7 Days to Die Wiki
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|caption =
 
|caption =
 
|category = Animal
 
|category = Animal
|image =
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|image =Chicken.jpg
 
|type = Passive
 
|type = Passive
 
|size = 300px
 
|size = 300px
 
|drops = [[Feather]] <br />[[Raw Meat]]
 
|drops = [[Feather]] <br />[[Raw Meat]]
|location = [[Forest]], [[Desert]]
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|location = [[Forest]] and [[Desert]]
  +
||entity_id=61}}
|}}
 
 
'''Chicken''' are wild animals commonly found in [[Forest]] and [[Desert]] biomes. Chickens are passive and will run from the player but unlike the stag or rabbit, they are slower than the player, and easier to see than a rabbit. If you want to conserve ammo it is suggested to use a melee weapon to kill them, as out running them is incredibly easy. Chickens can be a bit buggy sometimes, and will often stop in their tracks to peck the ground even when being chased which can throw the player off. Chickens are also able to attack players, but this is unknown to be a bug or intended as they have no animation and don't even have to be looking in the direction of the player.
 
'''Chicken''' are wild animals commonly found in [[Forest]] and [[Desert]] biomes. Chickens are passive and will run from the player but unlike the stag or rabbit, they are slower than the player, and easier to see than a rabbit. If you want to conserve ammo it is suggested to use a melee weapon to kill them, as out running them is incredibly easy. Chickens can be a bit buggy sometimes, and will often stop in their tracks to peck the ground even when being chased which can throw the player off. Chickens are also able to attack players, but this is unknown to be a bug or intended as they have no animation and don't even have to be looking in the direction of the player.
   
Chickens will not drop any loot upon being killed but can be harvested, although for different items compared to the normal animal, instead of giving the player [[Animal Fat]], and a [[Large Bone]], chickens give [[Feather|Feathers]].
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Chickens will not drop any loot upon being killed but can be harvested, although for different items compared to the normal animal, instead of giving the player [[Animal Fat]], and [[Large Bone|Large Bones]], chickens give [[Feather|Feathers]].
   
 
It is recommended to use a [[Bone Shiv]], [[Hunting Knife]], or [[Machete]] when harvesting because it will provide the player with more resources than any other tool or weapon.
 
It is recommended to use a [[Bone Shiv]], [[Hunting Knife]], or [[Machete]] when harvesting because it will provide the player with more resources than any other tool or weapon.

Revision as of 01:21, 20 May 2018

Chicken
Chicken


Description
Removed: {{{removed_version}}}
Category Animal
Type Passive%Unknown NPC Type
Zombie Type
Entity-ID 61
Effects
Drops Feather
Raw Meat
Loot Container
Location Forest and Desert
Quests


Combat


HP (Normal)
HP (Feral)
HP (Radiated)
HP (Legendary)
Entity Damage
Block Damage
Range
Crit Ratio




Chicken are wild animals commonly found in Forest and Desert biomes. Chickens are passive and will run from the player but unlike the stag or rabbit, they are slower than the player, and easier to see than a rabbit. If you want to conserve ammo it is suggested to use a melee weapon to kill them, as out running them is incredibly easy. Chickens can be a bit buggy sometimes, and will often stop in their tracks to peck the ground even when being chased which can throw the player off. Chickens are also able to attack players, but this is unknown to be a bug or intended as they have no animation and don't even have to be looking in the direction of the player.

Chickens will not drop any loot upon being killed but can be harvested, although for different items compared to the normal animal, instead of giving the player Animal Fat, and Large Bones, chickens give Feathers.

It is recommended to use a Bone ShivHunting Knife, or Machete when harvesting because it will provide the player with more resources than any other tool or weapon.

Drops[ | ]

Other Passive Animals[ | ]