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{{Version|a19.3}}
'''{{cleanup|Reason=Outdated|date=October 17, 2019}}'''
 
 
 
==Description==
 
==Description==
'''{{PAGENAME}}''' is the process of planting, growing, and harvesting the various [[Tree]]s and Plants found in [[7 Days to Die]]. This process allows the player to set up a farm and sustain the production of certain foods, items, and resources.
+
'''{{PAGENAME}}''' is the process of planting, growing, and harvesting the various [[Tree]]s and [[:Category:Plant|Plants]] found in [[7 Days to Die]]. This process allows the player to set up a farm and sustain the production of certain [[Food|foods]], items, and [[resources]].
  +
  +
=== Journal Entry ===
  +
Use your fists or any tool to harvest crops. After you have bought the required level in the [[Living Off The Land (Perk)|Living off the Land]] perk or found a schematic you can craft seeds from harvested crops. Craft [[Farm Plot|Farm Plots]] and plant seeds on [[Farm Plot|Farm Plots]] using the secondary action and increase your harvesting yield through buying more levels of the perk.
   
 
==Farming Basics==
 
==Farming Basics==
 
===Preparation===
 
===Preparation===
Tree seeds can be obtained by fulling harvesting a mature tree. Planting tree seeds requires only finding the appropriate seed and an open area of land.
+
Tree seeds can be obtained by fully-harvesting (felling) a mature tree. Planting tree seeds requires only the appropriate seed and an open area of land.
   
Crop seeds can be found via [[Looting]] or purchased from [[Traders]]. You can also craft seeds from flowers once level 2 of [[Living Off The Land (Perk)]] has been unlocked, and berries & vegetables once level 3 has been unlocked.
+
Crop seeds can be found via [[Looting]] or for purchase from [[Traders]]. You can craft seeds for '''flowers''' at Level 1 of [[Living Off The Land (Perk)]], '''berry & vegetable & mutated''' seeds after unlocking Level 2.
   
As of A18, crop seeds may now only be planted in a [[Farm Plot]].
+
Crop seeds can only be planted in a [[Farm Plot]].
   
 
===Lighting===
 
===Lighting===
Plants (with the exception of [[Mushrooms]]) also require natural light so that they can grow. This means that plants need to be outside or have some method of receiving natural light. A chimney will work.
+
Plants (with the exception of [[Mushrooms]]) also require '''natural light''' so that they can grow. This means that plants need to be outside, or have some method of receiving natural light. A chimney will work.
   
 
Various types of blocks will let light through. This is defined by either the shape of the block, or the material it is made from, or a specific value that is specified. The light levels have a range of 0 to 15, 0 being completely dark and 15 having access to full sunlight. A block with a light opacity of 1 will reduce the amount of light that the blocks below it receive by 1 (assuming it is the only source of light, as in a tunnel to underground). So [[Bulletproof Glass]] will reduce the light below it from 15 to 13, still plenty of light to grow plants.
 
Various types of blocks will let light through. This is defined by either the shape of the block, or the material it is made from, or a specific value that is specified. The light levels have a range of 0 to 15, 0 being completely dark and 15 having access to full sunlight. A block with a light opacity of 1 will reduce the amount of light that the blocks below it receive by 1 (assuming it is the only source of light, as in a tunnel to underground). So [[Bulletproof Glass]] will reduce the light below it from 15 to 13, still plenty of light to grow plants.
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The amount of light that a block receives will also reduce by 1 with the vertical distance from a light source. A block that is over six meters from a natural light source will not receive any light.
 
The amount of light that a block receives will also reduce by 1 with the vertical distance from a light source. A block that is over six meters from a natural light source will not receive any light.
   
===Growth Cycle===
+
=== Growth Cycle===
Trees will initially appear as small saplings, which will only yield a small amount of [[Grass]] if harvested at this stage. The trees will slowly grow into more mature versions until reaching a maximum size that is determined by the soil type on which the tree is planted.
+
Trees will initially appear as small saplings, which only yield minimal [[Grass]] when harvested. Trees slowly grow and mature in stages until a maximum size is reached (determined by the soil type in which the tree was planted{{Confirm}}).
   
