Durability

From 7 Days to Die Wiki
Jump to: navigation, search
Pen icon.png This article may require cleanup.
Outdated and quite messy
Please help improve this article if you can. The Discussion page may contain suggestions.

Proposed since February 2, 2017.

Usable Items[edit | edit source]

The Durability of any given game item is displayed in two different places: as a bar at the bottom center of the icon of the item in question and as an onscreen statistic just above the stats(for example 102/300). When it reaches 0, a weapon won't shoot any more, a tool wont work anymore(A13) and a block will either be destroyed or break down into a different block.

Blocks[edit | edit source]

The Durability describes the number of hit points a block has. This is not necessarily the total durability of the block, as some will degrade into other block types, that have their own durability value, for example a Wood Blocks degrading into a Wood Frames.

Items with Quality[edit | edit source]

Items that have a quality use a base and maximum amount for durability. This value specifies the range of the maximum durability will be for a item of a specified quality. e.g. a hat may have a base durability of 73 and a maximum of 120. This means that if the quality of the hat is at 1 then the maximum durability of that item will be 73 and if the quality of the item is at the maximum, currently 600, then the maximum durability of that item will be 120.

Clothing[edit | edit source]

When an item of clothing or armour protects you from damage it will take a hit to its durability. When the durability for that item reaches 0 the item will no longer provide any protection or effects. You will also get experience in that type of clothing's Action Skill Group.

Weapons and Tools[edit | edit source]

When a Weapon or Tool is used, it will take a hit to its durability, the amount of damage is defined by its degradation_rate field. This degradation rate field is defined by quality, but only has an integer effect on the durability. So if an item has a degradation rate of 3.5, it will only cause a damage of 3 to the weapon or tool.


Below This is out of date.[edit | edit source]

Calculation[edit | edit source]

  • One may calculate Durability using Hardness of a block and Block Damage of the Appropriate Tool.
  • Due to the player losing Stamina even while swinging one must add one swing to the calculated amount if it is a whole number. If not one must round up.

Non-metallic items[edit | edit source]

  • In order to calculate Durability for non-metalic items, you have to divide Hardness by the Block Damage of the Appropriate Tool and add one if whole number, or round up the quotient otherwise.
  x = Hardness ÷ Block Damage (Appropriate Tool)
If x = Integer
Then Durability = x + 1
Else Durability = RoundUp(x)

Metallic items[edit | edit source]

  • This is not true for metallic items. They tend to have no Appropriate Tool.
  • Using a Pickaxe on metal is the best option but you inflict less damage. Most likely it's about 62.5% of the damage. This means 1.25 damage per swing (Full Durability and Stamina).
  • In order to calculate Durability of a metallic item, you have to divide Hardness by the coefficient 1.25 and add one if whole number, or round up the quotient otherwise.
  x = Hardness ÷ 1.25
If x = Integer
Then Durability = x + 1
Else Durability = RoundUp(x)

Examples[edit | edit source]

Calculated[edit | edit source]

Pickaxe[edit | edit source]

Shovel[edit | edit source]

  • Dirt:
    0.6 ÷ 1 = 0.6
    RoundUp(0.6) = 1
    Durability for Dirt is 1.
  • Sand:
    1.0 ÷ 1 = 1.0
    1.0 + 1 = 2
    Durability for Sand is 2.

Fireaxe[edit | edit source]

Measured[edit | edit source]

  • A Stone block breaks on the second hit with a Pickaxe. That makes a durability of two.
  • A Cobblestone Blocks block breaks on the third hit with a Pickaxe. That makes a durability of three.
  • A Dirt block breaks on the first hit with a Shovel. That makes a durability of one.
  • A Pickaxe can be used to hit a block 300 times, the 301st time breaks the item. That makes the durability 300.

See also[edit | edit source]