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Difficulty adjusts the strength of spawned Zombies in your game.
The player may choose between six difficulties:

Level Skill Description % Damage by Zombie % Damage by Player
0 Scavenger Easiest Easiest setting designed for noobs. 50 150
1 Adventurer Easy Not just a new recruit any more. 75 125
2 Nomad Normal Designed for experienced FPS players. 100 100
3 Warrior Hard Now you're starting to impress. 150 75
4 Survivalist Harder Kids don't try this at home! 200 50
5 Insane Hardest You're one brave Mother! 250 25?

Beyond the impact on Player vs Zombie, and Zombie vs Player damage as per above table, the game difficulty also impacts the calculated Gamestage being used for players. This in turn determines what horde (sleeper, wandering, blood moon, scout) the game generates at the relevant occasions.

The relevant parameter values are defined in gamestages.xml file as follows:

Difficulty Level Value
Scavenger 0
Adventurer 0.1
Nomad 0.2
Warrior 0.6
Survivalist 1.0
Insane 1.5

Do note that this is not a straight multiplier for the Gamestage itself. Survivalist is not 10x higher than Adventurer. Rather it forms part of the calculation which for solo player is defined as: gameStage = playerLevel + playerLevel * (daysSurvived  * daysAliveDifficultyBonus + gameDifficultyMultiplier )

Default values of daysAliveDifficultyBonus is 0.1, also found in the gamestages.xml config file.

Video Guide (Alpha 16)[edit | edit source]