Plants will initially appear as seedlings and slowly mature over time. Inspecting a seedling by aiming your crosshairs at it will display the plant as a seed. Inspecting a growing plant will display the name of the plant and a (growing) tag indicating it is not yet ready to be harvested. If a seedling or other version of the growing plant (other than its final mature state) is harvested, the seed for that plant will be placed back in your inventory.
+
Plants initially appear as seedlings and slowly mature over time. Inspecting a plant by aiming your crosshairs at it will display its growth stage: seedling, growing, or (type) plant. Only fully-grown plants can be harvested. If a seedling or growing plant is harvested, the seed for that plant is recovered in your inventory.
   
 
===Harvesting===
 
===Harvesting===
Harvesting a tree requires you to chop at the tree. This can be done with bare hands if necessary but is more efficient using tools. A mature tree that is fully harvested will also provide tree seeds once felled.
+
Trees are harvested for [[Wood|wood]] via chopping. This can be done with bare hands if necessary, but is more efficient using tools ([[Axe]]). A mature tree that is fully harvested will also provide 2 tree seeds once felled.
   
Harvesting a plant is accomplished by left-clicking any mature plant. Whether using your bare hands or a tool, the yield is the same, only being affected by your level in [[Living Off The Land (Perk)]]. Once a player-planted plant is harvested, it reverts to the seedling version of the plant in the same place where it was already planted. Plants that were present on world creation are simply destroyed when harvested. Harvesting a seedling or any immature version of a plant will destroy the plant and place the seed back in your inventory.
+
Plants are harvested by left-clicking any mature plant. Harvest yield is equal when using bare hands vs. any tool, and is only determined by the [[Living Off The Land (Perk)]]. Once a player-placed plant is harvested, it reverts back to its seedling stage in its plot. Plants found growing organically on the map are simply destroyed upon harvest. If a seedling or growing plant is harvested, the seed for that plant is recovered in your inventory.
   
==Seeds==
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==[[Seeds]]==
====Plants====
+
==== Plants====
The harvested products depends on the level of the [[Living_Off_The_Land_(Perk)|Living Off The Land]] perk varying between 1-5 items.
+
Harvest yields are determined by the [[Living_Off_The_Land_(Perk)|Living Off The Land]] perk, varying between 1-3 units per plant harvest based on your [[Living Off The Land (Perk)|Living Off The Land]] level.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! rowspan="2" | Plant !! rowspan="2" | Crafting <br>needed? !! rowspan="2" |Produces!! rowspan="2" | Seeds produced !! rowspan="2" | Growth time<br> (min) !! colspan="5" | Unit Yield per Harvest based on [[Living Off The Land (Perk)]]
+
! rowspan="2" |Plant!! rowspan="2" |Crafting <br>Required?!! rowspan="2" |Produces!! rowspan="2" |Growth time<br> (Realtime min)!! colspan="3" |Unit Yield per Harvest based on [[Living Off The Land (Perk)]]
 
|-
 
|-
!Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5
+
!Level 0!!Level 1 & 2!!Level 3
 
|-
 
|-
| [[Aloe Plant]] x5 || style="text-align: center" |yes || [[Aloe Seed]] ||style="text-align: right"|1 || style="text-align: right"|120 || 2 || 2 || 2 || 3 || 3
+
|[[Aloe Vera Plant|Aloe Plant]]|| style="text-align: center" |yes||[[Aloe Seed]]|| style="text-align: right" |120||1||2||3
 
|-
 
|-
| [[Blueberry Bush]] x5 || style="text-align: center" |yes ||[[Blueberry Seeds]]|| style="text-align: right"|1 || style="text-align: right"|120 || 2 || 2 || 2 || 3 || 3
+
|[[Blueberry Plant]]|| style="text-align: center" |yes||[[Blueberry Seed]]|| style="text-align: right" |120||1||2||3
 
|-
 
|-
| [[Chrysanthemum]] x4 || style="text-align: center" |yes ||[[Chrysanthemum Seed]]||style="text-align: right"|1|| style="text-align: right"|120 || 2 || 2 || 2 || 3 || 3
+
|[[Chrysanthemum Plant]]|| style="text-align: center" |yes||[[Chrysanthemum Seed]]|| style="text-align: right" |120||1||2||3
 
