Join The Fan Lab, a private Fandom research community for users in the US and UK where you will be asked to share your opinions on all things gaming and entertainment! Click here to see if you qualify

Character Level

From 7 Days to Die Wiki
Jump to: navigation, search
Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.

Current game stage: 1

Overview[edit | edit source]

The character's level is a game mechanic which was implemented in Alpha 11. The player character begins the game at level 1. Experience is gained by various activities including killing Zombies, harvesting resources, using schematics, building, repairing, looting and crafting items. The character will increase in character level once enough experience has been gained.

Leveling[edit | edit source]

The starting experience is 0, which places you at level 1. You can view the XP needed to reach the next level on the Character Menu.

The level cap, or maximum level achievable by the player, is 300.

Effects[edit | edit source]

  • Gaining a level will grant the player 1 skill point which can be spent on Skills and Perks.
  • Reaching level 6 will remove the Elemental Protection status effect from the character.
  • Certain Skills and Perks require a minimum character level before skills points can be spent on them.