Compound Bow

From 7 Days to Die Wiki
Jump to: navigation, search
This article is a stub. For more information on what defines a stub, see Template:Stub.
You can help 7 Days to Die Wiki by expanding it.


Compound Bow
CompoundBow.png
Description
Removed: {{{removed_version}}}
Item ID 147 - compoundBow
Group Ammo/Weapons
Title
Description
Category Weapon
Type Projectile
Tool Type
Location
Found in
Obtained through
Breaks into
Gear Slot
Fuel
Used to place
Cooking Ingredient
Meltable
Scrappable
Dismantleable
Lockable
Crafting Skill Group Weapon Smithing (Perk)
Action Skill Group Archery (Skill)


Statistics
Hit Points
Storage Slots
Smell on Belt
Smell strength on Belt
Smell in Bag
Smell strength in Bag
Durability
Cumulative Durability
Durability (Base Quality)
Durability (Max Quality)
Degradation Rate
Pure-Dur
Hardness
Structural Integrity
Max Load
Mass
Appropriate Tool
Heat Map Strength
Heat Map Time
Heat Map Frequency
Light Value
Inventory Slots
Max Stack


Attack Statistics
Entity Damage
Explosive Radius (Entity)
Entity Damage (Base Quality) 22
Entity Damage (Max Quality) 45
Block Damage
Explosive Radius (Block)
Block Damage (Base Quality) 3
Block Damage (Max Quality) 8
Critical Chance
Range
Range (Base Quality)
Range (Max Quality)
Dismemberment Chance (Base)
Dismemberment Chance (Max)
Accuracy (Base)
Accuracy (Max)
Attack Speed 1.0
Reload Speed 0.9
Stamina Usage
Multiplier: Headshot
Multiplier: Cloth
Multiplier: Concrete
Multiplier: Earth
Multiplier: Glass
Multiplier: Metal
Multiplier: Stone
Multiplier: Wood
Buff
Debuff
Buff Chance  %
Buff Effect
Initial Experience
Subsequent Experience


Protection
Insulation °F, 0°C
Waterproof  %
Bullet
Melee
Concussive  %
Puncture  %
Blunt
Explosive  %
Radiation  %
Fire  %
Electrical  %
Tools
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Harvesting Tool
Harvesting Multiplier
Harvesting Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier


Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Effect on Stamina
Effect on Wellness
Cures
Effect on Gassiness
Other Effects


Ammunition
Ammo Type Arrow.pngArrow
IronArrow.pngIron Arrow
SteelArrow.pngSteel Arrow
FlamingArrow.pngFlaming Arrow
Capacity 1 arrow
Used by


Teaching
Unlocks


Crafting
Recipe
Unlocked through Compound Schematic
Repaired using Repair Kit
Repairs
Amount
Repair Speed
Used to craft
Used Gun Parts


Upgrading
Upgrades Into
Used to upgrade
Used Parts
Ingredient Time


Cooking
Unlocked through
Used to cook
Cookware Used
Ingredients Used


Electrical
Provides Electrical Power
Requires Electrical Power


Chemistry
Unlocked Through
Used in
Ingredients Used


Scrapping
Scraps into
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
Cloth.pngCloth Fragment


Forging
Used to forge
Weight (lbs)
Forge Weight (oz)
Material
Combustible
Burn Time


Farming
Crop produced
Seed used
Growth stages
Time to grow
Used to grow
Light Opacity


Obtained through
Creative Menu Yes
Cooking
Crafting Yes
Dismantling
Farming
Forging
Looting
Loot Container
Mining
Scavenging
Scrapping
Upgrading


Versioning
Added Alpha 16
Removed
Updated
Confirmed




Description[edit | edit source]

The Compound Bow is a weapon in 7 Days to Die. It is a medium-range weapon that fires arrows as Ammunition. A Compound Bow can be used with all types of arrows. It is best of the three bows (the other two are Wooden Bow and Crossbow), because of its better accuracy and firing speed.

To equip a different type of ammo, press and hold R, then select the ammo type you want.

Combat[edit | edit source]

During combat, a Compound Bow is a powerful medium to long range weapon. At short range, however, the player may have trouble because it requires reloading for each shot and therefore has a slow rate of fire. A Compound Bow of a decent quality level (around 175) can kill most Zombies with one head shot. Due to its slow firing rate, a Compound Bow should be used with care at short range.

The Compound Bow can be used for stealth attacks, as firing an arrow doesn't make a sound and won't alert nearby zombies. Hitting a zombie, without killing him, does alert the zombie.

Bow Parts[edit source]

Each part of the Compound Bow can supply a different attribute. It is unknown if the value supplied is based on the quality of the component or the overall quality of the Compound Bow. Compound Bow does not really have a durability, each of its component parts have a durability and when any of them fail then the whole Compound Bow fails.

The values will be adjusted by the players Action Skill Group level and other skills and perks.


Bow Parts component effect.
NONE NONE NONE Compound Bow Parts
Unknown.png Unknown.png Unknown.png CompoundBowParts.png
Dismemberment Chance Range Accuracy [1] Entity Damage Block Damage
 ? - ??  ? - ??  ? - ?? 22 - 45 3 - 8
  1. Accuracy has changed in Alpha 16, it is unsure how this now affects the accuracy of the weapon

With some weapons the amount of damage take to the weapon itself can change with the quality of the weapon. It is also possible for the damage taken to go up, simulating that it is a finely tuned weapon that can be put out of action quicker. For a Compound Bow the following describes the minimum and maximum number of uses of the weapon, based on the quality, before it will need to be repaired.

Uses:
Minimum Quality (1): 2000 / 6 = 333
Maximum Quality (600): 5000 / 6 = 833


Crafting[edit | edit source]

Required Items[edit | edit source]

CompoundBowBody.png 1* Compound Bow Body after learning from
CompoundSchematic.png Compound Schematic
Produces
{{{yield}}}
CompoundBowGrip.png 1* Compound Bow Grip
CompoundBowParts.png 1* Compound Bow Parts
CompoundBowString.png 1* Compound Bow String
[[File:|75px|link=]] {{{itemcount5}}}* [[]]
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]