Blunderbuss

From 7 Days to Die Wiki
Jump to: navigation, search
Blunderbuss
Blunderbuss.png
Entity
Removed: {{{removed_version}}}
Entity ID
Entity ID 55
Categories Firearms
Item Group Ammo/Weapons
Type Muzzle-loader
Description
Used to place
Drive-able


Characteristics
Hit points
Hit points
Hit Points (Min Level)
Hit Points (Min Level) 1600
Hit Points (Max Level)
Hit points (Max Level) 3200
Degradation Rate
Degradation Rate (Max Level)
}}
Weigh
Structural integrity Max Load
Smell on Belt
Smell range on Belt
Smell in Bag
Smell range in Bag
Light Value
Speed
Noise Volume 200
Noise Range 60
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength 0.3
Activity Level Time 02′ 00″
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price


Attack stats
Impact 88
Power Attack Multiplier
Multiplier: Headshot
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Range Max 20
Range Effective 4
Critical Chance
Attacks/Fire rate
Attacks/Fire rate / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil 80
Handling 1.9
Unholster time
Reload Speed 3.9s
Stamina Usage
Block Damage 12.8
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: friable -0.8
Multiplier: wood 1.5
Multiplier: glass
Multiplier: stone
Multiplier: concrete
Multiplier: metal
Additional effects
Initial Experience
Subsequent Experience


Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C


Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects


Tool
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repair Speed


Use
Ammo Type BlunderbussAmmo.pngBlunderbuss Ammo
Capacity
Capacity 1 Round
Requires Electrical Power


Production
Material Iron
Forge Weight (oz) 180
Weight (lbs)
Used to forge
Burn Time
Provides Electrical Power


Other uses
Unlocks
Used by
Upgrades into
Used to upgrade
Used to craft
Crafting Ingredient Time


Crafting
Unlocked with
Required Tools
Ingredients Used
Repaired using
Scraps into
Paper.pngScrap Paper
Cloth.pngScrap Cloth
ScrapIron.pngScrap Iron 135
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
ScrapPlastics.pngScrap Polymers
MechanicalParts.pngMechanical Parts
ElectricParts.pngElectrical Parts
Breaks into


Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced


Obtained
Farming
Looting Yes
Hunting
Mining
Dismantling
Loot Containers


Versioning
Added
Removed
Updated Alpha 17
Confirmed Alpha 17


Overview[edit | edit source]

The Blunderbuss is a single shot firearm that can be crafted from simple materials in 7 Days to Die. It is a simple weapon and easy to create relatively early in the game. This weapon requires Blunderbuss Ammo and will hold one shot. It will reload automatically if the player is carrying the correct Ammunition or it can be done manually at any time using the reload key (default key R ).

Combat[edit | edit source]

During close combat, the Blunderbuss is extremely powerful and deals a high amount of damage to enemies, as it has 8 projectiles per shot, each dealing damage. It has a significant spread of the shot which allows the Weapon to hit multiple targets at once when used at a short range. The weapon is only useful at very close combat though and has almost no effect at medium range.

Crafting[edit | edit source]

[[File:|75px|link=]] {{{itemcount1}}}* [[{{{linkname1}}}]] At a
Workbench.pngWorkbench
Produces
{{{yield}}}
ShortMetalPipe.png 4* Short Iron Pipe
Glue.png 2* Glue
[[File:|75px|link=]] {{{itemcount4}}}* [[]]
Woodresource.png 6* Wood
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]


Repair[edit | edit source]

The condition of a Blunderbuss deteriorates with each use until eventually it will stop working and will need to be repaired. This can be done using a Repair Kit.

Modding[edit | edit source]

Mods compatible with the Blunderbuss:

Weapon Flashlight

Laser Sight

Notes[edit | edit source]

  • The Blunderbuss was added in version alpha 11, and is the first firearm that requires no Gun Parts to create.
  • The Blunderbuss, like all weapons, can destroy blocks and structures.
  • The player must reload the Blunderbuss between each shot.
  • Damage is increased by a magnitude, if user uses aiming with right mouse button (or comparable mapped button).

Videos[edit | edit source]

Game Guide