AK-47 Assault Rifle

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AK-47 Assault Rifle
Ak47.png
Entity
Removed: {{{removed_version}}}
Entity ID
Entity ID 48 - gunAK47
Categories Firearms
Item Group Ammo/Weapons
Type Automatic
Description
Used to place
Drive-able


Characteristics
Hit points
Hit points
Hit Points (Min Level)
Hit Points (Min Level) 7000
Hit Points (Max Level)
Hit points (Max Level) 14000
Degradation Rate
Degradation Rate (Max Level)
}}
Weigh
Structural integrity Max Load
Smell on Belt
Smell range on Belt
Smell in Bag
Smell range in Bag
Light Value
Speed
Noise Volume 200
Noise Range 60
Activity Level Strength
Activity Level Time
Activity Level Frequency
Activity Level Strength 0.3
Activity Level Time 02′ 00″
Activity Level Frequency
Gear Slots
Inventory Slots
Max Stack
Storage Slots
Mobility Decrease %
Stamina Decrease /sec
Lockable
Mod Type
Mod Compatibility
Base Price


Attack stats
Impact 42
Power Attack Multiplier
Multiplier: Headshot
Explosive Radius (Entity)
Body-part disable chance (base)
Body-part disable chance (max)
Velocity
Range Max 90
Range Effective 50
Critical Chance
Attacks/Fire rate
Attacks/Fire rate / 60
Muzzle Flash
Shot Volume
Sway
Hip Accuracy
Aim Accuracy
Recoil 5
Handling 0.7
Unholster time
Reload Speed 3.8s
Stamina Usage
Block Damage 8
Power Attack Multiplier
Explosive Radius (Block)
Multiplier: cloth
Multiplier: friable -0.8
Multiplier: wood 4
Multiplier: glass
Multiplier: stone
Multiplier: concrete
Multiplier: metal
Additional effects
Initial Experience
Subsequent Experience


Armor stats
Armor Rating
Penetration
Impact
Radiation
Explosive
Radiation
Electrical
Effect Resists
Waterproof
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C


Consumption
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects
Effect on Health
Effect on Stamina
Effect on Food
Effect on Water
Effect on Max Health
Food Poisoning prob. %
Cures
Other Effects


Tool
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Repair Speed


Use
Ammo Type 7.62mm Round
Capacity
Capacity 30 Rounds
Requires Electrical Power


Production
Material
Forge Weight (oz)
Weight (lbs)
Used to forge
Burn Time
Provides Electrical Power


Other uses
Unlocks
Used by
Upgrades into
Used to upgrade
Used to craft
Crafting Ingredient Time


Crafting
Unlocked with Advanced Engineering lvl 3
Required Tools
Ingredients Used
Repaired using
Scraps into
Paper.pngScrap Paper
Cloth.pngScrap Cloth
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
30pxScrap Polymers
MechanicalParts.pngMechanical Parts
30pxElectrical Parts
Breaks into


Farming
Seed used
Light Opacity
Growth stages
Time to grow
Used to grow
Crop produced


Obtained
Farming
Looting Yes
Hunting
Mining
Dismantling
Loot Containers


Versioning
Added
Removed
Updated Alpha 17
Confirmed Alpha 15.1


Description[edit | edit source]

The AK-47 Assault Rifle is a type of ranged weapon (Rifle Class) in 7 Days to Die. It's parts can be looted from Supply Crates, Shotgun Messiah Crates, Munitions Boxes, and Feral Zombies. It can only be assembled after reaching level 3 in Advanced Engineering. The Ak 47 uses 7.62mm Bullets as Ammunition and can hold 30 cartridges. An AK-47 can reload automatically or be manually reloaded by pressing the reload key (default key 'R').

Combat[edit | edit source]

The AK-47 is a short to medium ranged automatic firearm. Due to its large magazine and fully automatic fire comparable to the SMG, and damage per shot comparable to the Hunting Rifle and Sniper Rifle, it has the highest damage output potential out of all the conventional firearms. This lends the AK 47 well to being the player's backup gun to defend against surprise threats while scavenging or collecting resources. However, due to the AK-47 having a lower head shot multiplier than other 7.62mm rifles, it is less effective in situations where time-to-kill is not as important as conservation of ammunition, such as in base defense.

There is a 10% chance the AK will inflict a critical hit on a target (CritGunAK47 buff), which reduces the target's health by 150.

Crafting[edit | edit source]

Required Items[edit | edit source]

IngotSteel.png 40* Forged Steel At a
Workbench.pngWorkbench
after attaining level
3
Advanced Engineering (Perk)
Produces
{{{yield}}}
MechanicalParts.png 40* Mechanical Parts
DuctTape.png 10* Duct Tape
ScrapPlastics.png 10* Scrap Polymers
Spring.png 10* Spring
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Repair[edit | edit source]

The condition of an AK-47 deteriorates with each use until it will eventually stop working and will need to be repaired. This can be done using a Repair Kit.

Scrapping[edit | edit source]

An AK-47 can be scrapped into Mechanical Parts.

Notes[edit | edit source]

  • An AK-47, like all weapons, can destroy blocks and other structures.
  • The gun represented in game is not technically an AK-47; it is the later folding-stocked variant, the AKMS.
  • The stock is shown in an impossible position, both folded forward and with the shoulder pad deployed.
  • In real life, the AK-47 is chambered in 7.62x39mm ammunition, however, the game strongly implies 7.62x51mm NATO ammunition is being used.

Videos[edit | edit source]

Game Guide

Weapon Modifications[edit | edit source]