Emitting Smell

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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Ui game symbol misc crafting.png
This page contains content no longer in the game.
This feature was removed and exists only in previous versions of 7 Days to Die.





Emitting Smell
Smell icon.png
Description
Removed: {{{removed_version}}}
Category
Type
Description You are carrying something that smells and attracts zombies. Store it in a container.
Caused by Carrying meat
Cured by
Leads to [[]]
Debuffs
Overall Duration


Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Damage caused
Duration
Effect on Stamina
Duration
Effect on Wellness
Duration
Effect on Temperature °F, 0°C
Duration


Other Effects Zombies more likely to detect player
Stack (Cumulative) Effects


Description[edit | edit source]

Emitting Smell is a status effect giving a negative buff that is caused by carrying meat. It will increase the likelihood of zombies detecting the player.

Causes[edit | edit source]

As of Alpha 13, the following items emit smell:

Notes[edit | edit source]

From misc.xml A14.5[edit | edit source]

Joel's smell design: Raw meats smell the most, then charred, then grilled and boiled smell the least. Carbs generally do not attract zombies much so foods like corn bread, blueberry pie even though to humans can smell a lot, they do not attract zombies like meat does.

Careful when eating that Can of Chili:

<smell name="fart" range="15" strength="5" speed="15" duration="10" belt_range="10" belt_strength="5" />

Alpha 16 Bug[edit | edit source]

The developers have modified the stealth engine for Alpha 16, and it has broken the debuff effect.

They have said they will restore it only in the Alpha 17.

This means that you can have such food in your inventory without any problem in Alpha 16 games.