|-
 
|-
| [[Coffee Plant|Coffee]] x4 || style="text-align: center"|yes ||[[Coffee Beans]]|| style="text-align: right"|1|| style="text-align: right" |120 || 2 || 2 || 2 || 3 || 3
+
|[[Coffee Plant]]|| style="text-align: center" | yes||[[Coffee Seed]]|| style="text-align: right" |120||1||2||3
 
|-
 
|-
| [[Corn Plant]] x4 || style="text-align: center"|yes ||[[Corn Seed]]|| style="text-align: right"|1 || style="text-align: right"|180 || 2 || 2 || 2 || 3 || 3
+
|[[Corn Plant]]|| style="text-align: center" |yes||[[Corn Seed]]|| style="text-align: right" | 180||1||2||3
 
|-
 
|-
| [[Cotton Plant]] x4 || style="text-align: center"|yes ||[[Cotton Seed]]|| style="text-align: right"|1 || style="text-align: right"|120 || 2 || 2 || 2 || 3 || 3
+
|[[Cotton Plant]]|| style="text-align: center" |yes ||[[Cotton Seed]]|| style="text-align: right" |120||1||2||3
 
|-
 
|-
| [[Goldenrod Flower]] x4 || style="text-align: center"|yes ||[[Goldenrod Seed]]|| style="text-align: right"|1 || style="text-align: right"|120 || 2 || 2 || 3 || 3 || 3
+
|[[Goldenrod Plant]]|| style="text-align: center" |yes||[[Goldenrod Seed]]|| style="text-align: right" |120||1 ||2|| 3
 
|-
 
|-
| [[Hop Flower]] x4 || style="text-align: center"|yes || [[Hop Seed]] || style="text-align: right"|1 || style="text-align: right"|120 || 2 || 2 || 2 || 3 || 3
+
|[[Hop Plant]]|| style="text-align: center" |yes||[[Hop Seed]]|| style="text-align: right" |120 ||1||2|| 3
 
|-
 
|-
|[[Mushroom]] x4 ||style="text-align: center"|yes||[[Mushroom Spores]]|| style="text-align: right"|1||style="text-align: right"|180 || 2 || 2 || 2 || 3 || 3
+
|[[Mushroom]]|| style="text-align: center" |yes ||[[Mushroom Spores]]|| style="text-align: right" | 180||1|| 2||3
 
|-
 
|-
| [[Pumpkin Plant]] x5 || style="text-align: center" | yes ||[[Pumpkin Seed]] || style="text-align: right"|1 || style="text-align: right"|120 || 2 || 2 || 2 || 3 || 3
+
|[[Pumpkin Plant]]|| style="text-align: center" |yes||[[Pumpkin Seed]]|| style="text-align: right" | 120||1||2||3
 
|-
 
|-
| [[Potato Plant]] x5 || style="text-align: center" | yes ||[[Potato Seeds]] || style="text-align: right"|1 || style="text-align: right"|120 || 2 || 2 || 2 || 3 || 3
+
|[[Potato Plant]]|| style="text-align: center" |yes||[[Potato Seed]]|| style="text-align: right" |120||1||2|| 3
 
|-
 
|-
| [[Yucca Plant]] x5 || style="text-align: center" |yes ||[[Yucca Seed]]|| style="text-align: right"|1 || style="text-align: right"|120 || 2 || 2 || 2 || 3 || 3
+
|[[Yucca Plant]]|| style="text-align: center" |yes||[[Yucca Seed]]|| style="text-align: right" |120||1||2||3
 
|-
 
|-
 
|}
 
|}
   
====Trees====
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====Trees ====
  +
[[Wood]] yields vary based on the size of the tree. Below are yields for felling '''fully-mature''' trees (i.e trees with 1200 durability when felling them). Trees can be planted on any soil based ground (No [[Farm Plot]] required) and yield 150 wood per tree regardless of tool used. The wood yield is effected by [[Mother Lode]]. Trees will always yield 2 tree seeds.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Plant !! Crafting Required !! Seed Yield per <br>Felled Mature Tree !! Growth Time <br>(min) !! Product Yield !! Preparation <br>(No [[Farm Plot]] required)
+
!Plant !!Crafting Required!!Seed Type!!Growth Time <br>(Realtime min)
 
