Camp Fire

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Camp Fire
Campfire.png
Entity
Removed: {{{removed_version}}}
Entity ID
Entity ID 309 - campfire
Categories Cooking
Item Group Food/Cooking , Basics , Building
Type Workstation
Description
Used to place
Drive-able


Characteristics
Hit points
Hit points 3
Hit Points (Min Level)
Hit Points (Min Level)
Hit Points (Max Level)
Hit points (Max Level)
Degradation Rate
Degradation Rate (Max Level)
}}
Weigh
Structural integrity Max Load
Smell on Belt
Smell range on Belt
Smell in Bag
Smell range in Bag
Light Value
Speed
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength 1.5
Activity Level Time 20′ 00″
Activity Level Frequency 25
Gear Slots
Inventory Slots
Max Stack 1
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price


Attack stats
Impact
Power Attack Multiplier
Multiplier: Headshot
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Range Max
Range Effective
Critical Chance
Attacks/Fire rate
Attacks/Fire rate / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil
Handling
Unholster time
Reload Speed
Stamina Usage
Block Damage
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: friable
Multiplier: wood
Multiplier: glass
Multiplier: stone
Multiplier: concrete
Multiplier: metal
Additional effects
Initial Experience
Subsequent Experience


Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C


Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects


Tool
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repair Speed


Use
Ammo Type
Capacity
Capacity
Requires Electrical Power


Production
Material
Forge Weight (oz)
Weight (lbs)
Used to forge
Burn Time
Provides Electrical Power


Other uses
Unlocks
Used by
Upgrades into
Used to upgrade
Used to craft
Crafting Ingredient Time


Crafting
Unlocked with
Required Tools
Ingredients Used
Repaired using
Scraps into
Paper.pngScrap Paper
Cloth.pngScrap Cloth
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
30pxScrap Polymers
MechanicalParts.pngMechanical Parts
30pxElectrical Parts
Breaks into


Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced
Obtained
Farming
Looting
Hunting
Mining
Dismantling
Loot Containers


Versioning
Added
Removed
Updated
Confirmed Alpha 16.2


Description[edit | edit source]

The Camp Fire is used to cook foods, boil water, create medications, and craft a few resources. It can be found in the many lodges and numerous camp sites scattered all over the map. It can be crafted using 10 Small Stones. To use it, place it down and open by pressing "E". Camp Fires will raise the core Temperature by 43% with the Warmed by a Fire buff so long as they are within 2 blocks of the fire. Multiple fires within range will have stacking effects. Fires can be started without cooking anything. Camp Fires may set fire to a character or zombie if they walk through it while it is turned on.

New A13 Campfire Screen

Usage[edit | edit source]

Recipes are listed in alphabetical order in the left hand window. The search bar at the top left will filter recipes to include all with the same text in the name. Recipes will automatically turn white in color and sort to the top if the Camp Fire has the ingredients to make them in the character's inventory.

Recipes may require cookware (see below) to be in the Camp Fire before they can be crafted; the needed cookware for a given item will display in the top right of the center window. Cookwares are placed in the top right cells to open up additional recipes. Some recipes are gated with books that will turn white when the character has read them.

No recipe will be available until there is fuel in the fuel cells. Fuels are placed in the cells below the tool cells. The Camp Fire can be turned on either with the on/off button below the fuel, or by starting a new recipe. The Camp Fire will not turn off automatically unless all the fuel is expended.

Selecting a recipe will display the required materials. Quantity to be crafted can be selected below the item image either by typing in the qty or by pressing the left and right arrows to increase/decrease the amount by one. Pressing the right arrow with the bar will max the qty to the number of available resources from the character. Selecting the "cook" button will activate the fire, remove the materials from the character inventory, place the item in a queue in the bottom left displaying the time to craft all qty, and begin cooking the new items. Up to 4 item types can be queued at a time.

Items will output one at a time per base time until all have been crafted. When the items are completed they will dispense in the 6 output cells in the lower right window. Once one type is complete the queue will automatically move to the next type.



Recipes

The following recipes require a Camp Fire: (NOTE: Times are based on a level one skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

