one has been assumed.
ShortMetalPipe.png Short Iron Pipe Rare 1 1 0.9 % No value is given,
a default value of one has been assumed.
FishingWeight.png Lead Fishing Weight Rare 1 1 3 0.9 %
ScrapLead.png Scrap Lead Rare 1 1 10 0.9 % No value is given,
a default value of one has been assumed.
Woodresource.png Wood Rare 1 1 4 0.9 % No value is given,
a default value of one has been assumed.
Glue.png Glue Rare 1 1 0.9 % No value is given,
a default value of one has been assumed.
Nails.png Nails Rare 1 1 10 0.9 % No value is given,
a default value of one has been assumed.
CasinoCoin.png Dukes Casino Token Rare 1 1 5 0.9 %
BulletCasing.png Bullet Casing Rare 1 1 10 0.9 % No value is given,
a default value of one has been assumed.
Feather.png Feather Rare 1 1 3 0.9 % No value is given,
a default value of one has been assumed.
DuctTape.png Duct Tape Rare 1 1 3 0.9 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png rottenFood (Group) Rare 1 1 0.9 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png books (Group) Rare 1 1 0.9 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png seeds (Group) Rare 1 1 0.9 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png questChallenge (Group) Rare 0.11 1 0.1 %
7DaysGroupIcon.png treasureMaps (Group) Rare 0.092 1 0.08 %
Femur.png Large Bone Rare 0.05 1 2 0.04 %
ScrapPlastics.png Scrap Plastics Rare 0.3 1 2 0.27 %
Version = Alpha 16.2 26.602

LootGroup - weaponsMilitaryGuns+ammo : 11.9%


Loot Availability Rarity Count Chance
(1.17)
Min Max
7DaysGroupIcon.png weaponsMilitaryParts (Group) Common 1 1 10.18 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png weaponsMP5+ammo (Group) Rare 0.07 1 0.71 %
7DaysGroupIcon.png weaponsSniperRifle+ammo (Group) Rare 0.07 1 0.71 %
7DaysGroupIcon.png weaponsRocketLauncher+ammo (Group) Rare 0.03 1 0.31 %
Version = Alpha 16.1 1.17

LootGroup - weaponsBasicGuns+ammo : 21.43%


Loot Availability Rarity Count Chance
(1.2)
Min Max
7DaysGroupIcon.png weaponsCommonParts (Group) Common 1 1 17.86 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png weaponsCompoundBowParts (Group) Rare 0.05 1 0.89 %
7DaysGroupIcon.png weaponsPistol+ammo (Group) Rare 0.03 1 0.54 %
7DaysGroupIcon.png weaponsAnyShotguns+ammo (Group) Rare 0.03 1 0.54 %
7DaysGroupIcon.png weaponsHuntingRifle+ammo (Group) Rare 0.03 1 0.54 %
CompoundBow.png Compound Bow Rare 0.03 1 0.54 %
7DaysGroupIcon.png weaponsMagnumParts (Group) Rare 0.03 1 0.54 %
Version = Alpha 16.1 1.2

LootGroup - weaponsCompoundBowParts : 4.76%


Loot Availability Rarity Count Chance
(4)
Min Max
CompoundBowBody.png Compound Bow Body Rare 1 1 1.19 % No value is given,
a default value of one has been assumed.
CompoundBowGrip.png Compound Bow Grip Rare 1 1 1.19 % No value is given,
a default value of one has been assumed.
CompoundBowParts.png Compound Bow Parts Rare 1 1 1.19 % No value is given,
a default value of one has been assumed.
CompoundBowString.png Compound Bow String Rare 1 1 1.19 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 4

