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Overview[ | ]

The character's level is a game mechanic which was implemented in Alpha 11. The player character begins the game at level 1. Experience is gained by various activities including killing Zombies, harvesting resources, using schematics, building, repairing, looting and crafting items. The character will increase in character level once enough experience has been gained.

Leveling[ | ]

The starting experience is 0, which places you at level 1. You can view the experience needed to reach the next level on the Character Menu.

The level cap, or maximum level achievable by the player, is 300.

Experience Required for Levels 1 - 60
Level Experience Required (Total) Experience Required (Next)
1 0 11,024
10 121,563 17,103
20 336,683 27,859
30 687,093 45,380
40 1,257,877 73,919
50 2,187,616 120,407
60 3,702,082 186,791*
  • *At this point, the experience required growth becomes linear, meaning the required amount of experience to reach the next level from levels 60 - 299 is 186,791.
Experience Required for Levels 60 - 300
Level Experience Required (Total)
60 3,702,082
70 5,569,992
80 7,437,902
90 9,305,812
100 11,173,722
110 13,041,632
120 14,909,542
130 16,777,452
140 18,645,362
150 20,513,272
160 22,381,182
170 24,249,092
180 26,117,002
190 27,984,912
200 29,852,822
210 31,720,732
220 33,588,642
230 35,456,552
240 37,324,462
250 39,192,372
260 41,060,282
270 42,928,192
280 44,796,102
290 46,664,012
300 48,531,922

Effects[ | ]

  • Gaining a level will grant the player 1 skill point which can be spent on Skills and Perks.
  • Reaching level 6 will remove the Elemental Protection status effect from the character.
  • Certain Skills and Perks require a minimum character level before skills points can be spent on them.
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