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|Caused by||Staying underwater for more than 20 seconds (Athletics level dependent)|
|Cured by||Breaching the surface|
|Effect on Fullness|
|Effect on Hydration|
|Effect on Health||-14 every 4 seconds|
|Effect on Stamina|
|Effect on Wellness|
|Effect on Temperature||°F, 0°C|
|Stack (Cumulative) Effects||
Description[edit | edit source]
|Breath Hold Duration (in seconds)||20-27||27-32||32-36||36-40||40-44||44-47||47-51||51-54||54-57||57-60|
As long as the debuff is active the player will lose 14 Health every 4 seconds. The debuff will stop immediately after contact with air and all oxygen will be replenished instantly, meaning it is instantly possible to go back under water without suffering from the Drowning debuff for another 20 seconds (or longer, as stated above).
XML changes[edit | edit source]
The Drowning debuff can be adjusted by administrators in the buffs.XML file