Character Level

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Proposed since May 24, 2016.


Overview[edit | edit source]

The character's level is a game mechanic which was implemented in Alpha 11 and provides the foundation for "leveled list" looting and crafting.[1] This theoretically means that a higher level character would be able to craft and find better quality items. The quality types can be found on gun parts, tools, melee weapons, and armor.

For gun parts the average quality of all of the parts determines the quality of the assembled weapon. The parts themselves govern attributes like damage, accuracy, degradation rate, penetration, falloff range, and in the future zoom level and knock back strength.

Experience is gained from killing zombies, unlocking new recipes, and crafting new recipes for the first time. You also receive a small amount of experience when crafting items you have already crafted before.

In Alpha 14.5 and later releases leveling is drastically re-balanced. Experience is granted exclusively from crafting items (and observing within the menu of furniture that can perform crafting) and performing other specific tasks that provide skill increases. Killing Zombies and reading recipes provide no experience. Performing tasks and crafting items that belong to a category that is already skill level 100 also do not provide character level progression. Each character level provides 5 skill points that can be allocated to increase skill levels or purchase perks. Item Quality from crafting scales with the applicable skill level rather than the current character level. When a new game is started and the player spawns in, the player receives environmental protection that lasts 5 levels. Most other information on leveling is severely outdated.

Item Quality[edit | edit source]

The quality of items that are scavenged are are directly related to the characters level. An item that has a quality level that is scavenged can not be lower than the characters level.

The quality level from worst to best is as follows:

Color Quality Item Level
Grey Broken 0
Brown Faulty 1
Orange Poor 2
Yellow Good 3
Green Fine 4
Blue Great 5
Magenta Flawless 6

Crafting Quality[edit | edit source]

The game determines your crafted range from the following equation:

  • (Character Level x 10) ± 50

Therefore if your character is level 10 the lowest you can craft is quality 50 and the highest you can craft is quality 150.

For a stone axe block damage and durability are derived from the quality according to the following formula:

Character level has no influence on the quality of a crafted item. Once you have the skill max level you will craft 600 quality tools. Skill level x 6.

Single Part Items[edit | edit source]

  • Durability = (1 - ItemMinDurability / ItemMaxDurability) * Quality + ItemMinDurability
  • Damage = (ItemQuality / ItemMaxQuality) * (ItemMaxDamage - ItemMinDamage) + ItemMinDamage
  • Block Damage = (ItemQuality / ItemMaxQuality) * (ItemMaxBlockDamage - ItemMinBlockDamage) + ItemMinBlockDamage

Multi Part Weapons[edit | edit source]

  • FinalQuality = (QualityPart01 + QualityPart02 + ... + QualityPartXX) / TotalPartsNumber
  • Durability = FinalQuality
  • Damage = ((FinalQuality + BarrelQuality) / ( 2 * WeaponMaxQuality)) * (BarrelMaxDamage - BarrelMinDamage) + BarrelMinDamage
  • Range = ((FinalQuality + ReceiverQuality) / ( 2 * WeaponMaxQuality)) * (ReceiverMaxRange - ReceiverMinRange) + ReceiverMinRange
Flashlights do not affect the quality of crafted weapons.

Example: Pistol[edit | edit source]

  • PistolMaxQuality=600, PistolMinDamage=5, PistolMaxDamage=40, PistolMinRange=30, PistolMaxRange=60)
  • GripQuality=365, BarrelQuality=591, PartsQuality=324, ReceiverQuality=57
    • FinalQuality = (365 + 591 + 324 + 57) / 4 = 334
    • Durability = 334
    • PistolDamage = ((334 + 591) / ( 2 * 600 )) * (40 - 5) + 5 = 31,98
    • PistolRange = ((334 + 57) / ( 2 * 600 )) * (60 - 30) + 30 = 39,78

Multi Part Tools[edit | edit source]

(Needs more content)

Leveling[edit | edit source]

The starting experience is 0, which places you at level 1. To get to level 2 you need 8000 experience. Each level thereafter requires you gain an additional 1.42% experience more than the previous level, in order to level up. Here is an example.

At level 1 you need 8000 experience to get to level 2. To get from level 2 to level 3 you need 8113.6 experience for a total of 16113.6.
16113.6 = 8000 + 8000 * 1.0142 (101.42%)
Max level (at least on a single player world) is 200.

References[edit | edit source]

  2. http://steamcommunity.com/sharedfiles/filedetails/?id=421348934