Generator Bank

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Generator Bank
GeneratorBank.png
Entity
Removed: {{{removed_version}}}
Entity ID
Entity ID generatorbank
Categories Tool
Item Group Science
Type
Description
Used to place
Drive-able


Characteristics
Hit points
Hit points
Hit Points (Min Level)
Hit Points (Min Level)
Hit Points (Max Level)
Hit points (Max Level)
Degradation Rate
Degradation Rate (Max Level)
}}
Weigh
Structural integrity Max Load
Smell on Belt
Smell range on Belt
Smell in Bag
Smell range in Bag
Light Value
Speed
Noise Volume 10
Noise Range 1
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price


Attack stats
Impact
Power Attack Multiplier
Multiplier: Headshot
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Range Max
Range Effective
Critical Chance
Attacks/Fire rate
Attacks/Fire rate / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil
Handling
Unholster time
Reload Speed
Stamina Usage
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: friable
Multiplier: wood
Multiplier: glass
Multiplier: stone
Multiplier: concrete
Multiplier: metal
Additional effects
Initial Experience
Subsequent Experience


Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C


Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects


Tool
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repair Speed


Use
Ammo Type
Capacity
Capacity
Requires Electrical Power


Production
Material
Forge Weight (oz)
Weight (lbs)
Used to forge
Burn Time
Provides Electrical Power 12250


Other uses
Unlocks
Used by
Upgrades into
Used to upgrade
Used to craft
Crafting Ingredient Time


Crafting
Unlocked with Advanced Engineering lvl 1
Required Tools
Ingredients Used
Repaired using
Scraps into
Paper.pngScrap Paper
Cloth.pngScrap Cloth
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
30pxScrap Polymers
MechanicalParts.pngMechanical Parts
30pxElectrical Parts
Breaks into


Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced
Obtained
Farming
Looting
Hunting
Mining
Dismantling
Loot Containers


Versioning
Added Alpha 16
Removed
Updated
Confirmed Alpha 17


Description[edit | edit source]

The Generator Bank is a new block added in A16 as a part of the new Electricity game mechanics.

The Generator Bank allows you to power your electrical components. It requires at least one small engine, expandable up to six. The maximum energy output is determined by the number of small engines installed and their quality. The generator bank uses gas for fuel which can be found in loot and purchased at traders or crafted at chemical stations and campfires.

The menu of the generator bank indicates the maximum wattage output, current fuel status, and current wattage being drawn from the bank. Turning the generator on and off and refueling it are also done from the menu.

As long as a generator you place down is within your land block claim area, you're able to pick it back up by holding the interaction button and pressing the "take" option.

Power Drain[edit | edit source]

Note all time measurement upcoming are in real time (not in-game).

The fuel used every second is equal to the power usage divided by 2000 (fuel/second = drain/2000).

This means that 1000 fuel will last (555/drain) hours.

e.g If you want to ensure you defenses will last over night (24) hours the maximum drain 1 generator could do for that long is 23 watts so if you defenses require 157 watts you need (157/23 rounded up) 7 generators fully fueled to last that long.

One final important note is that these assume no lag, with lag these numbers change in your favor (that is fuel will last longer).

Power Output[edit | edit source]

Given small engines have maximum durability, the power they generate depends on their quality and seem to be linear - from 50W at lowest quality to 100W at quality 600. The power output of the generator is a sum of power generated by all small engines.

Crafting[edit | edit source]

ForgedIron.png 10* Forged Iron At a
Workbench.pngWorkbench
after attaining level
1
Advanced Engineering (Perk)
Produces
{{{yield}}}
MechanicalParts.png 10* Mechanical Parts
ElectricParts.png 14* Electrical Parts
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Images[edit | edit source]

Generator bank menu