Electrocutioner
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Current game stage: 1
Current game stage: 1
Electrocutioner | |
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![]() "Learn how to use stun batons more effectively. Incapacitate you victims easier and do more damage." | |
Description | |
Attribute | Intellect |
Group | Combat |
Max level | 5 |
Electrocutioner is a Combat Perk in the Intellect Attribute.
Requirements and Effects[edit | edit source]
Skill Level | Level Name | Effect Description | Intellect Level | Buy |
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1 | Low Voltage | Where are the instructions? You're smart, but remember to point it away from you and pull the trigger. Craft quality 2 poor stun batons, deal 10% more damage and stun victims 20% longer. Unlocks stun baton crafting. | 1 | 1 PT |
2 | Stun Gun | You're getting the hang of using stun batons to incapacitate your enemies. Craft quality 3 fair stun batons, deal 20% more damage, and stun victims 40% longer. | 3 | 1 PT |
3 | Cattle Prod | You are getting dangerous with stun batons. You could probably knock out cattle if the zombies hadn't ate them all. Craft quality 4 good stun batons, deal 30% more damage, and stun victims 60% longer. | 5 | 1 PT |
4 | Danger: High Voltage | You are lethal with stun batons. Craft quality 5 great stun batons, deal 40% more damage, and stun victims 80% longer. | 7 | 1 PT |
5 | Electrocutioner | You are the last thing they see coming and an executioner with stun batons. Deal 50% more damage and stun victims 100% longer. | 10 | 1 PT |
Recipes
The following recipes require Electrocutioner: (NOTE: Times are based on a level one skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Item | Required Materials | Workstation | Implement | Time | |
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Stun Baton | ![]() ![]() ![]() ![]() ![]() |
Workbench | - | 64 |