LootGroup - weaponsCommonParts : 4.76%


Loot Availability Rarity Count Chance
(14)
Min Max
Pistol barrel.png Pistol Barrel Rare 1 1 0.34 % No value is given,
a default value of one has been assumed.
PistolParts.png Pistol Parts Rare 1 1 0.34 % No value is given,
a default value of one has been assumed.
Pistol triggerHousing.png Pistol Receiver Rare 1 1 0.34 % No value is given,
a default value of one has been assumed.
PistolGrip.png Pistol Grip Rare 1 1 0.34 % No value is given,
a default value of one has been assumed.
PumpShotgun barrel.png Shotgun Long Barrel Rare 1 1 0.34 % No value is given,
a default value of one has been assumed.
PartsPumpShotgun parts.png Shotgun Parts Rare 1 1 0.34 % No value is given,
a default value of one has been assumed.
PumpShotgun shortBarrel.png Shotgun Short Barrel Rare 1 1 0.34 % No value is given,
a default value of one has been assumed.
Shotgun shortStock.png Shotgun Short Stock Rare 1 1 0.34 % No value is given,
a default value of one has been assumed.
PumpShotgun stock.png Shotgun Stock Rare 1 1 0.34 % No value is given,
a default value of one has been assumed.
PumpShotgun triggerHousing.png Shotgun Receiver Rare 1 1 0.34 % No value is given,
a default value of one has been assumed.
HuntingRifleBarrel.png Hunting Rifle Barrel Rare 1 1 0.34 % No value is given,
a default value of one has been assumed.
HuntingRifleStock.png Hunting Rifle Stock Rare 1 1 0.34 % No value is given,
a default value of one has been assumed.
HuntingRifleBolt.png Hunting Rifle Bolt Rare 1 1 0.34 % No value is given,
a default value of one has been assumed.
Hunting Rifle Parts.png Hunting Rifle Parts Rare 1 1 0.34 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.0 14

LootGroup - weaponsMilitaryParts : 4.76%

Item Quality - Treasure

Item quality is based on the charaters level, the skills or perks that they have and the table below.

For instance if a character has a level of 49, then the quality of the item found will be the random quality level provided by the table, the value of the perks that you have to a maximum of 600.

Charater Level Probability Percent Quality
0 - 32 0.015 1.15% 301 - 600
0.075 5.73% 201 - 300
0.22 16.79% 101 - 200
1.00 76.34% 1 - 100
32 - 64 0.021 1.54% 301 - 600
0.09 6.61% 201 - 300
0.25 18.37% 101 - 200
1.00 73.48% 1 - 200
64 - 96 0.03 2.07% 301 - 600
0.12 8.28% 201 - 300
0.30 20.69% 101 - 200
1.00 68.97% 1 - 300
96 - 128 0.045 3.42% 501 - 600
0.15 11.41% 401 - 500
0.37 28.14% 301 - 400
0.75 57.03% 1 - 300
128 - 160 0.075 6.28% 501 - 600
0.25 20.92% 401 - 500
0.37 30.96% 301 - 400
0.50 41.84% 1 - 300
160 - 200 0.15 11.63% 501 - 600
0.37 28.68% 401 - 500
0.37 28.68% 301 - 400
0.40 31.01% 1 - 300



Loot Availability Rarity Count Chance
(19)
Min Max
Mp5 barrel.png SMG Barrel Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
Mp5 stock.png SMG Stock Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
Mp5 triggerHousing.png SMG Receiver Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
Parts44Magnum parts.png SMG Parts Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
Ak47Barrel.png Ak 47 Barrel Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
Ak47Stock.png Ak 47 Stock Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
Ak47Receiver.png Ak 47 Receiver Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
Ak47Parts.png Ak 47 Parts Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
SniperRifle barrel 1.png Sniper Rifle Barrel Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
SniperRifle stock.png Sniper Rifle Stock Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
SniperRifle triggerHousing.png Sniper Rifle Receiver Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
Sniper Rifle Parts.png Sniper Rifle Parts Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
RocketLauncherBarrel.png Rocket Launcher Barrel Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
RocketLauncherStock.png Rocket Launcher Stock Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
RocketLauncherReceiver.png Rocket Launcher Receiver Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
RocketLauncherParts.png Rocket Launcher Parts Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
SmgSchematics.png SMG Schematic Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
Ak47Schematic.png Ak 47 Schematic Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
A13RocketLauncherSchematic.png Rocket Launcher Schematics Rare 1 1 0.25 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 19