Item Required Materials Workstation Implement Time Book Skill
Antibiotics.png Antibiotics MoldyBread.png Moldy Bread *4, PotassiumNitratePowder.png Nitrate Powder *3, BottledWater.png Bottled Water *1 Camp Fire Beaker 21 - -
BaconandEggs.png Bacon and Eggs Venison.png Raw Meat *5, Egg.png Egg *2 Camp Fire Cooking Pot 15 - Master Chef (Perk)
BlueberryPie.png Blueberry Pie Blueberries.png Blueberries *5, BottledWater.png Bottled Water *1, CornMeal.png Corn Meal *1, Egg.png Egg *1, AnimalFat.png Animal Fat *1 Camp Fire Cooking Pot 40 - Master Chef (Perk)
Eggboiled.png Boiled Egg BottledWater.png Bottled Water *1, Egg.png Egg *1 Camp Fire Cooking Pot 15 - Master Chef (Perk)
VenisonBoiled.png Boiled Meat BottledWater.png Bottled Water *1, Venison.png Raw Meat *5 Camp Fire Cooking Pot 30 - Master Chef (Perk)
CannedWater.png Boiled Water CannedMurkyWater.png Canned Murky Water *1
CanEmpty.png Empty Can *1, Snowball.png Snowball *1
Camp Fire
Camp Fire
-
-
0
9
-
-
-
-
BottledWater.png Bottled Water BottledRiverWater.png Bottled Murky Water *1
Snowball.png Snowball *1
Camp Fire
Camp Fire
Cooking Pot
Cooking Pot
10
0
-
-
-
-
VenisonCharred.png Charred Meat Venison.png Raw Meat *5 Camp Fire - 15 - -
ChiliDog.png Chili Dog CanChili.png Can of Chili *1, CornBread.png Corn Bread *1, Venison.png Raw Meat *5 Camp Fire Cooking Pot 15 - Master Chef (Perk)
Coffee.png Coffee BottledWater.png Bottled Water *1, CoffeeBean.png Coffee Beans *1 Camp Fire Cooking Pot 15 - Master Chef (Perk)
CornBread.png Corn Bread BottledWater.png Bottled Water *1, CornMeal.png Corn Meal *1 Camp Fire Cooking Pot 25 - Master Chef (Perk)
CornOnTheCob.png Corn on the Cob BottledWater.png Bottled Water *1, Corn.png Ear of Corn *1 Camp Fire Cooking Pot 20 - Master Chef (Perk)
FishTacos.png Fish Tacos CanSalmon.png Can of Salmon *1, CornMeal.png Corn Meal *2 Camp Fire Cooking Grill 20 - Master Chef (Perk)
Glue.png Glue Femur.png Large Bone *1, BottledRiverWater.png Bottled Murky Water *1 Camp Fire Cooking Pot 10 - -
GrainAlcohol.png Grain Alcohol BottledRiverWater.png Bottled Murky Water *1, CornMeal.png Corn Meal *1 Camp Fire - 20 - Yeah, Science (Perk)
VenisonGrilled.png Grilled Meat Venison.png Raw Meat *5 Camp Fire Cooking Grill 15 - Master Chef (Perk)
HoboStew.png Hobo Stew Rotting Flesh.png Rotting Flesh *10, Potato.png Potato *2, Corn.png Ear of Corn *2, BottledWater.png Bottled Water *1, AnimalFat.png Animal Fat *1 Camp Fire Cooking Pot 60 - -
VenisonStew.png Meat Stew Venison.png Raw Meat *5, BottledWater.png Bottled Water *1, Corn.png Ear of Corn *2, Potato.png Potato *2, AnimalFat.png Animal Fat *1 Camp Fire Cooking Pot 50s - Master Chef (Perk)
RedTea.png Red Tea BottledWater.png Bottled Water *1, PlantChrysanthemum.png Chrysanthemum Flower *1 Camp Fire Cooking Pot 20 - Master Chef (Perk)
ShamChowder.png Sham Chowder OldShamSandwich.png Old Sham Sandwich *1, Potato.png Potato *2, Corn.png Ear of Corn *2, BottledWater.png Bottled Water *1 Camp Fire Cooking Pot 75 - Master Chef (Perk)
SteakAndPotatoMeal.png Steak and Potato Meal Venison.png Raw Meat *5, Potato.png Potato *2, Mushrooms.png Mushrooms *2, AnimalFat.png Animal Fat *1 Camp Fire Cooking Grill 60 - Master Chef (Perk)
Tallow.png Tallow AnimalFat.png Animal Fat *1 Camp Fire Cooking Pot 15 - -


Cookware[edit | edit source]

The list below gives a brief overview of the different types of Cookware available for use by the player:

  • CookingGrill.png - The Cooking Grill is a relatively simple utensil. Grilled food smells less than charred food and dehydrates less.
  • CookingPot.png - The Cooking Pot is a very useful utensil used to cook food of the Boiled type. This is the most versatile piece of cookware currently available. It will allow the player to cook many useful recipes in addition to boiling Bottled Murky Water to produce the purer and much safer Bottled Water.
  • Beaker.png - The Beaker is a specialized piece of cookware used to produce Chemicals and Medicines.

Crafting[edit | edit source]

Required Items[edit | edit source]

RockSmall.png 8* Small Stone Produces
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Heat Map[edit | edit source]

Whenever you use a Camp Fire it affects the Heatmap. If used for long enough or if multiple campfires are used simultaneously, it will attract zombies. If the heat level gets high enough, it will attract one or more screamer zombies.

For a better understanding of the heatmap and heat, see Heatmap.