Overview[ | ]
The character's level is a game mechanic which was implemented in Alpha 11. The player character begins the game at level 1. Experience is gained by various activities including killing Zombies, harvesting resources, using schematics, building, repairing, looting and crafting items. The character will increase in character level once enough experience has been gained.
Leveling[ | ]
The starting experience is 0, which places you at level 1. You can view the experience needed to reach the next level on the Character Menu.
The level cap, or maximum level achievable by the player, is 300.
Level | Experience Required (Total) | Experience Required (Next) |
---|---|---|
1 | 0 | 11,024 |
10 | 121,563 | 17,103 |
20 | 336,683 | 27,859 |
30 | 687,093 | 45,380 |
40 | 1,257,877 | 73,919 |
50 | 2,187,616 | 120,407 |
60 | 3,702,082 | 186,791* |
- *At this point, the experience required growth becomes linear, meaning the required amount of experience to reach the next level from levels 60 - 299 is 186,791.
Level | Experience Required (Total) |
---|---|
60 | 3,702,082 |
70 | 5,569,992 |
80 | 7,437,902 |
90 | 9,305,812 |
100 | 11,173,722 |
110 | 13,041,632 |
120 | 14,909,542 |
130 | 16,777,452 |
140 | 18,645,362 |
150 | 20,513,272 |
160 | 22,381,182 |
170 | 24,249,092 |
180 | 26,117,002 |
190 | 27,984,912 |
200 | 29,852,822 |
210 | 31,720,732 |
220 | 33,588,642 |
230 | 35,456,552 |
240 | 37,324,462 |
250 | 39,192,372 |
260 | 41,060,282 |
270 | 42,928,192 |
280 | 44,796,102 |
290 | 46,664,012 |
300 | 48,531,922 |
Effects[ | ]
- Gaining a level will grant the player 1 skill point which can be spent on Skills and Perks.
- Reaching level 6 will remove the Elemental Protection status effect from the character.
- Certain Skills and Perks require a minimum character level before skills points can be spent on them.