7 Days to Die Wiki
(Added to Category:Skills)
 
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{{Infobox item
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{{Infobox skill
| name = {{PAGENAME}}s
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|name = Armor Smithing
| image = Armor_Smithing.png
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|image = forge_icon.png
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|group = clothing
}}
 
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|max_level = 10
 
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|sp_level = 3
As of Alpha 13, {{PAGENAME}} has been made a [[Skills|skill]] <br>
 
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|sp_multiplier = 1.21
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|exp_level = 5000000
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|effects = Crafting Time<br>Crafting Quality<br>Repair Time<br>Repair Amount<br>Repair Quality Loss
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|confirmed_version = Alpha 16.3
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|updated_version = Alpha 16.0
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|}}
   
 
==Description==
 
==Description==
Craft scrap or iron clothing faster and of better quality. Decrease repair penalties and get more from repair kits. Get skill by crafting and repairing items from this group.
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''"Craft scrap or iron clothing faster and of better quality. Decrease repair penalties and get more from repair kits. Get skill by crafting and repairing items from this group."''
   
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'''{{PAGENAME}}''' is one of the [[Perks]] in 7 Days to Die. A survivor can increase his {{PAGENAME}} level by spending skill points.
{| class="wikitable"
 
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==Effects==
 
{| class="wikitable"
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|-style="text-align: center"
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! style="text-align: left"|Requirements !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
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|-style="text-align: right"
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| style="text-align: left"|Skill Points ||style="text-align: center"| ---|| 3 || 3 || 3 || 6 || 6 || 9 || 9 || 12 || 15 || 18
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|-style="text-align: right"
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| style="text-align: left"|Player Level || style="text-align: center"|--- ||style="text-align: center"| --- || 5 || 10 || 20 || 30 || 40 || 60 || 80 || 100 || 120
 
|-
 
|-
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! style="width:15%" |Attribute!! colspan=11|
! Attribute !! Level 1-10 !! Level 10-20<nowiki>*</nowiki> !! Level 20-30 !! Level 30-40 !! Level 40-50 !! Level 50-60 !! Level 60-70 !! Level 70-80 !! Level 80-90 !! Level 90-100
 
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|-style="text-align: right"
|-
 
| Crafting Time || 100-70% || 70-61% || 61-54% || 54-48% || 48-43% || 43-39% || 39-35% || 35-31% || 31-28% || 28-25%
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| style="text-align: left"|Crafting Time || 100% || 95% || 90% || 85% || 80% || 75% || 70% || 65% || 60% || 55% || 50%
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|-style="text-align: right"
|-
 
| Crafting Quality || 1-239 || 239-316 || 316-371 || 371-416 || 416-455 || 455-489 || 489-520 || 520-549 || 549-575 || 575-600
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| style="text-align: left"|Crafting Quality || 25 || 50 || 100 || 150 || 200 || 250 || 300 || 350 || 400 || 450 || 500
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|-style="text-align: right"
|-
 
| Repair Time || 100-70% || 70-61% || 61-54% || 54-48% || 48-43% || 43-39% || 39-35% || 35-31% || 31-28% || 28-25%
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| style="text-align: left"|Repair Quality Loss || 6.7% || 5.33% || 4.25% || 3.38% || 2.69% || 2.14% || 1.70% || 1.36% || 1.08% || 0.86% || 0.68%
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|-style="text-align: right"
|-
 
| Repair Amount || 1-21 || 21-27 || 27-31 || 31-35 || 35-38 || 38-41 || 41-43 || 43-46 || 46-48 || 48-50
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| style="text-align: left"|Repair Time || 100% || 93% || 86% || 79% || 72% || 65% || 58% || 51% || 44% || 37% || 30%
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|-style="text-align: right"
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| style="text-align: left"|Repair Amount || 100% || colspan=9| || 120%
 
|}
 
|}
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* ''Note:'' This is now a perk.
   
