Electric Fence Post

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Electric Fence Post
ElectricFencePost.png
Entity
Removed:
Item Group Science
Categories Trap
Type
Description

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Characteristics
Hit Points
Durability (Min Level)
Durability (Max Level)
Durability Loss per Use
Driveable
Vehicle Base Speed
Vehicle Sprint Speed
Mass
Horizontal Support
Light Value
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price
Attack stats
Max Range
Effective Range
Entity Damage
Entity Power Attack Damage
Power Attack Multiplier
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Critical Chance
Attacks per minute
Rounds per minute
Attacks per minute
Attacks per minute / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil
Handling
Unholster time
Reload Time (seconds)
Stamina per Use
Block Range
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: earth
Multiplier: metal
Multiplier: organic
Multiplier: stone
Multiplier: water
Multiplier: wood
Multiplier: glass
Additional effects
Initial Experience
Subsequent Experience
Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C
Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Tool
Butcher Tool
Butcher Resource Multiplier
Disassemble Tool
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repairs per minute
Block Repair Range
Use
Ammo Type
Capacity
Capacity
Requires Electrical Power 5W
Production
Smelted Into
Smelted Amount
Burn Time as Fuel
Provides Electrical Power
Other uses
Unlocks
Used by
Upgrades into
Used to craft
Crafting Ingredient Time
Crafting
Unlocked with
Ingredients Used
Repaired using
Scraps into
Scraps into ScrapBrass.png
Scraps into Cloth.png
Scraps into ElectricParts.png
Scraps into Glass.png
Scraps into ScrapIron.png
Scraps into ScrapLead.png
Scraps into MechanicalParts.png
Scraps into MilitaryFiber.png
Scraps into Paper.png
Scraps into YuccaFibers.png
Scraps into ScrapPlastics.png
Scraps into RockSmall.png
Scraps into ScrapTungsten.png
Scraps into Woodresource.png
Breaks into
Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced
Obtained
Farming
Looting
Hunting
Mining
Dismantling
Loot Containers
Versioning
Added Alpha 16
Removed
Updated
Confirmed Alpha 17


Description[edit | edit source]

The Electric Fence Post shocks players and Zombies who touch the wire between two connected posts. The wires can go through any block. The maximum distance between 2 posts is 14 blocks, not counting the blocks the posts stand on.

Effects[edit | edit source]

When a player or Zombie comes within range of the wire between two connected posts and touches the wire, they receive the Shocked status effect. This causes 3 damage to health every 0.5 seconds for 4.5 seconds. Zombies will have their speed reduced to 0.1 for 3.2 seconds. Though the Zombies are effectively immobilized during this time, they will still attack players and blocks that are in range. Players will be slowed but not as nearly immobilized as Zombies.

After the Shocked status effect expires, a Zombie is immune to further shocking for 1.5 seconds. Players do not get this immunity and will continue to be shocked until moving away from the wire or until the Electric Fence Post stops working.

When a Zombie is shocked, the Electric Fence Post at the receiving end of the electricity flow takes 1 damage to its Durability. When a player is shocked, the Electric Fence Post instead takes continuous damage to its Durability until the player moves out of range of the live wire. When the receiving Electric Fence Post is reduced below 50 Durability, the wire will no longer cause the Shocked status effect to be applied to players or Zombies, and when a player walks into the wire when in this state, a short-circuiting sound can be heard from the damaged post. The Electric Fence Post is repaired using Electrical Parts.

Crafting[edit | edit source]

ForgedIron.png 5* Forged Iron At a
Workbench.pngWorkbench
after attaining level
3
Advanced Engineering (Perk)
Produces
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ElectricParts.png 2* Electrical Parts
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Repairing[edit | edit source]

The Electric Fence Post is repaired using Electrical Parts.

Notes[edit | edit source]

  • Uneven ground can cause some sections of the wire not to be triggered when walked over, because the wire is too low to the ground or too high over the Zombie's head to count as touching a Zombie, so it is advisable that the ground between the Electric Fence Posts be flattened by placing frames on the ground and then picking them back up.
  • There is a bug which will cause wires connected to the Electric Fence Post to become connected to the bottom of the post rather than the top. This can cause the wire to run underground, rendering it unable to shock Zombies. Until this bug is fixed, you may need to inspect your wires periodically and before a horde night.

Video Guide[edit | edit source]