Infected Police Officer

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Infected Police Officer
FatZedCop.jpg


Description
Removed: {{{removed_version}}}
Category Zombie
Type Hostile
Zombie Type
Entity-ID 16
Effects
Drops Ammunition, Weapons and/or Old Sham Sandwiches
Location Wastelands, Day 7 hordes and Police Stations
Quests


Combat
Damage
Block Damage 0.3
Range
Crit Ratio


Versioning
Added Alpha 1
Removed
Updated Alpha 2
Confirmed
NPC System




An Infected Police Officer is a special type of Zombie typically found in cities, suburbs, and wastelands, 1 to 2 of they can also spawn in the Police Station, even with enemy spawn disabled (may be a bug), the ones found in Police Stations don't seem to respawn. They are known for having very high health, and their ability to destroy blocks with their acidic vomit.

An Infected Police Officer is fairly easy to spot, as they are grotesquely disproportionate and wear a signature police uniform. They are incredibly bloated, and move very slow as a result, but the range of their acid can reach large distances.

Infected Police Officers are also noted for making disgusting burps and gurgles, as well as various 'puking' sounds when fighting players.

Once an Infected Police Officer reaches low health, they will sprint towards the player in an attempt to take them down with them. If they reach the player they will attempt to explode, dealing massive damage to blocks and almost always killing the player in the process if they are within range.

Loot[edit | edit source]

Infected Police Officers are only able to be looted if they are killed before they explode. On death they usually have Ammunition, Weapons and/or Old Sham Sandwiches, as well as assembled weapons, weapon schematics, and food.

Loot List[edit source]

The list below contains the items and tools that may spawn inside a Infected Police Officer.

All probabilities are modified by the players level.

Level Adjustment
1 - 50 25%
51 - 100 50%
101 - 150 75%
151 - 200 100%

Loot List Table

When opening a Infected Police Officer you will get between 0 and 2 items. Each of the items can give the number as described in the table below. Note: It is possible to get more of an item, if that item was chosen more than once.

  • Size: 4,3 = 12
  • Count: 0 - 2


Loot Availability Rarity Count Chance
(4.74)
Min Max
7DaysGroupIcon.png pistol+ammo (Group) Common 1 1 21.1 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png shotgun+ammo (Group) Common 1 1 21.1 % No value is given,
a default value of one has been assumed.
OldShamSandwich.png Old Sham Sandwich Common 1 1 5 21.1 % No value is given,
a default value of one has been assumed.
7DaysGroupIcon.png ammo (Group) Common 1 1 21.1 % No value is given,
a default value of one has been assumed.
Flashlight02.png Flashlight Common 0.5 1 10.55 %
MilitaryVest.png Military Vest Common 0.2 1 4.22 %
MilitaryFiber.png Military Fiber Rare 0.04 1 4 0.84 %
Version = Alpha 15.2 4.74


Loot Groups[edit source]

These are the Loot Groups that are included in a Loot Container. The chance of an item appearing in any of these groups has been scaled based on the chance of that group appearing in the parent group. A group can also appear more than once if it has been included subsequently by another group, the chances in this case will then reflect all the parent chances.


Level 1 Groups


LootGroup - pistol+ammo : 21.1%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
Pistol.png Pistol Common -- 1 21.1 %
9mmBullet.png 9mm Bullet Common -- 1 10 21.1 %
Version = Alpha 15.2 2

LootGroup - shotgun+ammo : 21.1%


Loot Availability Rarity Count Chance
(All are returned)
Min Max
7DaysGroupIcon.png shotguns (Group) Common -- 1 21.1 %
ShotgunShell.png Shotgun Shell Common -- 1 6 21.1 %
Version = Alpha 15.2 2

LootGroup - ammo : 21.1%

  • Count: 1 - 3


Loot Availability Rarity Count Chance
(5.1)
Min Max
ShotgunShell.png Shotgun Shell Common 1 1 10 4.14 % No value is given,
a default value of one has been assumed.
9mmBullet.png 9mm Bullet Common 1 1 20 4.14 % No value is given,
a default value of one has been assumed.
10mmBullet.png 10mm Bullet Common 1 1 20 4.14 % No value is given,
a default value of one has been assumed.
762mmBullet.png 7.62mm Bullet Common 1 1 20 4.14 % No value is given,
a default value of one has been assumed.
44MagnumBullet.png 44 Magnum Bullet Rare 0.1 1 12 0.41 %
SteelArrow.png Steel Arrow Common 1 1 12 4.14 % No value is given,
a default value of one has been assumed.
Version = Alpha 15.2 5.1

Level 2 Groups


LootGroup - shotguns : 21.1%


Loot Availability Rarity Count Chance
(1.25)
Min Max
SawedOffPumpShotgun.png Sawed-off Shotgun Common 1 1 16.88 % No value is given,
a default value of one has been assumed.
PumpShotgun.png Shotgun Common 0.25 1 4.22 %
Version = Alpha 15.2 1.25


Combat[edit | edit source]

Infected Police Officers are relatively slow, matching the average speed of a Bloated Walker. Also similarly at night, they run slightly slower than average zombies. Several can be encountered in the later Day 7 hordes as well as Screamer hordes.

Once they target a player, an Infected Police Officer will constantly puke in the player's general direction. Initially this attack doesn't deal much damage to the player on contact, but when used consistently enough it can easily lead to death as well as destroy any structures and the ground around it. It's recommended to constantly keep moving or strafing in order to avoid the acidic vomit, all the while peppering them with gunshots or arrows.

When they are near death, they will suddenly sprint towards the player in an attempt to kill them. If they get close enough they will explode, almost always resulting in the player's death and causing massive block damage to the surrounding area. Pay close attention to the movement of this zombie because in this mode they can sprint even in the daylight, so always try to kill them before they detonate. It should also be noted that if they enter this mode they will still attempt to sprint towards players behind walls and explode.

Keeping a large distance from this zombie is highly recommended, otherwise close-combat can lead to an explosion and the player's death.

When encountered in large groups of zombies, it is important to always prioritize killing Infected Police Officers first to minimize the damage they can cause to structures and players even from large distances.

Finally, if engaging in combat with this zombie make sure to stay away from any type of vehicle, because cars and other potentially explosive objects will detonate if they get splattered with his acidic vomit. An Infected Police Officer's vomit can be aimed in any direction if they have line of sight with the player, including through hatch doors or arrow slits, so staying behind safe cover to reload or avoid vomit is recommended.

While undetected, a single headshot while crouched from a Crossbow will kill him instantly and silently. This zombie will try to take you down with his puke constantly once he's spotted you, so it's recommended to stay away from him and try to find cover if he's already making puking sounds.

Below is a list of the shots needed for each weapon to kill an infected police officer completely (without explosion). (Please note that these results have been researched with Fine-quality weapons)

The Flaming Arrows have been tested according to how many are needed to kill the zombie with burn time included.

In order to achieve this it's required to be fast and precise with each shot or they will explode in some cases.

Type of Weapon Number of headshots required
Crossbow 2
Wooden Bow (Stone arrows) 4
Wooden Bow (Iron arrows) 3
Wooden Bow (Steel arrows) 2
Wooden Bow (Flaming arrows) 2
Pistol 4
Sniper Rifle 1
Pump Shotgun 1
Sawed off Pump Shotgun 3
Hunting Rifle 2
SMG 4
44 Magnum 1

Images(A13)[edit | edit source]