LootGroup - militaryArmor : 4.76%


Loot Availability Rarity Count Chance
(7)
Min Max
MilitaryGloves.png Military Gloves Rare 1 1 0.68 % No value is given,
a default value of one has been assumed.
MilitaryHelmet.png Military Helmet Rare 1 1 0.68 % No value is given,
a default value of one has been assumed.
MilitaryBoots.png Military Boots Rare 1 1 0.68 % No value is given,
a default value of one has been assumed.
MilitaryLegArmor.png Military Leg Armor Rare 1 1 0.68 % No value is given,
a default value of one has been assumed.
MilitaryVest.png Military Vest Rare 1 1 0.68 % No value is given,
a default value of one has been assumed.
MilitaryFiber.png Military Fiber Rare 2 1 5 1.36 %
Version = Alpha 16.1 7

Level 2 Groups


LootGroup - trophyGroup : 0.9%


Loot Availability Rarity Count Chance
(2)
Min Max
Trophy.png Brass Trophy Rare 1 1 0.45 % No value is given,
a default value of one has been assumed.
Trophy2.png Lead Trophy Rare 1 1 0.45 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 2

LootGroup - rottenFood : 0.9%


Loot Availability Rarity Count Chance
(3)
Min Max
Rotting Flesh.png Rotting Flesh Rare 1 1 0.3 % No value is given,
a default value of one has been assumed.
OldShamSandwich.png Old Sham Sandwich Rare 1 1 0.3 % No value is given,
a default value of one has been assumed.
MoldyBread.png Moldy Bread Rare 1 1 0.3 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 3

LootGroup - books : 0.9%


Loot Availability Rarity Count Chance
(2.02)
Min Max
Paper.png paper Rare 0.66 10 25 0.29 %
7DaysGroupIcon.png commonBooks (Group) Rare 0.33 1 0.15 %
7DaysGroupIcon.png paintMagazines (Group) Rare 0.03 1 0.01 %
7DaysGroupIcon.png rareBooks (Group) Rare 1 1 0.44 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 2.02

LootGroup - seeds : 0.9%


Loot Availability Rarity Count Chance
(9.9)
Min Max
Potato Seeds Rare 1 1 0.09 % No value is given,
a default value of one has been assumed.
CoffeeBean.png Coffee Beans Rare 1 1 0.09 % No value is given,
a default value of one has been assumed.
CornSeed.png Corn Seed Rare 1 1 0.09 % No value is given,
a default value of one has been assumed.
Blueberry Seeds Rare 1 1 0.09 % No value is given,
a default value of one has been assumed.
CottonSeed.png Cotton Seed Rare 0.5 1 0.05 %
GoldenrodSeed.png Goldenrod Seed Rare 1 1 0.09 % No value is given,
a default value of one has been assumed.
AloeSeed.png Aloe Seed Rare 1 1 0.09 % No value is given,
a default value of one has been assumed.
MushroomSeed.png Mushroom Spores Rare 1 1 0.09 % No value is given,
a default value of one has been assumed.
YuccaSeed.png Yucca Seed Rare 1 1 0.09 % No value is given,
a default value of one has been assumed.
ChrysanthemumSeed.png Chrysanthemum Seed Rare 0.5 1 0.05 %
PineSeed.png Pine Seed Rare 0.3 1 0.03 %
MapleSeed.png Maple Seed Rare 0.3 1 0.03 %
MapleSeed.png Blue Spruce Seed Rare 0.3 1 0.03 %
Version = Alpha 16.1 9.9

LootGroup - questChallenge : 0.1%


Loot Availability Rarity Count Chance
(15)
Min Max
Quests#Silence of the Lambs Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Drunk and Disorderly Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Nurse You Back to Health Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Cop an Attitude Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Dog Days are Over Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Itsy Bitsy Spider Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Lady Killer Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Man Eater Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Imma Lumberjack and I'm Okay Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Your Nothing Special Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Kill the Wabbit Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Nail Some Chicks Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#That'll Do Pig Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Don't Feed the Bears Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Quests#Buy the Farm Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
15

LootGroup - treasureMaps : 0.08%


Loot Availability Rarity Count Chance
(7)
Min Max
Taylor's Treasure Map Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Nickole's Treasure Map Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Stephan's Treasure Map Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
[[file:

Extension:DynamicPageList (DPL), version 3.2.1: Warning: Skipping bad option 'Jennifer's Treasure Map' for parameter 'title'.

|x30px]]
[[Jennifer's Treasure Map]] Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Claude's Treasure Map Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Sarah's Treasure Map Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Raphael's Treasure Map Rare 1 1 0.01 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.4 7

</onlyinclude>

Can be found in

This item can be found in these groups:

  • No groups have been found for this item.