|-
 
|-
| [[Blue Spruce Tree]] || None - collect by completely felling a mature tree ([[Blue Spruce Seed|Blue Spruce Seeds]]) || style="text-align: right"|2 || style="text-align: right"|120 || style="text-align: center"|~1K wood per tree || style="text-align: center"|any soil-based ground
+
|[[Blue Spruce Tree]]||None||[[Blue Spruce Seed|Blue Spruce Seeds]]|| style="text-align: right" |120
 
|-
 
|-
| [[Maple Tree]] || None - collect by completely felling a mature tree ([[Maple Seed|Maple Seeds]]) ||style="text-align: right"| 2 || style="text-align: right"|120 || style="text-align: center"|~1K wood per tree || style="text-align: center"|any soil-based ground
+
|[[Pine Tree]]||None||[[Pine Seed|Pine Seeds]]|| style="text-align: right" |120
 
|-
 
|-
| [[Pine Tree]] || None - collect by completely felling a mature tree ([[Pine Seed|Pine Seeds]]) || style="text-align: right"|2 || style="text-align: right"|120 || style="text-align: center"|~1K wood per tree || style="text-align: center"|any soil-based ground
+
|[[Oak Tree]]||None||[[Oak Seed|Oak Seeds]]|| style="text-align: right" |120
|-
 
|[[Oak Tree]]||None - collect by completely felling a mature tree ([[Oak Seed|Oak Seeds]])|| style="text-align: right"|2||120 ||style="text-align: center"|~1K wood per tree|| style="text-align: center"|any soil-based ground
 
 
|}
 
|}
   
== Crops ==
+
==Crops==
  +
* [[Blueberries]] will give minimal benefits to [[Fullness]] and are used mainly for the [[Blueberry Pie]] recipe. They are easily found growing in the Snow [[Biome]] as an early game food item. They can also be picked up and turned into [[Blueberry Seed|seeds]] for farming later. Note: [[|Blueberry Plant|Blueberry plants]] grow bright green and are far more scarce than the frost-colored [[Snowberry Plant]].
+
*[[Blueberries]] grant minimal [[Fullness]] and are best used in [[Blueberry Pie]]. They are easily found growing in the Snow [[Biome]] as early-game food for players willing to dare enter. They can also crafted into [[Blueberry Seed|seeds]] for farming later. Note: [[Blueberry Plant|Blueberry plants]] grow bright green and are far more scarce than the frost-colored [[Snowberry Plant]].
* An [[Ear of Corn]] can be cooked into a [[Corn on the Cob]] and is a very useful early game food. It can also be used to make Corn Meal as well as being an ingredient for Meat and Vegetable Stews. [[Corn Meal]] in turn is used to cook:
+
*An [[Ear of Corn]] can be cooked into a [[Corn on the Cob]] and is a very useful early game food. It can also be used to make Corn Meal as well as being an ingredient for Meat and Vegetable Stews. [[Corn Meal]] in turn is used to cook:
  +
 
:*[[Blueberry Pie]]
 
:*[[Blueberry Pie]]
 
:*[[Corn Bread]]
 
:*[[Corn Bread]]
:*[[Grain Alcohol]] (used to make [[First Aid Kit]], [[Recog]], [[Grandpas Moonshine]])
+
:*[[Grain Alcohol]] (used to make [[First Aid Kit]], [[Recog]], [[Grandpa's Moonshine]])
  +
:*[[Pumpkin Pie]]
* [[Potato]] can be better used to make stew, but can be eaten raw or grilled using a [[Cooking Grill]] to produce a [[Baked Potato]].
 
  +
:*[[Pumpkin Cheesecake]]
* [[Coffee Beans]] can be used to brew [[Coffee]], which in turn, when consumed, will give the players' character the positive effect [[Caffeine Buzz]].
 
  +
:*[[Pumpkin Bread]]
* [[Cotton Plant]] can be used to craft [[Cloth Fragment]] or [[Cotton Seed]].
 
