Character Level

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Overview[edit | edit source]

The character's level is a game mechanic which was implemented in Alpha 11. The player character begins the game at level 1. Experience is gained by various activities including killing Zombies, harvesting resources, and crafting items. The character will increase in character level once enough experience has been gained.

Leveling[edit | edit source]

The starting experience is 0, which places you at level 1. You can view the XP needed to reach the next level on the Character Menu.

The level cap, or maximum level achievable by the player, is 300.

Effects[edit | edit source]

  • Gaining a level will grant the player 1 skill point which can be spent on Skills and Perks.
  • Reaching level 6 will remove the Elemental Protection status effect from the character.
  • Certain Skills and Perks require a minimum character level before skills points can be spent on them.