Durability

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Proposed since February 2, 2017.


Usable Items[edit | edit source]

The Durability is a value which displays the current condition of an item or object. It is displayed in two different places: as a bar on the icon of the item in question and as an on-screen statistic just under the crosshair (for example 102/300).

Blocks[edit | edit source]

With blocks the durability value displays the amount of hit points a block has.

If the durability of a block/object reaches 0 it will be destroyed or will break down into a different block. (Eg. big rocks break down into multiple rocks and wood blocks go down an upgrade level or break into a wood frame)

Single-use/consumable items[edit | edit source]

Food, water, torches and other placeable items are only single use items, meaning that after they are consumed/placed they will instantly be used. They have no durability.

Items with Quality[edit | edit source]

Weapons and Tools[edit | edit source]

Items like tools or weapons have a durability (displayed with a bar on the icon of the item) and Quality (displayed as a number on the icon of the item), unlike blocks.

When the item durability reaches 0, depending on its Quality, it will either no longer be usable until it is repaired or will break and will have to be crafted again.

Clothing[edit | edit source]

When an item of clothing or armor protects you from damage it will take a hit to its durability. When the durability for that item reaches 0 the item will no longer provide any protection or effects.

Below This is out of date.[edit | edit source]

Calculation[edit | edit source]

  • One may calculate Durability using Hardness of a block and Block Damage of the Appropriate Tool.
  • Due to the player losing Stamina even while swinging one must add one swing to the calculated amount if it is a whole number. If not one must round up.

Non-metallic items[edit | edit source]

  • In order to calculate Durability for non-metalic items, you have to divide Hardness by the Block Damage of the Appropriate Tool and add one if whole number, or round up the quotient otherwise.
  x = Hardness ÷ Block Damage (Appropriate Tool)
If x = Integer
Then Durability = x + 1
Else Durability = RoundUp(x)

Metallic items[edit | edit source]

  • This is not true for metallic items. They tend to have no Appropriate Tool.
  • Using a Pickaxe on metal is the best option but you inflict less damage. Most likely it's about 62.5% of the damage. This means 1.25 damage per swing (Full Durability and Stamina).
  • In order to calculate Durability of a metallic item, you have to divide Hardness by the coefficient 1.25 and add one if whole number, or round up the quotient otherwise.
  x = Hardness ÷ 1.25
If x = Integer
Then Durability = x + 1
Else Durability = RoundUp(x)

Examples[edit | edit source]

Calculated[edit | edit source]

Pickaxe[edit | edit source]

Shovel[edit | edit source]

  • Dirt:
    0.6 ÷ 1 = 0.6
    RoundUp(0.6) = 1
    Durability for Dirt is 1.
  • Sand:
    1.0 ÷ 1 = 1.0
    1.0 + 1 = 2
    Durability for Sand is 2.

Fireaxe[edit | edit source]

Measured[edit | edit source]

  • A Stone block breaks on the second hit with a Pickaxe. That makes a durability of two.
  • A Cobblestone Blocks block breaks on the third hit with a Pickaxe. That makes a durability of three.
  • A Dirt block breaks on the first hit with a Shovel. That makes a durability of one.
  • A Pickaxe can be used to hit a block 300 times, the 301st time breaks the item. That makes the durability 300.

See also[edit | edit source]