LootGroup - weaponsMilitaryParts : 10.18%

Item Quality - Treasure

Item quality is based on the charaters level, the skills or perks that they have and the table below.

For instance if a character has a level of 49, then the quality of the item found will be the random quality level provided by the table, the value of the perks that you have to a maximum of 600.

Charater Level Probability Percent Quality
0 - 32 0.015 1.15% 301 - 600
0.075 5.73% 201 - 300
0.22 16.79% 101 - 200
1.00 76.34% 1 - 100
32 - 64 0.021 1.54% 301 - 600
0.09 6.61% 201 - 300
0.25 18.37% 101 - 200
1.00 73.48% 1 - 200
64 - 96 0.03 2.07% 301 - 600
0.12 8.28% 201 - 300
0.30 20.69% 101 - 200
1.00 68.97% 1 - 300
96 - 128 0.045 3.42% 501 - 600
0.15 11.41% 401 - 500
0.37 28.14% 301 - 400
0.75 57.03% 1 - 300
128 - 160 0.075 6.28% 501 - 600
0.25 20.92% 401 - 500
0.37 30.96% 301 - 400
0.50 41.84% 1 - 300
160 - 200 0.15 11.63% 501 - 600
0.37 28.68% 401 - 500
0.37 28.68% 301 - 400
0.40 31.01% 1 - 300



Loot Availability Rarity Count Chance
(19)
Min Max
Mp5 barrel.png SMG Barrel Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
Mp5 stock.png SMG Stock Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
Mp5 triggerHousing.png SMG Receiver Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
Parts44Magnum parts.png SMG Parts Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
Ak47Barrel.png Ak 47 Barrel Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
Ak47Stock.png Ak 47 Stock Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
Ak47Receiver.png Ak 47 Receiver Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
Ak47Parts.png Ak 47 Parts Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
SniperRifle barrel 1.png Sniper Rifle Barrel Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
SniperRifle stock.png Sniper Rifle Stock Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
SniperRifle triggerHousing.png Sniper Rifle Receiver Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
Sniper Rifle Parts.png Sniper Rifle Parts Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
RocketLauncherBarrel.png Rocket Launcher Barrel Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
RocketLauncherStock.png Rocket Launcher Stock Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
RocketLauncherReceiver.png Rocket Launcher Receiver Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
RocketLauncherParts.png Rocket Launcher Parts Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
SmgSchematics.png SMG Schematic Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
Ak47Schematic.png Ak 47 Schematic Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
A13RocketLauncherSchematic.png Rocket Launcher Schematics Rare 1 1 0.54 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 19

LootGroup - weaponsMP5+ammo : 0.71%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
MP5.png SMG Rare -- 1 0.71 %
9mmBullet.png 9mm Bullet Rare -- 1 10 0.71 %
Version = Alpha 16.1 2

LootGroup - weaponsSniperRifle+ammo : 0.71%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
SniperRifle.png Sniper Rifle Rare -- 1 0.71 %
762mmBullet.png 7.62mm Bullet Rare -- 1 10 0.71 %
Version = Alpha 16.1 2

LootGroup - weaponsRocketLauncher+ammo : 0.31%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
A13RocketLauncher.png Rocket Launcher Rare -- 1 0.31 %
A13Rocket.png Rocket Rare -- 2 6 0.31 %
Version = Alpha 16.1 2