  +
:*[[Fish Tacos]]
  +
:*[[Plaster Cast]]
  +
:*[[Grandpa's Moonshine]]
  +
 
*[[Potato]] is best used in stew, but can be eaten raw or grilled using a [[Cooking Grill]] to produce a [[Baked Potato]].
 
*[[Coffee Bean|Coffee Beans]] can be used to brew [[Coffee]], which when consumed will give the player the positive effect [[Caffeine Buzz]].
 
*[[Cotton Plant]] can be used to craft [[Cloth Fragment|Cloth Fragments]] or [[Cotton Seed|Cotton Seeds]].
   
 
==Notes==
 
==Notes==
As of A18, tilling soil and the use of hoes has been discontinued. Farming now requires crafting [[Farm Plot|Farm Plots]]
 
   
  +
*After harvesting a plant, a fresh seed will be automatically planted in place of the adult plant at no cost to the player. This seed can then be picked up by harvesting it with any item meaning that player made plants are a permanent food source so long as zombies do not break the farm plot the crop sits on.
==Video Tutorial==
 
  +
  +
==History==
  +
  +
*In older version living off the land had 5 levels with the 5th unlocking mutated plant seeds
  +
*Before Alpha 18 crops could be planted on normal soil not just farm plots.
 
*As of A18, tilling soil and the use of hoes has been discontinued.
  +
 
== Video Tutorial ==
 
(Alpha 18) Farming using the new [[Farm Plot]].
 
(Alpha 18) Farming using the new [[Farm Plot]].
 
{{#ev:youtube|v=ISBlObjqiPg}}
 
{{#ev:youtube|v=ISBlObjqiPg}}
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{{#ev:youtube|S8Gv4yCyqkk}}
 
{{#ev:youtube|S8Gv4yCyqkk}}
   
==Images==
+
== Images ==
 
[[file:Farming-fullgrown.png|thumb|none|400px| Farm ready to harvest]]
 
[[file:Farming-fullgrown.png|thumb|none|400px| Farm ready to harvest]]
 
[[file:Farming-seedlings.png|thumb|none|400px| Fertilized and freshly planted garden]]
 
[[file:Farming-seedlings.png|thumb|none|400px| Fertilized and freshly planted garden]]

Revision as of 18:59, 27 January 2021

Red X
This article may contain outdated information that is inaccurate for the current version (Alpha 21.2). It was last updated for version (Alpha 19.3).

Description[ | ]

Farming is the process of planting, growing, and harvesting the various Trees and Plants found in 7 Days to Die. This process allows the player to set up a farm and sustain the production of certain foods, items, and resources.

Journal Entry[ | ]

Use your fists or any tool to harvest crops. After you have bought the required level in the Living off the Land perk or found a schematic you can craft seeds from harvested crops. Craft Farm Plots and plant seeds on Farm Plots using the secondary action and increase your harvesting yield through buying more levels of the perk.

Farming Basics[ | ]

Preparation[ | ]

Tree seeds can be obtained by fully-harvesting (felling) a mature tree. Planting tree seeds requires only the appropriate seed and an open area of land.

Crop seeds can be found via Looting or for purchase from Traders. You can craft seeds for flowers at Level 1 of Living Off The Land (Perk), berry & vegetable & mutated seeds after unlocking Level 2.

Crop seeds can only be planted in a Farm Plot.

Lighting[ | ]

Plants (with the exception of Mushrooms) also require natural light so that they can grow. This means that plants need to be outside, or have some method of receiving natural light. A chimney will work.

Various types of blocks will let light through. This is defined by either the shape of the block, or the material it is made from, or a specific value that is specified. The light levels have a range of 0 to 15, 0 being completely dark and 15 having access to full sunlight. A block with a light opacity of 1 will reduce the amount of light that the blocks below it receive by 1 (assuming it is the only source of light, as in a tunnel to underground). So Bulletproof Glass will reduce the light below it from 15 to 13, still plenty of light to grow plants.

The amount of light that a block receives will also reduce by 1 with the vertical distance from a light source. A block that is over six meters from a natural light source will not receive any light.

