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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Description[edit | edit source]

Crafting is the process of making an item from its constituent parts. It is an integral aspect of 7 Days to Die that is accomplished via the Crafting Menu. Almost all items and blocks found in-game can be crafted with a few exceptions. By utilizing crafting, the player can obtain access to items to aid in their survival without requiring the luck of finding the item through looting.

Components used for crafting are obtained via looting, farming, mining, or harvesting. Some components need to be crafted from other base components. Once the player has obtained all the necessary components and has found an appropriate crafting station and/or learned the required skill or recipe if needed, they can proceed to craft the item.

Crafting an item[edit | edit source]

To craft an item, the player must select the specific item in their crafting menu and already have the needed resources used to craft the specific item in the inventory to finally click the button "craft". Optionally, the player can select how many items should be crafted by clicking the "left arrow" and "right arrow" located at the top left in the right panel. This amount can also be changed simply by entering it in the input panel located between the two arrows.

If an item cannot be crafted (colored in light grey or craft button missing completely) it's because of one or more of the following reasons: the player has insufficient resources in their inventory, does not know the crafting recipe or is using the wrong workstation (if any at all). The reason can be identified from the interface. If the selected item and the craft button is only grayed out, the player does not have the necessary resources with them. It there is a lock icon next to the item's name, the player does not know the recipe. If the icon is something else than a lock and there is no craft button, the player is not using the appropriate workstation. The said icon indicates the correct one: a hammer and an anvil means the forge, a table means the workbench, a campfire means a campfire and a cement mixer means a cement mixer. A forge and a campfire also require fuel and possibly tools (Crucible for forge and Cooking Pot, Cooking Grill or Beaker for campfire). Pressing the grayed craft button tells the player what they still need to be able to craft the item.

Certain recipes allow more efficient and/or faster crafting for certain items. They can be divided into two different types. First one is recipes gained from perks. These include Living Off The Land for Farm Plots, Master Chef for recipes containing meat, Advanced Engineering for crafting in most workstations, Grease Monkey for vehicle parts and Yeah, Science for crafting in chemistry station. The exact numbers are mentioned in the description of the perk's level that grants it. The second type contains recipes that are unlocked through Collector's Perks, unlocked by reading all seven books under the same category. These recipes are for the ammo types that are used by the gun/guns covered in the book series. They allow crafting ammunition in packs of 100 bullets with the cost of 80.

Craftable items[edit | edit source]

Due to the number of craftable items and server limitations, the comprehensive table had to be split:

Note: These lists are currently incomplete as we transition pages from the old format of using the crafting grid to the new format of displaying required items. For more information or to help get pages updated, see the wikiproject cleanup page.