LootGroup - weaponsCommonParts : 17.86%


Loot Availability Rarity Count Chance
(14)
Min Max
Pistol barrel.png Pistol Barrel Rare 1 1 1.28 % No value is given,
a default value of one has been assumed.
PistolParts.png Pistol Parts Rare 1 1 1.28 % No value is given,
a default value of one has been assumed.
Pistol triggerHousing.png Pistol Receiver Rare 1 1 1.28 % No value is given,
a default value of one has been assumed.
PistolGrip.png Pistol Grip Rare 1 1 1.28 % No value is given,
a default value of one has been assumed.
PumpShotgun barrel.png Shotgun Long Barrel Rare 1 1 1.28 % No value is given,
a default value of one has been assumed.
PartsPumpShotgun parts.png Shotgun Parts Rare 1 1 1.28 % No value is given,
a default value of one has been assumed.
PumpShotgun shortBarrel.png Shotgun Short Barrel Rare 1 1 1.28 % No value is given,
a default value of one has been assumed.
Shotgun shortStock.png Shotgun Short Stock Rare 1 1 1.28 % No value is given,
a default value of one has been assumed.
PumpShotgun stock.png Shotgun Stock Rare 1 1 1.28 % No value is given,
a default value of one has been assumed.
PumpShotgun triggerHousing.png Shotgun Receiver Rare 1 1 1.28 % No value is given,
a default value of one has been assumed.
HuntingRifleBarrel.png Hunting Rifle Barrel Rare 1 1 1.28 % No value is given,
a default value of one has been assumed.
HuntingRifleStock.png Hunting Rifle Stock Rare 1 1 1.28 % No value is given,
a default value of one has been assumed.
HuntingRifleBolt.png Hunting Rifle Bolt Rare 1 1 1.28 % No value is given,
a default value of one has been assumed.
Hunting Rifle Parts.png Hunting Rifle Parts Rare 1 1 1.28 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.0 14

LootGroup - weaponsCompoundBowParts : 0.89%


Loot Availability Rarity Count Chance
(4)
Min Max
CompoundBowBody.png Compound Bow Body Rare 1 1 0.22 % No value is given,
a default value of one has been assumed.
CompoundBowGrip.png Compound Bow Grip Rare 1 1 0.22 % No value is given,
a default value of one has been assumed.
CompoundBowParts.png Compound Bow Parts Rare 1 1 0.22 % No value is given,
a default value of one has been assumed.
CompoundBowString.png Compound Bow String Rare 1 1 0.22 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 4

LootGroup - weaponsPistol+ammo : 0.54%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
9mmBullet.png 9mm Bullet Rare -- 1 10 0.54 %
Pistol.png Pistol Rare -- 1 0.54 %
Version = Alpha 16.1 2

LootGroup - weaponsAnyShotguns+ammo : 0.54%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
7DaysGroupIcon.png weaponsAnyShotguns (Group) Rare -- 1 0.54 %
ShotgunShell.png Shotgun Shell Rare -- 1 6 0.54 %
Version = Alpha 16.1 2

LootGroup - weaponsHuntingRifle+ammo : 0.54%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
HuntingRifle.png Hunting Rifle Rare -- 1 0.54 %
762mmBullet.png 7.62mm Bullet Rare -- 1 10 0.54 %
Version = Alpha 16.1 2

LootGroup - weaponsMagnumParts : 0.54%


Loot Availability Rarity Count Chance
(4)
Min Max
44MagnumCylinder.png 44 Magnum Cylinder Rare 1 1 0.13 % No value is given,
a default value of one has been assumed.
44MagnumFrame.png 44 Magnum Frame Rare 1 1 0.13 % No value is given,
a default value of one has been assumed.
44MagnumGrip.png 44 Magnum Grip Rare 1 1 0.13 % No value is given,
a default value of one has been assumed.
Parts44Magnum parts.png 44 Magnum Parts Rare 1 1 0.13 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 4

Level 3 Groups


LootGroup - commonBooks : 0.15%


Loot Availability Rarity Count Chance
(31)
Min Max
Paper.png Paper Rare 20 10 25 0.09 %
CrossbowSchematic.png Crossbow Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
HuntingKnifeBook.png Hunting Knife Book Rare 1 1 0 % No value is given,
a default value of one has been assumed.
HuntingRifleSchematic.png Hunting Rifle Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
LeatherBootsSchematic.png Leather Boots Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
LeatherGlovesSchematic.png Leather Gloves Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
LeatherHatSchematic.png Leather Hood Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
LeatherJacketSchematic.png Leather Jacket Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
LeatherPantsSchematic.png Leather Pants Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PistolBook.png Pistol Book Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PumpShotgunSchematic.png Shotgun Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
SawedoffPumpShotgunSchematic.png Sawed-off Shotgun Schematic Rare 1 1 0 % No value is given,
a default value of one has been assumed.
31