Growth Cycle[ | ]

Trees will initially appear as small saplings, which only yield minimal Grass when harvested. Trees slowly grow and mature in stages until a maximum size is reached (determined by the soil type in which the tree was planted[?]).

Plants initially appear as seedlings and slowly mature over time. Inspecting a plant by aiming your crosshairs at it will display its growth stage: seedling, growing, or (type) plant. Only fully-grown plants can be harvested. If a seedling or growing plant is harvested, the seed for that plant is recovered in your inventory.

Harvesting[ | ]

Trees are harvested for wood via chopping. This can be done with bare hands if necessary, but is more efficient using tools (Axe). A mature tree that is fully harvested will also provide 2 tree seeds once felled.

Plants are harvested by left-clicking any mature plant. Harvest yield is equal when using bare hands vs. any tool, and is only determined by the Living Off The Land (Perk). Once a player-placed plant is harvested, it reverts back to its seedling stage in its plot. Plants found growing organically on the map are simply destroyed upon harvest. If a seedling or growing plant is harvested, the seed for that plant is recovered in your inventory.

Seeds[ | ]

Plants[ | ]

Harvest yields are determined by the Living Off The Land perk, varying between 1-3 units per plant harvest based on your Living Off The Land level.

Plant Crafting
Required?
Produces Growth time
(Realtime min)
Unit Yield per Harvest based on Living Off The Land (Perk)
Level 0 Level 1 & 2 Level 3
Aloe Plant yes Aloe Seed 120 1 2 3
Blueberry Plant yes Blueberry Seed 120 1 2 3
Chrysanthemum Plant yes Chrysanthemum Seed 120 1 2 3
Coffee Plant yes Coffee Seed 120 1 2 3
Corn Plant yes Corn Seed 180 1 2 3
Cotton Plant yes Cotton Seed 120 1 2 3
Goldenrod Plant yes Goldenrod Seed 120 1 2 3
Hop Plant yes Hop Seed 120 1 2 3
Mushroom yes Mushroom Spores 180 1 2 3
Pumpkin Plant yes Pumpkin Seed 120 1 2 3
Potato Plant yes Potato Seed 120 1 2 3
Yucca Plant yes Yucca Seed 120 1 2 3

Trees[ | ]

Wood yields vary based on the size of the tree. Below are yields for felling fully-mature trees (i.e trees with 1200 durability when felling them). Trees can be planted on any soil based ground (No Farm Plot required) and yield 150 wood per tree regardless of tool used. The wood yield is effected by Mother Lode. Trees will always yield 2 tree seeds.

Plant Crafting Required Seed Type Growth Time
(Realtime min)
Blue Spruce Tree None Blue Spruce Seeds 120
Pine Tree None Pine Seeds 120
Oak Tree None Oak Seeds 120

Crops[ | ]

  • Blueberries grant minimal Fullness and are best used in Blueberry Pie. They are easily found growing in the Snow Biome as early-game food for players willing to dare enter. They can also crafted into seeds for farming later. Note: Blueberry plants grow bright green and are far more scarce than the frost-colored Snowberry Plant.
  • An Ear of Corn can be cooked into a Corn on the Cob and is a very useful early game food. It can also be used to make Corn Meal as well as being an ingredient for Meat and Vegetable Stews. Corn Meal in turn is used to cook:

Notes[ | ]

  • After harvesting a plant, a fresh seed will be automatically planted in place of the adult plant at no cost to the player. This seed can then be picked up by harvesting it with any item meaning that player made plants are a permanent food source so long as zombies do not break the farm plot the crop sits on.

History[ | ]

  • In older version living off the land had 5 levels with the 5th unlocking mutated plant seeds
  • Before Alpha 18 crops could be planted on normal soil not just farm plots.
  • As of A18, tilling soil and the use of hoes has been discontinued.

Video Tutorial[ | ]

(Alpha 18) Farming using the new Farm Plot.

(Alpha 16) The video guides you through how to farm trees and crops, the effect of tilling and fertilizing the soil, and basics of underground farming and light. It also touches on the different crops and what they are used for.

Images[ | ]

Farming-fullgrown

Farm ready to harvest

Farming-seedlings

Fertilized and freshly planted garden