Farming

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Description[edit | edit source]

Farming is the process of planting, growing, and harvesting the various Trees and Plants found in 7 Days to Die. This process allows the player to set up a farm and sustain the production of certain foods, items, and resources.

Farming Basics[edit | edit source]

Preparation[edit | edit source]

Tree seeds can be obtained by fully-harvesting (felling) a mature tree. Planting tree seeds requires only the appropriate seed and an open area of land.

Crop seeds can be found via Looting or for purchase from Traders. You can also craft seeds from flowers at Level 2 of Living Off The Land (Perk), and berry & vegetable seeds after unlocking Level 3.

As of A18, crop seeds can now only be planted in a Farm Plot.

Lighting[edit | edit source]

Plants (with the exception of Mushrooms) also require natural light so that they can grow. This means that plants need to be outside, or have some method of receiving natural light. A chimney will work.

Various types of blocks will let light through. This is defined by either the shape of the block, or the material it is made from, or a specific value that is specified. The light levels have a range of 0 to 15, 0 being completely dark and 15 having access to full sunlight. A block with a light opacity of 1 will reduce the amount of light that the blocks below it receive by 1 (assuming it is the only source of light, as in a tunnel to underground). So Bulletproof Glass will reduce the light below it from 15 to 13, still plenty of light to grow plants.

The amount of light that a block receives will also reduce by 1 with the vertical distance from a light source. A block that is over six meters from a natural light source will not receive any light.

Growth Cycle[edit | edit source]

Trees will initially appear as small saplings, which only yield minimal Grass when harvested. Trees slowly grow and mature in stages until a maximum size is reached (determined by the soil type in which the tree was planted).

Plants initially appear as seedlings and slowly mature over time. Inspecting a plant by aiming your crosshairs at it will display its growth stage: seedling, growing, or (type) plant. Only fully-grown plants can be harvested. If a seedling or growing plant is harvested, the seed for that plant is recovered in your inventory.

Harvesting[edit | edit source]

Trees are harvested for wood via chopping. This can be done with bare hands if necessary, but is more efficient using tools (Axe). A mature tree that is fully harvested will also provide tree seeds once felled.

Plants are harvested by left-clicking any mature plant. Harvest yield is equal when using bare hands vs. any tool, and is only determined by the Living Off The Land (Perk). Once a player-placed plant is harvested, it reverts back to its seedling stage in its plot. Plants found growing organically on the map are simply destroyed upon harvest. If a seedling or growing plant is harvested, the seed for that plant is recovered in your inventory.

Seeds[edit | edit source]

Plants[edit | edit source]

Harvest yields are determined by the Living Off The Land perk, varying between 1-3 units per plant harvest.

Plant Crafting
Required?
Produces Seed Yield Growth time
(min)
Unit Yield per Harvest based on Living Off The Land (Perk)
Level 1 Level 2 Level 3 Level 4 Level 5
Aloe Plant x5 yes Aloe Seed 1 120 2 2 2 3 3
Blueberry Bush x5 yes Blueberry Seed 1 120 2 2 2 3 3
Chrysanthemum x4 yes Chrysanthemum Seed 1 120 2 2 2 3 3
Coffee x4 yes Coffee Bean 1 120 2 2 2 3 3
Corn Plant x4 yes Corn Seed 1 180 2 2 2 3 3
Cotton Plant x4 yes Cotton Seed 1 120 2 2 2 3 3
Goldenrod Flower x4 yes Goldenrod Seed 1 120 2 2 3 3 3
Hop Flower x4 yes Hop Seed 1 120 2 2 2 3 3
Mushroom x4 yes Mushroom Spores 1 180 2 2 2 3 3
Pumpkin Plant x5 yes Pumpkin Seed 1 120 2 2 2 3 3
Potato Plant x5 yes Potato Seed 1 120 2 2 2 3 3
Yucca Plant x5 yes Yucca Seed 1 120 2 2 2 3 3

Trees[edit | edit source]

Wood yields vary based on the size of the tree. Below are yields for felling fully-mature trees.

Plant Crafting Required Seed Type Seed Yield Growth Time
(min)
Wood Yield Preparation
(No Farm Plot required)
Blue Spruce Tree None Blue Spruce Seeds 2 120 150 per tree any soil-based ground
Maple Tree None Maple Seeds 2 120 ~1000 per tree any soil-based ground
Pine Tree None Pine Seeds 2 120 150 per tree any soil-based ground
Oak Tree None Oak Seeds 2 120 150 per tree any soil-based ground

Crops[edit | edit source]

  • Blueberries grant minimal Fullness and are best used in Blueberry Pie. They are easily found growing in the Snow Biome as early-game food. They can also crafted into seeds for farming later. Note: [[|Blueberry Plant|Blueberry plants]] grow bright green and are far more scarce than the frost-colored Snowberry Plant.
  • An Ear of Corn can be cooked into a Corn on the Cob and is a very useful early game food. It can also be used to make Corn Meal as well as being an ingredient for Meat and Vegetable Stews. Corn Meal in turn is used to cook:

Notes[edit | edit source]

As of A18, tilling soil and the use of hoes has been discontinued. Farming now requires crafting Farm Plots.

Video Tutorial[edit | edit source]

(Alpha 18) Farming using the new Farm Plot.

(Alpha 16) The video guides you through how to farm trees and crops, the effect of tilling and fertilizing the soil, and basics of underground farming and light. It also touches on the different crops and what they are used for.

Images[edit | edit source]

Farm ready to harvest
Fertilized and freshly planted garden