AK-47 Assault Rifle

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AK-47 Assault Rifle
Ak47.png
Description
Removed: {{{removed_version}}}
Item ID 48 - gunAK47
Group Ammo/Weapons
Title
Description
Category Firearms
Type Automatic
Tool Type
Location
Found in
Obtained through
Breaks into
Gear Slot
Fuel
Drive-able
Used to place
Cooking Ingredient
Meltable No
Scrappable Yes
Dismantleable
Lockable
Crafting Skill Group Gun Smithing (Skill)
Action Skill Group Rifles (Skill)


Statistics
Hit Points
Storage Slots
Smell on Belt
Smell strength on Belt
Smell in Bag
Smell strength in Bag
Durability
Cumulative Durability
Durability (Level 1) 7000
Durability (Level 6) 14000
Degradation Rate 16
Degradation Rate (Max Quality)
Pure-Dur
Hardness
Structural Integrity
Max Load
Mass
Appropriate Tool
Heat Map Strength 0.3
Heat Map Time 02′ 00″
Heat Map Frequency
Noise Volume 200
Noise Range 60
Light Value
Inventory Slots
Speed
Max Stack
Base Price 6000
Mod Type
Mod Compatibility


Attack Statistics
Entity Damage 42
Power Attack Multiplier
Explosive Radius (Entity)
Block Damage 8
Power Attack Multiplier
Explosive Radius (Block)
Block Damage (Base Quality)
Block Damage (Max Quality)
Critical Chance
Range Effective 50
Range Max 90
Rounds/min 400
Rounds/min Burst 1000
Attacks/min
Recoil 5
Handling 0.7
Velocity
Dismemberment Chance (Base)
Dismemberment Chance (Max)
Accuracy (Base)
Accuracy (Max)
Attack Speed
Reload Speed 3.8s
Stamina Usage
Multiplier: Headshot
Multiplier: Cloth
Multiplier: Concrete
Multiplier: Earth -0.8
Multiplier: Glass
Multiplier: Metal
Multiplier: Stone
Multiplier: Wood 4
Buff
Debuff
Buff Chance %
Buff Effect
Initial Experience
Subsequent Experience


Protection
Armor Rating
Effect Resist %
Mobility Decrease %
Insulation °F, 0°C
Hypo-thermal (Cold Resist) °F, 0°C
Hyper-thermal (Heat Resist) °F, 0°C
Waterproof %
Bullet
Melee
Concussive %
Puncture %
Blunt
Explosive %
Radiation %
Fire %
Electrical %
Tools
Butcher Tool
Butcher Multiplier
Butcher Damage Multiplier
Harvesting Tool
Harvesting Multiplier
Harvesting Damage Multiplier
Hoe Tool
Hoe Multiplier
Hoe Damage Multiplier
Disassemble Tool
Disassemble Multiplier
Disassemble Damage Multiplier


Consumption Effects
Effect on Fullness
Effect on Hydration
Effect on Health
Effect on Max Health
Effect on Stamina
Effect on Max Stamina
Food Poisoning %
Cures
Other Effects


Ammunition
Ammo Type 7.62mm Round
Capacity 30 Rounds
Used by


Teaching
Unlocks


Crafting
Recipe
Unlocked through Advanced Engineering lvl 3
Repaired using Repair Kit
Repairs
Amount
Repair Speed
Used to craft
Used Gun Parts


Upgrading
Upgrades Into
Used to upgrade
Used Parts
Ingredient Time


Cooking
Unlocked through
Used to cook
Cookware Used
Ingredients Used


Electrical
Provides Electrical Power
Requires Electrical Power


Chemistry
Unlocked Through
Used in
Ingredients Used


Scrapping
Scraps into
ScrapIron.pngScrap Iron
ScrapBrass.pngScrap Brass
ScrapLead.pngScrap Lead
ScrapTungsten.pngScrap Tungsten
MechanicalParts.pngMechanical Parts 7
Cloth.pngCloth Fragment


Forging
Used to forge
Weight (lbs)
Forge Weight (oz)
Material
Combustible No
Burn Time


Farming
Crop produced
Seed used
Growth stages
Time to grow
Used to grow
Light Opacity


Obtained through
Creative Menu Yes
Cooking
Crafting Yes
Dismantling
Farming
Forging
Looting Yes
Loot Container
Mining
Scavenging
Scrapping
Upgrading


Versioning
Added
Removed
Updated Alpha 17
Confirmed Alpha 15.1



Description[edit | edit source]

The AK-47 Assault Rifle is a type of ranged weapon (Rifle Class) in 7 Days to Die. It's parts can be looted from Supply Crates, Shotgun Messiah Crates, Munitions Boxes, and Feral Zombies. It can only be assembled after reaching level 3 in Advanced Engineering. The Ak 47 uses 7.62mm Bullets as Ammunition and can hold 30 cartridges. An AK-47 can reload automatically or be manually reloaded by pressing the reload key (default key 'R').

Combat[edit | edit source]

The AK-47 is a short to medium ranged automatic firearm. Due to its large magazine and fully automatic fire comparable to the SMG, and damage per shot comparable to the Hunting Rifle and Sniper Rifle, it has the highest damage output potential out of all the conventional firearms. This lends the AK 47 well to being the player's backup gun to defend against surprise threats while scavenging or collecting resources. However, due to the AK-47 having a lower head shot multiplier than other 7.62mm rifles, it is less effective in situations where time-to-kill is not as important as conservation of ammunition, such as in base defense.

There is a 10% chance the AK will inflict a critical hit on a target (CritGunAK47 buff), which reduces the target's health by 150.

Crafting[edit | edit source]

Required Items[edit | edit source]

IngotSteel.png 32* Forged Steel At a
Workbench.pngWorkbench
after attaining level
3
Advanced Engineering (Perk)
Produces
{{{yield}}}
MechanicalParts.png 40* Mechanical Parts
DuctTape.png 6* Duct Tape
ScrapPlastics.png 10* Scrap Polymers
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Repair[edit | edit source]

The condition of an AK-47 deteriorates with each use until it will eventually stop working and will need to be repaired. This can be done using a Repair Kit.

Scrapping[edit | edit source]

An AK-47 can be scrapped into Mechanical Parts.

Notes[edit | edit source]

  • An AK-47, like all weapons, can destroy blocks and other structures.
  • The gun represented in game is not technically an AK-47; it is the later folding-stocked variant, the AKMS.
  • The stock is shown in an impossible position, both folded forward and with the shoulder pad deployed.
  • In real life, the AK-47 is chambered in 7.62x39mm ammunition, however, the game strongly implies 7.62x51mm NATO ammunition is being used.

Videos[edit | edit source]

Game Guide