Auto Turret

From 7 Days to Die Wiki
Jump to: navigation, search
Auto Turret
AutoTurret.png
Entity
Removed: {{{removed_version}}}
Entity ID
Entity ID 1678 - autoTurret
Categories Trap
Item Group Tools/Traps , Science
Type
Description
Used to place
Drive-able


Characteristics
Hit points
Hit points 1000
Hit Points (Min Level)
Hit Points (Min Level)
Hit Points (Max Level)
Hit points (Max Level)
Degradation Rate
Degradation Rate (Max Level)
}}
Weigh
Structural integrity Max Load
Smell on Belt
Smell range on Belt
Smell in Bag
Smell range in Bag
Light Value
Speed
Noise Volume
Noise Range
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength
Activity Level Time
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price


Attack stats
Impact 22
Power Attack Multiplier
Multiplier: Headshot 3
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Range Max
Range Effective 30
Critical Chance
Attacks/Fire rate
Attacks/Fire rate / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil
Handling
Unholster time
Reload Speed
Stamina Usage
Block Damage 1
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: friable
Multiplier: wood 2
Multiplier: glass 1
Multiplier: stone
Multiplier: concrete
Multiplier: metal
Additional effects
Initial Experience
Subsequent Experience


Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C


Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects


Tool
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repair Speed


Use
Ammo Type 9mm Bullet
Capacity
Capacity
Requires Electrical Power 15W


Production
Material
Forge Weight (oz)
Weight (lbs)
Used to forge
Burn Time
Provides Electrical Power


Other uses
Unlocks
Used by
Upgrades into
Used to upgrade
Used to craft
Crafting Ingredient Time


Crafting
Unlocked with
Required Tools
Ingredients Used
Repaired using
Scraps into
Paper.pngScrap Paper
Cloth.pngScrap Cloth
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
30pxScrap Polymers
MechanicalParts.pngMechanical Parts
30pxElectrical Parts
Breaks into


Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced


Obtained
Farming
Looting No
Hunting
Mining
Dismantling
Loot Containers


Versioning
Added Alpha 16
Removed
Updated
Confirmed



Description[edit | edit source]

The Auto Turret senses targets in its view and fires 9mm rounds at them.

Unlocking[edit | edit source]

The Auto Turret is unlocked upon reaching rank 5 of the Advanced Engineering skill.

Crafting[edit | edit source]

IngotSteel.png 30* Forged Steel At a
Workbench.pngWorkbench
after attaining level
5
Advanced Engineering (Perk)
Produces
{{{yield}}}
MechanicalParts.png 9* Mechanical Parts
DuctTape.png 2* Duct Tape
ScrapPlastics.png 5* Scrap Polymers
MotionSensor.png 1* Motion Sensor
[[File:|75px|link=]] {{{itemcount6}}}* [[]]
[[File:|75px|link=]] {{{itemcount7}}}* [[]]
[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]


Usage[edit | edit source]

Like the Shotgun Turret, the Auto Turret will automatically target any player or Zed in its view, depending on how the player sets the target preference. The Auto Turret can be set to target Self, Allies, Strangers, Enemies, or any combination of the four. Its line of vision can be adjusted by powering it and then clicking on the camera preview on the left side of the HUD after interacting with it. While changing the line of view, the display becomes a grainy black and white, with a blue cone in the center of vision demonstrating the extent of the turret's aggro range. So long as a recognized target falls within that range, the turret will aim and shoot until the target is dead or the turret is out of ammunition.

When filling the turret with ammunition, the player can add up to 500 9mm Bullets into any of the three ammunition slots, allowing for a total of 1500 rounds to be loaded into the turret. The player must "Lock" the ammunition into place, or the turret won't fire. When locked, ammunition cannot be added to or removed from the turret.

Notes[edit | edit source]

  • Although it can be placed on horizontally on walls, the targeting math will NOT work if it's not upright.