Generator Bank

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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1
Generator Bank
Item Group Decor/Miscellaneous
Categories Device


Hit Points
Durability (Min Level)
Durability (Max Level)
Durability Loss per Use
Vehicle Base Speed
Vehicle Sprint Speed
Horizontal Support
Light Value
Noise Volume 10
Noise Range 1
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Mod Type
Mod Compatibility
Base Price
Modified by
Attack stats
Max Range
Effective Range
Entity Damage
Entity Power Attack Damage
Power Attack Multiplier
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Critical Chance
Attacks per minute
Rounds per minute
Attacks per minute
Attacks per minute / 60
Muzzle Flash
Shot Volume
Hip Accuracy
Aim Accuracy
Unholster time
Reload Time (seconds)
Stamina per Use
Block Range
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: earth
Multiplier: metal
Multiplier: organic
Multiplier: stone
Multiplier: water
Multiplier: wood
Multiplier: glass
Additional effects
Initial Experience
Subsequent Experience
Armor stats
Armor Rating
Effect Resistance
Cold Resist °F, 0°C
Heat Resist °F, 0°C
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Other Effects
Butcher Tool
Butcher Resource Multiplier
Disassemble Tool
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repairs per minute
Block Repair Range
Ammo Type
Requires Electrical Power
Smelted Into
Smelted Amount
Burn Time as Fuel
Provides Electrical Power 12250
Other uses
Used by
Upgrades into
Used to craft
Crafting Ingredient Time
Unlocked with Advanced Engineering lvl 3
Learned with
Ingredients Used
Repaired using
Scraps into
Scraps into ScrapBrass.png
Scraps into Cloth.png
Scraps into ElectricParts.png
Scraps into Glass.png
Scraps into ScrapIron.png
Scraps into ScrapLead.png
Scraps into Leather.png
Scraps into MechanicalParts.png
Scraps into MilitaryFiber.png
Scraps into Paper.png
Scraps into YuccaFibers.png
Scraps into ScrapPlastics.png
Scraps into RockSmall.png
Scraps into ScrapTungsten.png
Scraps into Woodresource.png
Breaks into
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced
Looting No
Crafting Yes
Buying Yes
Has Schematic Yes
Loot Containers

"Used to generate power for your electrical components. See journal tip for more info."

Description[edit | edit source]

The Generator Bank is a placeable item used to generate power for your Electrical components.

The Generator Bank requires at least one Engine to run. Up to 6 total Engines can be placed within the Generator Bank, with each engine contributing 50W to the generator's maximum power output. The Generator Bank must be turned off to allow Engines to be added or removed. Furthermore, the Generator Bank requires Gas for fuel in order to supply power to your electrical circuit, and Gas can be added whether the Generator Bank is on or off.

Crafting[edit | edit source]

ForgedIron.png 10* Forged Iron At a
after attaining level
AdvancedEngineering.png Advanced Engineering
MechanicalParts.png 10* Mechanical Parts
ElectricParts.png 14* Electrical Parts
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Uses[edit | edit source]

The Generator Bank allows you to power your electrical components. Use a Wire Tool to connect it to those other components. While supplying power, the generator will consume fuel at a rate dependent only on how much power is being used. A generator that is not powering any items will not consume any fuel, even if the generator remains on.

Interacting (default e key) with the generator will bring up the Generator Bank window. In this window is a display indicating the current fuel status of the generator, the maximum power output in watts, and the current power being drawn at the time from the generator. Turning the generator on and off and refueling it are also done from this menu.

As long as a generator you place down is within your Land Claim Block area, you are able to pick it back up by holding the interaction button and selecting the "take" option.

Power Drain[edit | edit source]

Note all time measurement in this section are in real time (not in-game).

Generator Banks consume fuel dependent only on the power being used by that Generator Bank. The number of Engines and thus the maximum power output does not affect fuel consumption.

Each watt of power being used will consume 1.8 units of fuel per real-time hour. This means that a full generator of 1000 units of fuel will provide 555 W-hrs of power. This will last (555/drain) hrs of real time power, with drain being equal to the power being used by the generator.

e.g. If you want to ensure you defenses will last one full real day (24 real time hours) the maximum drain 1 generator could do for that long is 23 watts, so if your defenses require 157 watts you need (157/23 rounded up) 7 generators fully fueled, each on their own circuit, to last that long.

It should be noted that Generator Banks do not consume fuel on empty servers, regardless if they are on or not.

Limitations[edit | edit source]

  • The Generator Bank is not allowed to have any parent connections. This means that no incoming wire can be attached to the generator. Only outgoing power lines are allowed.
  • The Generator Bank generates noise when turned on, even if no power is being consumed.
  • The Generator Bank can only support 9 separate outgoing connections (A18), but one can daisy-chain connections to power more equipment downstream.

Images[edit | edit source]

Generator bank menu