Join The Fan Lab, a private Fandom research community for users in the US and UK where you will be asked to share your opinions on all things gaming and entertainment! Click here to see if you qualify

Farming

From 7 Days to Die Wiki
Jump to: navigation, search
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

'

Description[edit | edit source]

Farming is the process of planting, growing, and harvesting the various Trees and Plants found in 7 Days to Die. This process allows the player to set up a farm and sustain the production of certain foods, items, and resources.

Journal Entry[edit | edit source]

Use your fists or any tool to harvest crops. After you have bought the required level in the Living off the Land perk or found a schematic you can craft seeds from harvested crops. Craft Farm Plots and plant seeds on Farm Plots using the secondary action and increase your harvesting yield through buying more levels of the perk.

Farming Basics[edit | edit source]

Preparation[edit | edit source]

Tree seeds can be obtained by fully-harvesting (felling) a mature tree. Planting tree seeds requires only the appropriate seed and an open area of land.

Crop seeds can be found via Looting or for purchase from Traders. You can craft seeds from flowers at Level 2 of Living Off The Land (Perk), berry & vegetable seeds after unlocking Level 3, and mutated seeds at Level 5.

As of A18, crop seeds can now only be planted in a Farm Plot.

Lighting[edit | edit source]

Plants (with the exception of Mushrooms) also require natural light so that they can grow. This means that plants need to be outside, or have some method of receiving natural light. A chimney will work.

Various types of blocks will let light through. This is defined by either the shape of the block, or the material it is made from, or a specific value that is specified. The light levels have a range of 0 to 15, 0 being completely dark and 15 having access to full sunlight. A block with a light opacity of 1 will reduce the amount of light that the blocks below it receive by 1 (assuming it is the only source of light, as in a tunnel to underground). So Bulletproof Glass will reduce the light below it from 15 to 13, still plenty of light to grow plants.

The amount of light that a block receives will also reduce by 1 with the vertical distance from a light source. A block that is over six meters from a natural light source will not receive any light.

Growth Cycle[edit | edit source]

Trees will initially appear as small saplings, which only yield minimal Grass when harvested. Trees slowly grow and mature in stages until a maximum size is reached (determined by the soil type in which the tree was planted).

Plants initially appear as seedlings and slowly mature over time. Inspecting a plant by aiming your crosshairs at it will display its growth stage: seedling, growing, or (type) plant. Only fully-grown plants can be harvested. If a seedling or growing plant is harvested, the seed for that plant is recovered in your inventory.

Harvesting[edit | edit source]

Trees are harvested for wood via chopping. This can be done with bare hands if necessary, but is more efficient using tools (Axe). A mature tree that is fully harvested will also provide tree seeds once felled.

Plants are harvested by left-clicking any mature plant. Harvest yield is equal when using bare hands vs. any tool, and is only determined by the Living Off The Land (Perk). Once a player-placed plant is harvested, it reverts back to its seedling stage in its plot. Plants found growing organically on the map are simply destroyed upon harvest. If a seedling or growing plant is harvested, the seed for that plant is recovered in your inventory.

Seeds[edit | edit source]

Plants[edit | edit source]

Harvest yields are determined by the Living Off The Land perk, varying between 1-3 units per plant harvest.

Plant Crafting
Required?
Produces Seed Yield Growth time
(min)
Unit Yield per Harvest based on Living Off The Land (Perk)
Level 1 Level 2 Level 3 Level 4 Level 5
Aloe Plant yes Aloe Seed 1 120 2 2 2 3 3
Blueberry Plant yes Blueberry Seed 1 120 2 2 2 3 3
Chrysanthemum Plant yes Chrysanthemum Seed 1 120 2 2 2 3 3
Coffee Plant yes Coffee Seed 1 120 2 2 2 3 3
Corn Plant yes Corn Seed 1 180 2 2 2 3 3
Cotton Plant yes Cotton Seed 1 120 2 2 2 3 3
Goldenrod Plant yes Goldenrod Seed 1 120 2 2 3 3 3
Hop Plant yes Hop Seed 1 120 2 2 2 3 3
Mushroom yes Mushroom Spores 1 180 2 2 2 3 3
Pumpkin Plant yes Pumpkin Seed 1 120 2 2 2 3 3
Potato Plant yes Potato Seed 1 120 2 2 2 3 3
Yucca Plant yes Yucca Seed 1 120 2 2 2 3 3

Trees[edit | edit source]

Wood yields vary based on the size of the tree. Below are yields for felling fully-mature trees.

Plant Crafting Required Seed Type Seed Yield Growth Time
(min)
Wood Yield Preparation
(No Farm Plot required)
Blue Spruce Tree None Blue Spruce Seeds 2 120 150 per tree any soil-based ground
Maple Tree None Maple Seeds 2 120 ~1000 per tree any soil-based ground
Pine Tree None Pine Seeds 2 120 150 per tree any soil-based ground
Oak Tree None Oak Seeds 2 120 150 per tree any soil-based ground

Crops[edit | edit source]

Notes[edit | edit source]

As of A18, tilling soil and the use of hoes has been discontinued. Farming now requires crafting Farm Plots.

Video Tutorial[edit | edit source]

(Alpha 18) Farming using the new Farm Plot.

(Alpha 16) The video guides you through how to farm trees and crops, the effect of tilling and fertilizing the soil, and basics of underground farming and light. It also touches on the different crops and what they are used for.

Images[edit | edit source]

Farm ready to harvest
Fertilized and freshly planted garden