LootGroup - paintMagazines : 0.01%


Loot Availability Rarity Count Chance
(6)
Min Max
PaintingDecorations.png Painting Decorations Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingFaux.png Painting Faux Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingMasonry.png Painting Masonry Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingMetal.png Painting Metal Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingWallCoverings.png Painting Wall Coverings Rare 1 1 0 % No value is given,
a default value of one has been assumed.
PaintingWoodAndRoofing.png Painting Wood And Roofing Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.1 6

LootGroup - rareBooks : 0.44%

Rare books have a different level based probibility:

Level Adjustment
1 - 40 20%
41 - 80 40%
81 - 120 60%
121 - 160 80%
161 - 200 100%


Loot Availability Rarity Count Chance
(23)
Min Max
Ak47Schematic.png Ak 47 Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
AugerSchematic.png Auger Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
ChainsawSchematic.png Chainsaw Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
ClubSpikedSchematic.png Spiked Club Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
ExplodingCrossbowBoltSchematic.png Exploding Crossbow Bolt Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
FirstAidKitSchematic.png First Aid Kit Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
FlamingArrowSchematic.png Flaming Arrow Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
GasCanSchematic.png Gas Can Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
IronBootsSchematic.png Iron Boots Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
IronChestArmorSchematic.png Iron Chest Armor Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
IronGlovesSchematic.png Iron Gloves Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
IronHelmetSchematic.png Iron Helmet Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
IronLegArmorSchematic.png Iron Leg Armor Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
MinibikesForDumbshits.png Minibikes For Dumbshits Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
A13RocketLauncherSchematic.png Rocket Launcher Schematics Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
ShotgunSlugSchematic.png Shotgun Slug Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
SledgehammerSchematic.png Sledgehammer Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
SmgSchematics.png SMG Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
SniperRifleSchematic.png Sniper Rifle Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
TheEnforcerMagazine.png Enforcer Magazine Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
NailgunSchematic.png Nailgun Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
CompoundSchematic.png Compound Schematic Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png questChallenge (Group) Rare 1 1 0.02 % No value is given,
a default value of one has been assumed.
Version = Alpha 16.2 23

LootGroup - weaponsAnyShotguns : 0.54%


Loot Availability Rarity Count Chance
(1.25)
Min Max
SawedOffPumpShotgun.png Sawed-off Shotgun Rare 1 1 0.43 % No value is given,
a default value of one has been assumed.
PumpShotgun.png Shotgun Rare 0.25 1 0.11 %
Version = Alpha 16.1 1.25

Level 4 Groups


LootGroup - questChallenge : 0.02%


Loot Availability Rarity Count Chance
(15)
Min Max
Quests#Silence of the Lambs Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Drunk and Disorderly Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Nurse You Back to Health Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Cop an Attitude Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Dog Days are Over Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Itsy Bitsy Spider Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Lady Killer Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Man Eater Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Imma Lumberjack and I'm Okay Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Your Nothing Special Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Kill the Wabbit Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Nail Some Chicks Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#That'll Do Pig Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Don't Feed the Bears Rare 1 1 0 % No value is given,
a default value of one has been assumed.
Quests#Buy the Farm Rare 1 1 0 % No value is given,
a default value of one has been assumed.
15


Combat[edit | edit source]

Feral Wights are one of the most dangerous enemies in the game, being able to run at all times of the day and night. They also have a very high amount of health and devastating attack power, comparable to Bears. They will not hesitate to kill players with relative ease, so dispatching them quickly before they close in is a high priority.

It's highly advised not to attack them in close-combat, but rather with high-powered weaponry such as Hunting or Sniper Rifles as high quality versions can occasionally put them down in a single shot.

Feral Wights can also be reduced to crawlers with the application of spike traps, making them a much slower and easier target to kill. However, their arm length is longer than the average zombie's, so keep a fair distance when trying to conserve ammo with a melee strike.

Notes[edit | edit source]

  • Feral Wights appear to use the same voice lines as normal variant zombies, only with slightly altered and more animalistic tone changes.
  • Feral Wights will still run even with 'NEVER RUN' enabled in settings.
  • Feral Wights appear more often in Day 7 hordes as time goes on, for example: There will be more Feral Wights in a day 42 horde than in a previous day's horde. (Tested and Confirmed Alpha 13.8).
  • These zombies can also appear when summoned by a Screamer on and after Day 28.
  • They have a similar style to the Fallen Soldier only the Feral Wights do not wear Military Armour.
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