Auto Turret

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Auto Turret
AutoTurret.png
Description
Removed: {{{removed_version}}}
Item ID 1678 - autoTurret
Group Tools/Traps , Science
Title
Description
Category Trap
Type
Tool Type
Location
Found in
Obtained through
Breaks into
Gear Slot
Fuel
Drive-able
Used to place
Cooking Ingredient
Meltable
Scrappable
Dismantleable
Lockable
Crafting Skill Group [[]]
Action Skill Group [[]]


Statistics
Hit Points
Storage Slots
Smell on Belt
Smell strength on Belt
Smell in Bag
Smell strength in Bag
Durability 1000
Cumulative Durability
Durability (Level 1)
Durability (Level 6)
Degradation Rate
Pure-Dur
Hardness
Structural Integrity
Max Load
Mass
Appropriate Tool
Heat Map Strength
Heat Map Time
Heat Map Frequency
Noise Volume
Noise Range
Light Value
Inventory Slots
Speed
Max Stack
Base Price
Mod Type
Mod Compatibility


Attack Statistics
Entity Damage 22
Power Attack Multiplier
Explosive Radius (Entity)
Block Damage 1
Power Attack Multiplier
Explosive Radius (Block)
Block Damage (Base Quality)
Block Damage (Max Quality)
Critical Chance
Range Effective 30
Range Max
Rounds/min 146
Rounds/min Burst 330
Attacks/min
Recoil
Handling
Velocity
Dismemberment Chance (Base)
Dismemberment Chance (Max)
Accuracy (Base)
Accuracy (Max)
Attack Speed
Reload Speed
Stamina Usage
Multiplier: Headshot 3
Multiplier: Cloth
Multiplier: Concrete
Multiplier: Earth
Multiplier: Glass 1
Multiplier: Metal
Multiplier: Stone
Multiplier: Wood 2
Buff
Debuff
Buff Chance %
Buff Effect
Initial Experience
Subsequent Experience


Protection
Armor Rating
Effect Resist %
Mobility Decrease %
Insulation °F, 0°C
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C
Waterproof %
Bullet
Melee
Concussive %
Puncture %
Blunt
Explosive %
Radiation %
Fire %
Electrical %
Tools
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Harvesting Tool
Harvesting Multiplier
Harvesting Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier


Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Effect on Max Health
Effect on Stamina
Effect on Fullness
Food Poisoning %
Cures
Other Effects


Ammunition
Ammo Type 9mm Bullet
Capacity
Used by


Teaching
Unlocks


Crafting
Recipe
Unlocked through
Repaired using
Repairs
Amount
Repair Speed
Used to craft
Used Gun Parts


Upgrading
Upgrades Into
Used to upgrade
Used Parts
Ingredient Time


Cooking
Unlocked through
Used to cook
Cookware Used
Ingredients Used


Electrical
Provides Electrical Power
Requires Electrical Power 15W


Chemistry
Unlocked Through
Used in
Ingredients Used


Scrapping
Scraps into
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
MechanicalParts.pngMechanical Parts
Cloth.pngCloth Fragment


Forging
Used to forge
Weight (lbs)
Forge Weight (oz)
Material
Combustible
Burn Time


Farming
Crop produced
Seed used
Growth stages
Time to grow
Used to grow
Light Opacity


Obtained through
Creative Menu
Cooking
Crafting Yes
Dismantling
Farming
Forging
Looting No
Loot Container
Mining
Scavenging
Scrapping
Upgrading


Versioning
Added Alpha 16
Removed
Updated
Confirmed




Description[edit | edit source]

The Auto Turret senses targets in its view and fires 9mm rounds at them.

Unlocking[edit | edit source]

The Auto Turret is unlocked upon reaching rank 5 of the Advanced Engineering skill.

Crafting[edit | edit source]

IngotSteel.png 30* Forged Steel At a
Workbench.pngWorkbench
after attaining level
5
Advanced Engineering (Perk)
Produces
{{{yield}}}
MechanicalParts.png 9* Mechanical Parts
DuctTape.png 2* Duct Tape
ScrapPlastics.png 5* Scrap Polymers
MotionSensor.png 1* Motion Sensor
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Usage[edit | edit source]

Like the Shotgun Turret, the Auto Turret will automatically target any player or Zed in its view, depending on how the player sets the target preference. The Auto Turret can be set to target Self, Allies, Strangers, Enemies, or any combination of the four. Its line of vision can be adjusted by powering it and then clicking on the camera preview on the left side of the HUD after interacting with it. While changing the line of view, the display becomes a grainy black and white, with a blue cone in the center of vision demonstrating the extent of the turret's aggro range. So long as a recognized target falls within that range, the turret will aim and shoot until the target is dead or the turret is out of ammunition.

When filling the turret with ammunition, the player can add up to 500 9mm Bullets into any of the three ammunition slots, allowing for a total of 1500 rounds to be loaded into the turret. The player must "Lock" the ammunition into place, or the turret won't fire. When locked, ammunition cannot be added to or removed from the turret.

Notes[edit | edit source]

  • Although it can be placed on horizontally on walls, the targeting math will NOT work if it's not upright.