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m (Mcwresearch moved page Armor Smithing to Armor Smithing (Skill) without leaving a redirect) |
Revision as of 01:54, 13 May 2016
Armor Smithing (Perk)s | |
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As of Alpha 13, Armor Smithing (Perk) has been made a skill
Description[ | ]
Craft scrap or iron clothing faster and of better quality. Decrease repair penalties and get more from repair kits. Get skill by crafting and repairing items from this group.
Attribute | Level 1-10 | Level 10-20* | Level 20-30 | Level 30-40 | Level 40-50 | Level 50-60 | Level 60-70 | Level 70-80 | Level 80-90 | Level 90-100 |
---|---|---|---|---|---|---|---|---|---|---|
Crafting Time | 100-70% | 70-61% | 61-54% | 54-48% | 48-43% | 43-39% | 39-35% | 35-31% | 31-28% | 28-25% |
Crafting Quality | 1-239 | 239-316 | 316-371 | 371-416 | 416-455 | 455-489 | 489-520 | 520-549 | 549-575 | 575-600 |
Repair Time | 100-70% | 70-61% | 61-54% | 54-48% | 48-43% | 43-39% | 39-35% | 35-31% | 31-28% | 28-25% |
Repair Amount | 1-21 | 21-27 | 27-31 | 31-35 | 35-38 | 38-41 | 41-43 | 43-46 | 46-48 | 48-50 |
*Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%.
Repair Quality Loss progresses in levels differently from the other attributes.
It appears to be a multiplier, presumably of the repair amount.
Attribute | Level 1-5 | 5-11 | 11-19 | 19-32 | 32-49 | 49-70 | 70-100 |
---|---|---|---|---|---|---|---|
Repair Quality Loss | 1.67-1.464 | 1.464-1.283 | 1.283-1.109 | 1.109-.892 | .892-.668 | .668-.44 | .44-.167 |