@DeletedUser40610358 (talk | contribs) (Expanded the page a little and working on same page layout for the skill articles) |
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|image = forge_icon.png |
|image = forge_icon.png |
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|group = clothing |
|group = clothing |
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− | |max_level = |
+ | |max_level = 10 |
+ | |sp_level = 3 |
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− | |effects = CraftingTime<br>CraftingQuality<br>RepairTime<br>RepairAmount |
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+ | |sp_multiplier = 1.21 |
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+ | |exp_level = 5000000 |
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+ | |effects = Crafting Time<br>Crafting Quality<br>Repair Time<br>Repair Amount<br>Repair Quality Loss |
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+ | |confirmed_version = Alpha 16.3 |
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+ | |updated_version = Alpha 16.0 |
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|}} |
|}} |
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''"Craft scrap or iron clothing faster and of better quality. Decrease repair penalties and get more from repair kits. Get skill by crafting and repairing items from this group."'' |
''"Craft scrap or iron clothing faster and of better quality. Decrease repair penalties and get more from repair kits. Get skill by crafting and repairing items from this group."'' |
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− | '''{{PAGENAME}}''' is one of the [[ |
+ | '''{{PAGENAME}}''' is one of the [[Perks]] in 7 Days to Die. A survivor can increase his {{PAGENAME}} level by spending skill points. |
==Effects== |
==Effects== |
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− | {| class="wikitable" |
+ | {| class="wikitable" |
+ | |-style="text-align: center" |
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+ | ! style="text-align: left"|Requirements !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 |
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+ | |-style="text-align: right" |
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+ | | style="text-align: left"|Skill Points ||style="text-align: center"| ---|| 3 || 3 || 3 || 6 || 6 || 9 || 9 || 12 || 15 || 18 |
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+ | |-style="text-align: right" |
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+ | | style="text-align: left"|Player Level || style="text-align: center"|--- ||style="text-align: center"| --- || 5 || 10 || 20 || 30 || 40 || 60 || 80 || 100 || 120 |
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|- |
|- |
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+ | ! style="width:15%" |Attribute!! colspan=11| |
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− | ! Effect !! Level 1-10 !! Level 10-20<nowiki>*</nowiki> !! Level 20-30 !! Level 30-40 !! Level 40-50 !! Level 50-60 !! Level 60-70 !! Level 70-80 !! Level 80-90 !! Level 90-100 |
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+ | |-style="text-align: right" |
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− | |- |
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− | | Crafting Time || 100 |
+ | | style="text-align: left"|Crafting Time || 100% || 95% || 90% || 85% || 80% || 75% || 70% || 65% || 60% || 55% || 50% |
+ | |-style="text-align: right" |
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− | |- |
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− | | Crafting Quality || |
+ | | style="text-align: left"|Crafting Quality || 25 || 50 || 100 || 150 || 200 || 250 || 300 || 350 || 400 || 450 || 500 |
+ | |-style="text-align: right" |
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− | |- |
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− | | Repair |
+ | | style="text-align: left"|Repair Quality Loss || 6.7% || 5.33% || 4.25% || 3.38% || 2.69% || 2.14% || 1.70% || 1.36% || 1.08% || 0.86% || 0.68% |
+ | |-style="text-align: right" |
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− | |- |
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− | | Repair |
+ | | style="text-align: left"|Repair Time || 100% || 93% || 86% || 79% || 72% || 65% || 58% || 51% || 44% || 37% || 30% |
+ | |-style="text-align: right" |
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+ | | style="text-align: left"|Repair Amount || 100% || colspan=9| || 120% |
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|} |
|} |
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+ | * ''Note:'' This is now a perk. |
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+ | == Skill Group Items == |
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− | <nowiki>*</nowiki>Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%. |
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+ | The usage of the following items will improve this skill, and this skill will improve the usage of these items. |
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+ | {{#dpl: |
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+ | |category = Armor Smithing (Skill) |
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+ | |uses = Template:infobox item |
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+ | |include = {infobox item}:image:name, {infobox item} dpl category, {infobox item} dpl group, {infobox item}:slot, {infobox item} dpl ActionSkillGroup, {infobox item}:confirmed_version |
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+ | |includenotmatch = /removed_version\s*=/s |
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+ | |table = class="wikitable sortable",-,class="unsortable"{{!}},Name,Category,Group,Slot,Action Skill Group,Last Confirmed |
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+ | |tablerow = ²{#if: %% {{!}} [[File:%%|30px|link=%PAGE%]] }²,[[%PAGE%]],%%,[[:category:%%|%%]], %%, %%, %% |
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+ | |tablesortcol=2 |
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⚫ | |||
⚫ | |||
− | Repair Quality Loss progresses in levels differently from the other attributes. |
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+ | [[de:Rüstungsschmied (Fertigkeit)]] |
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− | It appears to be a multiplier, presumably of the repair amount. |
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− | |||
− | {| class="wikitable" |
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− | |- |
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− | ! Effect !! Level 1-5 !! 5-11 !! 11-19 !! 19-32 !! 32-49 !! 49-70 !! 70-100 |
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− | |- |
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− | | Repair Quality Loss || 1.67-1.464 || 1.464-1.283 || 1.283-1.109 || 1.109-.892 || .892-.668 || .668-.44 || .44-.167 |
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⚫ | |||
− | |||
− | ==List from this group== |
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− | * [[Iron Boots]] |
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− | * [[Iron Leg Armor]] |
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− | * [[Iron Chest Armor]] |
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− | * [[Iron Helmet]] |
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− | * [[Iron Gloves]] |
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− | * [[Scrap Boots]] |
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− | * [[Scrap Leg Armor]] |
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− | * [[Scrap Chest Armor]] |
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− | * [[Scrap Helmet]] |
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− | * [[Scrap Gloves]] |
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− | |||
⚫ |
Latest revision as of 08:13, 3 November 2017
Description[ | ]
"Craft scrap or iron clothing faster and of better quality. Decrease repair penalties and get more from repair kits. Get skill by crafting and repairing items from this group."
Armor Smithing (Perk) is one of the Perks in 7 Days to Die. A survivor can increase his Armor Smithing (Perk) level by spending skill points.
Effects[ | ]
Requirements | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|---|
Skill Points | --- | 3 | 3 | 3 | 6 | 6 | 9 | 9 | 12 | 15 | 18 |
Player Level | --- | --- | 5 | 10 | 20 | 30 | 40 | 60 | 80 | 100 | 120 |
Attribute | |||||||||||
Crafting Time | 100% | 95% | 90% | 85% | 80% | 75% | 70% | 65% | 60% | 55% | 50% |
Crafting Quality | 25 | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 |
Repair Quality Loss | 6.7% | 5.33% | 4.25% | 3.38% | 2.69% | 2.14% | 1.70% | 1.36% | 1.08% | 0.86% | 0.68% |
Repair Time | 100% | 93% | 86% | 79% | 72% | 65% | 58% | 51% | 44% | 37% | 30% |
Repair Amount | 100% | 120% |
- Note: This is now a perk.
Skill Group Items[ | ]
The usage of the following items will improve this skill, and this skill will improve the usage of these items.