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== Skill Group Items ==
<nowiki>*</nowiki>Note: the levels overlap as defined by the progression.xml file, i.e. 1-10 and 10-20 where level 10 is included in both. It is unclear if the overlapped levels have a larger spread. For example, according to the xml file, level 10 has both a crafting time of 100-70% and 70-61%. That could mean at level 10, one has a broader range, from 100-61%.
 
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The usage of the following items will improve this skill, and this skill will improve the usage of these items.
 
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{{#dpl:
Repair Quality Loss progresses in levels differently from the other attributes.
 
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|category = Armor Smithing (Skill)
 
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|uses = Template:infobox item
It appears to be a multiplier, presumably of the repair amount.
 
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|include = {infobox item}:image:name, {infobox item} dpl category, {infobox item} dpl group, {infobox item}:slot, {infobox item} dpl ActionSkillGroup, {infobox item}:confirmed_version
 
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|includenotmatch = /removed_version\s*=/s
{| class="wikitable"
 
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|table = class="wikitable sortable",-,class="unsortable"{{!}},Name,Category,Group,Slot,Action Skill Group,Last Confirmed
|-
 
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|tablerow = ²{#if: %% {{!}} [[File:%%|30px|link=%PAGE%]] }²,[[%PAGE%]],%%,[[:category:%%|%%]], %%, %%, %%
! Attribute !! Level 1-5 !! 5-11 !! 11-19 !! 19-32 !! 32-49 !! 49-70 !! 70-100
 
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|tablesortcol=2
|-
 
 
}}
| Repair Quality Loss || 1.67-1.464 || 1.464-1.283 || 1.283-1.109 || 1.109-.892 || .892-.668 || .668-.44 || .44-.167
 
|}
 
   
 
[[Category:Skills_crafting]]
==List from this group==
 
* [[Iron Boots]]
 
* [[Iron Leg Armor]]
 
* [[Iron Chest Armor]]
 
* [[Iron Helmet]]
 
* [[Iron Gloves]]
 
* [[Scrap Boots]]
 
* [[Scrap Leg Armor]]
 
* [[Scrap Chest Armor]]
 
* [[Scrap Helmet]]
 
* [[Scrap Gloves]]
 
   
  +
[[de:Rüstungsschmied (Fertigkeit)]]
[[Category:Skills]]
 

Latest revision as of 08:13, 3 November 2017

Armor Smithing
Forge icon
Description
Removed: {{{removed_version}}}
Attribute %Skills without a attribute
Group Clothing
Max level 10
Experience to level 5000000
Experience Multiplier
Experience Multiplier
Skill points to level 3
Skill points multiplier 1.21
Effects
Effects Crafting Time
Crafting Quality
Repair Time
Repair Amount
Repair Quality Loss


Requirements
Level 1
Level 2
Level 3
Level 4
Level 5


Description[ | ]

"Craft scrap or iron clothing faster and of better quality. Decrease repair penalties and get more from repair kits. Get skill by crafting and repairing items from this group."

Armor Smithing (Perk) is one of the Perks in 7 Days to Die. A survivor can increase his Armor Smithing (Perk) level by spending skill points.

Effects[ | ]

Requirements 0 1 2 3 4 5 6 7 8 9 10
Skill Points --- 3 3 3 6 6 9 9 12 15 18
Player Level --- --- 5 10 20 30 40 60 80 100 120
Attribute
Crafting Time 100% 95% 90% 85% 80% 75% 70% 65% 60% 55% 50%
Crafting Quality 25 50 100 150 200 250 300 350 400 450 500
Repair Quality Loss 6.7% 5.33% 4.25% 3.38% 2.69% 2.14% 1.70% 1.36% 1.08% 0.86% 0.68%
Repair Time 100% 93% 86% 79% 72% 65% 58% 51% 44% 37% 30%
Repair Amount 100% 120%
  • Note: This is now a perk.

Skill Group Items[ | ]

The usage of the following items will improve this skill, and this skill will improve the usage of these items.