Clothing / Armor (Skill)

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Current game stage: 1
Clothing / Armor
Armor iron icon.png
Description
Removed: {{{removed_version}}}
Attribute
Group Clothing
Max level 100
Experience to level 57
Experience Multiplier
Experience Multiplier 1.0195
Skill points to level
Skill points multiplier


Effects
Effects Armor Defense


Requirements
Level 1
Level 2
Level 3
Level 4
Level 5



Description[edit | edit source]

"Receive less damage while wearing clothing or armor. Gain skill by taking damage while wearing items from this group."

Clothing / Armor is one of the Skills in 7 Days to Die. A survivor can increase his Clothing / Armor level by taking damage while wearing Clothing, Armor, and spending skill points.

Effects[edit | edit source]

The effect of the Clothing / Armor (Skill) is to receive less damage while wearing Clothing, or Armor. The strength of this effect per level can be found in the table below.

Receive less damage while wearing clothing or armor. Gain skill by taking damage while wearing items from this group.

Effect \ Level 1 - 5 5 - 11 11 - 19 19 - 32 32 - 49 49 - 70 70 - 100
Armor Defense 0.00 - 0.03 0.03 - 0.05 0.05 - 0.07 0.07 - 0.10 0.10 - 0.13 0.13 - 0.16 0.16 - 0.20

Skill Group Items[edit | edit source]

The usage of the following items will improve this skill, and this skill will improve the usage of these items.

Note:
  • Con : Maximum Concussive Protection at maximum durability.
  • Pun : Maximum Puncture Protection at maximum durability.
  • Rad : Maximum Radiation Protection at maximum durability.
  • Fire : Maximum Fire Protection at maximum durability.
  • Elect : Maximum Electrical Protection at maximum durability.