Antibiotics

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Current game stage: 1



Antibiotics
Antibiotics.png
Basic Information
Removed: {{{removed_version}}}
Group Science
Category Medical Supply
Type
Loot Container
Gear Slot
Covering Attribute
Block Properties
Hit Points
Storage Slots
Lockable
Horizontal Support
Mass
Light Opacity
Upgrades to
Breaks to
Weapon/Tool Properties
Entity Damage
Power Attack Entity Damage
Block Damage
Power Attack Block Damage
Range
Effective Range
Explosion Range Entities
Explosion Range Blocks
Attacks per Minute
Rounds per Minute
Reload Time
Ammo Type
Magazine Size
Stamina Usage
Power Attack Stamina Usage
Damage Multiplier: Earth
Damage Multiplier: Metal
Damage Multiplier: Stone
Damage Multiplier: Wood
Durability (Min Quality)
Durability (Max Quality)
Degradation per Use
Butcher Tool
Butcher Damage Multiplier
Butcher Resource Multiplier
Disassemble Tool
Mod Type
Compatible Mods
Vehicle Properties
Vehicle Speed
Vehicle Sprint Speed
Seats
Protection Properties
Cold Resist
Heat Resist
Waterproof
Armor Rating
Mobility Reduction
Stamina Regen Reduction
Noise Increase
Consumption Effects 0 0 Cured 100 Removes all stages of Infection and Dysentery and immune for further infection for 24 hours }}
Effect on Fullness
Effect on Hydration
Effect on Stamina 0
Effect on Health 0
Effect on Max Health
Cures
Buff [[Cured]]
Buff Chance (%) 100
Buff Effect Removes all stages of Infection and Dysentery and immune for further infection for 24 hours
Characteristic Properties
Repaired Using
Electrical Power Required
Unlocks
Base Price
Max Stack 50
Scrapping/Forging Properties
Scrappable
Scraps into
Meltable
Material
Combustible
Burn Time
Farming Properties
Crop produced
Seed used
Time to grow
Obtaining
Obtainable Through

Description[edit | edit source]

Antibiotics are a medical supply used to cure any Infections spread by Zombies and any form of Dysentery. They can be created using a chemistry recipe with a Beaker on a Campfire using a suitable Combustible fuel source. They can also be crafted at the Chemistry Station, which is more efficient. Antibiotics are often found on a Plagued Nurse, in Medicine Cabinets, in Pill Cases at Pop-N-Pills, and in Supply Crates.

Cooking[edit | edit source]

Search for Antibiotics in your Campfire or Chemistry inventory search bar and then select Antibiotics and craft.

Required Items[edit | edit source]

MoldyBread.png 4* Moldy Bread At a
Campfire.pngCampfire
that has a
Beaker.png Beaker
Produces
{{{yield}}}
PotassiumNitratePowder.png 3* Nitrate Powder
BottledWater.png 1* Bottled Water
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MoldyBread.png 1* Moldy Bread At a
ChemistryStation.pngChemistry Station
Produces
{{{yield}}}
PotassiumNitratePowder.png 1* Nitrate Powder
BottledRiverWater.png 1* Bottled Murky Water
[[File:|75px|link=]] {{{itemcount4}}}* [[]]
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[[File:|75px|link=]] {{{itemcount8}}}* [[]]
[[File:|75px|link=]] {{{itemcount9}}}* [[]]
[[File:{{{image10}}}|75px|link={{{linkname10}}}]] {{{itemcount10}}}* {{{linkname10}}} | [[{{{linkname10}}}]]


Effects[edit | edit source]

Antibiotics are vital in the cure of Zombie infection, it has a multi-tiered effect which is dependent on your current level of infection.

  • CURED
    • Effect chance 40%.
    • You are immune to further infection.
  • STAGE 1
    • Effect chance 30%.
    • You are infected, use Antibiotics to heal the infection.
  • STAGE 2.
    • Effect chance 25%.
    • Your infection is progressing, use Antibiotics to heal the infection.
  • STAGE 3.
    • Effect chance 15%.
    • You are dying from infection, use Antibiotics to heal the infection.

At infection level 3, taking Antibiotics will reduce the infection down a level, and so on, each time one is taken, until enough Antibiotics have been consumed to become cured. The Cured buff will become active after completely removing the infection, granting immunization from further infection for 24 game hours.

Experience[edit | edit source]

You will gain 80 experience when you cook the recipe the first time, and 20 experience each time you cook it afterwards.

Notes[edit | edit source]

As of A13 Antibiotics no longer gives wellness[1].